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-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h679
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc95
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h33
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc41
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h39
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc259
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h47
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc190
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h44
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc333
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h48
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc176
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h55
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc177
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h44
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc233
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h55
17 files changed, 0 insertions, 2548 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h
deleted file mode 100644
index b22f74b..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_BWin.h
+++ /dev/null
@@ -1,679 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BWin_h_
-#define SDL_BWin_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../../SDL_internal.h"
-#include "SDL.h"
-#include "SDL_syswm.h"
-#include "SDL_bframebuffer.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#include <stdio.h>
-#include <AppKit.h>
-#include <InterfaceKit.h>
-#include <game/DirectWindow.h>
-#if SDL_VIDEO_OPENGL
-#include <opengl/GLView.h>
-#endif
-#include "SDL_events.h"
-#include "../../main/haiku/SDL_BApp.h"
-
-
-enum WinCommands {
- BWIN_MOVE_WINDOW,
- BWIN_RESIZE_WINDOW,
- BWIN_SHOW_WINDOW,
- BWIN_HIDE_WINDOW,
- BWIN_MAXIMIZE_WINDOW,
- BWIN_MINIMIZE_WINDOW,
- BWIN_RESTORE_WINDOW,
- BWIN_SET_TITLE,
- BWIN_SET_BORDERED,
- BWIN_SET_RESIZABLE,
- BWIN_FULLSCREEN
-};
-
-
-class SDL_BWin:public BDirectWindow
-{
- public:
- /* Constructor/Destructor */
- SDL_BWin(BRect bounds, window_look look, uint32 flags)
- : BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
- {
- _last_buttons = 0;
-
-#if SDL_VIDEO_OPENGL
- _SDL_GLView = NULL;
- _gl_type = 0;
-#endif
- _shown = false;
- _inhibit_resize = false;
- _mouse_focused = false;
- _prev_frame = NULL;
-
- /* Handle framebuffer stuff */
- _connected = _connection_disabled = false;
- _buffer_created = _buffer_dirty = false;
- _trash_window_buffer = false;
- _buffer_locker = new BLocker();
- _bitmap = NULL;
- _clips = NULL;
-
-#ifdef DRAWTHREAD
- _draw_thread_id = spawn_thread(HAIKU_DrawThread, "drawing_thread",
- B_NORMAL_PRIORITY, (void*) this);
- resume_thread(_draw_thread_id);
-#endif
- }
-
- virtual ~ SDL_BWin()
- {
- Lock();
- _connection_disabled = true;
- int32 result;
-
-#if SDL_VIDEO_OPENGL
- if (_SDL_GLView) {
- _SDL_GLView->UnlockGL();
- RemoveChild(_SDL_GLView); /* Why was this outside the if
- statement before? */
- }
-
-#endif
- Unlock();
-#if SDL_VIDEO_OPENGL
- if (_SDL_GLView) {
- delete _SDL_GLView;
- }
-#endif
-
- delete _prev_frame;
-
- /* Clean up framebuffer stuff */
- _buffer_locker->Lock();
-#ifdef DRAWTHREAD
- wait_for_thread(_draw_thread_id, &result);
-#endif
- free(_clips);
- delete _buffer_locker;
- }
-
-
- /* * * * * OpenGL functionality * * * * */
-#if SDL_VIDEO_OPENGL
- virtual BGLView *CreateGLView(Uint32 gl_flags) {
- Lock();
- if (_SDL_GLView == NULL) {
- _SDL_GLView = new BGLView(Bounds(), "SDL GLView",
- B_FOLLOW_ALL_SIDES,
- (B_WILL_DRAW | B_FRAME_EVENTS),
- gl_flags);
- _gl_type = gl_flags;
- }
- AddChild(_SDL_GLView);
- _SDL_GLView->EnableDirectMode(true);
- _SDL_GLView->LockGL(); /* "New" GLViews are created */
- Unlock();
- return (_SDL_GLView);
- }
-
- virtual void RemoveGLView() {
- Lock();
- if(_SDL_GLView) {
- _SDL_GLView->UnlockGL();
- RemoveChild(_SDL_GLView);
- }
- Unlock();
- }
-
- virtual void SwapBuffers(void) {
- _SDL_GLView->UnlockGL();
- _SDL_GLView->LockGL();
- _SDL_GLView->SwapBuffers();
- }
-#endif
-
- /* * * * * Framebuffering* * * * */
- virtual void DirectConnected(direct_buffer_info *info) {
- if(!_connected && _connection_disabled) {
- return;
- }
-
- /* Determine if the pixel buffer is usable after this update */
- _trash_window_buffer = _trash_window_buffer
- || ((info->buffer_state & B_BUFFER_RESIZED)
- || (info->buffer_state & B_BUFFER_RESET)
- || (info->driver_state == B_MODE_CHANGED));
- LockBuffer();
-
- switch(info->buffer_state & B_DIRECT_MODE_MASK) {
- case B_DIRECT_START:
- _connected = true;
-
- case B_DIRECT_MODIFY:
- if(_clips) {
- free(_clips);
- _clips = NULL;
- }
-
- _num_clips = info->clip_list_count;
- _clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
- if(_clips) {
- memcpy(_clips, info->clip_list,
- _num_clips*sizeof(clipping_rect));
-
- _bits = (uint8*) info->bits;
- _row_bytes = info->bytes_per_row;
- _bounds = info->window_bounds;
- _bytes_per_px = info->bits_per_pixel / 8;
- _buffer_dirty = true;
- }
- break;
-
- case B_DIRECT_STOP:
- _connected = false;
- break;
- }
-#if SDL_VIDEO_OPENGL
- if(_SDL_GLView) {
- _SDL_GLView->DirectConnected(info);
- }
-#endif
-
-
- /* Call the base object directconnected */
- BDirectWindow::DirectConnected(info);
-
- UnlockBuffer();
-
- }
-
-
-
-
- /* * * * * Event sending * * * * */
- /* Hook functions */
- virtual void FrameMoved(BPoint origin) {
- /* Post a message to the BApp so that it can handle the window event */
- BMessage msg(BAPP_WINDOW_MOVED);
- msg.AddInt32("window-x", (int)origin.x);
- msg.AddInt32("window-y", (int)origin.y);
- _PostWindowEvent(msg);
-
- /* Perform normal hook operations */
- BDirectWindow::FrameMoved(origin);
- }
-
- virtual void FrameResized(float width, float height) {
- /* Post a message to the BApp so that it can handle the window event */
- BMessage msg(BAPP_WINDOW_RESIZED);
-
- msg.AddInt32("window-w", (int)width + 1);
- msg.AddInt32("window-h", (int)height + 1);
- _PostWindowEvent(msg);
-
- /* Perform normal hook operations */
- BDirectWindow::FrameResized(width, height);
- }
-
- virtual bool QuitRequested() {
- BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
- _PostWindowEvent(msg);
-
- /* We won't allow a quit unless asked by DestroyWindow() */
- return false;
- }
-
- virtual void WindowActivated(bool active) {
- BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */
- msg.AddBool("focusGained", active);
- _PostWindowEvent(msg);
- }
-
- virtual void Zoom(BPoint origin,
- float width,
- float height) {
- BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */
- _PostWindowEvent(msg);
-
- /* Before the window zooms, record its size */
- if( !_prev_frame )
- _prev_frame = new BRect(Frame());
-
- /* Perform normal hook operations */
- BDirectWindow::Zoom(origin, width, height);
- }
-
- /* Member functions */
- virtual void Show() {
- while(IsHidden()) {
- BDirectWindow::Show();
- }
- _shown = true;
-
- BMessage msg(BAPP_SHOW);
- _PostWindowEvent(msg);
- }
-
- virtual void Hide() {
- BDirectWindow::Hide();
- _shown = false;
-
- BMessage msg(BAPP_HIDE);
- _PostWindowEvent(msg);
- }
-
- virtual void Minimize(bool minimize) {
- BDirectWindow::Minimize(minimize);
- int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE);
-
- BMessage msg(minState);
- _PostWindowEvent(msg);
- }
-
-
- /* BView message interruption */
- virtual void DispatchMessage(BMessage * msg, BHandler * target)
- {
- BPoint where; /* Used by mouse moved */
- int32 buttons; /* Used for mouse button events */
- int32 key; /* Used for key events */
-
- switch (msg->what) {
- case B_MOUSE_MOVED:
- int32 transit;
- if (msg->FindPoint("where", &where) == B_OK
- && msg->FindInt32("be:transit", &transit) == B_OK) {
- _MouseMotionEvent(where, transit);
- }
-
- /* FIXME: Apparently a button press/release event might be dropped
- if made before before a different button is released. Does
- B_MOUSE_MOVED have the data needed to check if a mouse button
- state has changed? */
- if (msg->FindInt32("buttons", &buttons) == B_OK) {
- _MouseButtonEvent(buttons);
- }
- break;
-
- case B_MOUSE_DOWN:
- case B_MOUSE_UP:
- /* _MouseButtonEvent() detects any and all buttons that may have
- changed state, as well as that button's new state */
- if (msg->FindInt32("buttons", &buttons) == B_OK) {
- _MouseButtonEvent(buttons);
- }
- break;
-
- case B_MOUSE_WHEEL_CHANGED:
- float x, y;
- if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
- && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
- _MouseWheelEvent((int)x, (int)y);
- }
- break;
-
- case B_KEY_DOWN:
- {
- int32 i = 0;
- int8 byte;
- int8 bytes[4] = { 0, 0, 0, 0 };
- while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) {
- bytes[i] = byte;
- i++;
- }
- if (msg->FindInt32("key", &key) == B_OK) {
- _KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED);
- }
- }
- break;
-
- case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
- if (msg->FindInt32("key", &key) == B_OK) {
- _KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
- }
- break;
-
- case B_KEY_UP:
- case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
- if (msg->FindInt32("key", &key) == B_OK) {
- _KeyEvent(key, NULL, 0, SDL_RELEASED);
- }
- break;
-
- default:
- /* move it after switch{} so it's always handled
- that way we keep Haiku features like:
- - CTRL+Q to close window (and other shortcuts)
- - PrintScreen to make screenshot into /boot/home
- - etc.. */
- /* BDirectWindow::DispatchMessage(msg, target); */
- break;
- }
-
- BDirectWindow::DispatchMessage(msg, target);
- }
-
- /* Handle command messages */
- virtual void MessageReceived(BMessage* message) {
- switch (message->what) {
- /* Handle commands from SDL */
- case BWIN_SET_TITLE:
- _SetTitle(message);
- break;
- case BWIN_MOVE_WINDOW:
- _MoveTo(message);
- break;
- case BWIN_RESIZE_WINDOW:
- _ResizeTo(message);
- break;
- case BWIN_SET_BORDERED:
- _SetBordered(message);
- break;
- case BWIN_SET_RESIZABLE:
- _SetResizable(message);
- break;
- case BWIN_SHOW_WINDOW:
- Show();
- break;
- case BWIN_HIDE_WINDOW:
- Hide();
- break;
- case BWIN_MAXIMIZE_WINDOW:
- BWindow::Zoom();
- break;
- case BWIN_MINIMIZE_WINDOW:
- Minimize(true);
- break;
- case BWIN_RESTORE_WINDOW:
- _Restore();
- break;
- case BWIN_FULLSCREEN:
- _SetFullScreen(message);
- break;
- default:
- /* Perform normal message handling */
- BDirectWindow::MessageReceived(message);
- break;
- }
-
- }
-
-
-
- /* Accessor methods */
- bool IsShown() { return _shown; }
- int32 GetID() { return _id; }
- uint32 GetRowBytes() { return _row_bytes; }
- int32 GetFbX() { return _bounds.left; }
- int32 GetFbY() { return _bounds.top; }
- bool ConnectionEnabled() { return !_connection_disabled; }
- bool Connected() { return _connected; }
- clipping_rect *GetClips() { return _clips; }
- int32 GetNumClips() { return _num_clips; }
- uint8* GetBufferPx() { return _bits; }
- int32 GetBytesPerPx() { return _bytes_per_px; }
- bool CanTrashWindowBuffer() { return _trash_window_buffer; }
- bool BufferExists() { return _buffer_created; }
- bool BufferIsDirty() { return _buffer_dirty; }
- BBitmap *GetBitmap() { return _bitmap; }
-#if SDL_VIDEO_OPENGL
- BGLView *GetGLView() { return _SDL_GLView; }
- Uint32 GetGLType() { return _gl_type; }
-#endif
-
- /* Setter methods */
- void SetID(int32 id) { _id = id; }
- void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; }
- void LockBuffer() { _buffer_locker->Lock(); }
- void UnlockBuffer() { _buffer_locker->Unlock(); }
- void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; }
- void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; }
- void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; }
-
-
-private:
- /* Event redirection */
- void _MouseMotionEvent(BPoint &where, int32 transit) {
- if(transit == B_EXITED_VIEW) {
- /* Change mouse focus */
- if(_mouse_focused) {
- _MouseFocusEvent(false);
- }
- } else {
- /* Change mouse focus */
- if (!_mouse_focused) {
- _MouseFocusEvent(true);
- }
- BMessage msg(BAPP_MOUSE_MOVED);
- msg.AddInt32("x", (int)where.x);
- msg.AddInt32("y", (int)where.y);
-
- _PostWindowEvent(msg);
- }
- }
-
- void _MouseFocusEvent(bool focusGained) {
- _mouse_focused = focusGained;
- BMessage msg(BAPP_MOUSE_FOCUS);
- msg.AddBool("focusGained", focusGained);
- _PostWindowEvent(msg);
-
-/* FIXME: Why were these here?
- if false: be_app->SetCursor(B_HAND_CURSOR);
- if true: SDL_SetCursor(NULL); */
- }
-
- void _MouseButtonEvent(int32 buttons) {
- int32 buttonStateChange = buttons ^ _last_buttons;
-
- /* Make sure at least one button has changed state */
- if( !(buttonStateChange) ) {
- return;
- }
-
- /* Add any mouse button events */
- if(buttonStateChange & B_PRIMARY_MOUSE_BUTTON) {
- _SendMouseButton(SDL_BUTTON_LEFT, buttons &
- B_PRIMARY_MOUSE_BUTTON);
- }
- if(buttonStateChange & B_SECONDARY_MOUSE_BUTTON) {
- _SendMouseButton(SDL_BUTTON_RIGHT, buttons &
- B_PRIMARY_MOUSE_BUTTON);
- }
- if(buttonStateChange & B_TERTIARY_MOUSE_BUTTON) {
- _SendMouseButton(SDL_BUTTON_MIDDLE, buttons &
- B_PRIMARY_MOUSE_BUTTON);
- }
-
- _last_buttons = buttons;
- }
-
- void _SendMouseButton(int32 button, int32 state) {
- BMessage msg(BAPP_MOUSE_BUTTON);
- msg.AddInt32("button-id", button);
- msg.AddInt32("button-state", state);
- _PostWindowEvent(msg);
- }
-
- void _MouseWheelEvent(int32 x, int32 y) {
- /* Create a message to pass along to the BeApp thread */
- BMessage msg(BAPP_MOUSE_WHEEL);
- msg.AddInt32("xticks", x);
- msg.AddInt32("yticks", y);
- _PostWindowEvent(msg);
- }
-
- void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) {
- /* Create a message to pass along to the BeApp thread */
- BMessage msg(BAPP_KEY);
- msg.AddInt32("key-state", keyState);
- msg.AddInt32("key-scancode", keyCode);
- if (keyUtf8 != NULL) {
- msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
- }
- be_app->PostMessage(&msg);
- }
-
- void _RepaintEvent() {
- /* Force a repaint: Call the SDL exposed event */
- BMessage msg(BAPP_REPAINT);
- _PostWindowEvent(msg);
- }
- void _PostWindowEvent(BMessage &msg) {
- msg.AddInt32("window-id", _id);
- be_app->PostMessage(&msg);
- }
-
- /* Command methods (functions called upon by SDL) */
- void _SetTitle(BMessage *msg) {
- const char *title;
- if(
- msg->FindString("window-title", &title) != B_OK
- ) {
- return;
- }
- SetTitle(title);
- }
-
- void _MoveTo(BMessage *msg) {
- int32 x, y;
- if(
- msg->FindInt32("window-x", &x) != B_OK ||
- msg->FindInt32("window-y", &y) != B_OK
- ) {
- return;
- }
- MoveTo(x, y);
- }
-
- void _ResizeTo(BMessage *msg) {
- int32 w, h;
- if(
- msg->FindInt32("window-w", &w) != B_OK ||
- msg->FindInt32("window-h", &h) != B_OK
- ) {
- return;
- }
- ResizeTo(w, h);
- }
-
- void _SetBordered(BMessage *msg) {
- bool bEnabled;
- if(msg->FindBool("window-border", &bEnabled) != B_OK) {
- return;
- }
- SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
- }
-
- void _SetResizable(BMessage *msg) {
- bool bEnabled;
- if(msg->FindBool("window-resizable", &bEnabled) != B_OK) {
- return;
- }
- if (bEnabled) {
- SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
- } else {
- SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
- }
- }
-
- void _Restore() {
- if(IsMinimized()) {
- Minimize(false);
- } else if(IsHidden()) {
- Show();
- } else if(_prev_frame != NULL) { /* Zoomed */
- MoveTo(_prev_frame->left, _prev_frame->top);
- ResizeTo(_prev_frame->Width(), _prev_frame->Height());
- }
- }
-
- void _SetFullScreen(BMessage *msg) {
- bool fullscreen;
- if(
- msg->FindBool("fullscreen", &fullscreen) != B_OK
- ) {
- return;
- }
- SetFullScreen(fullscreen);
- }
-
- /* Members */
-#if SDL_VIDEO_OPENGL
- BGLView * _SDL_GLView;
- Uint32 _gl_type;
-#endif
-
- int32 _last_buttons;
- int32 _id; /* Window id used by SDL_BApp */
- bool _mouse_focused; /* Does this window have mouse focus? */
- bool _shown;
- bool _inhibit_resize;
-
- BRect *_prev_frame; /* Previous position and size of the window */
-
- /* Framebuffer members */
- bool _connected,
- _connection_disabled,
- _buffer_created,
- _buffer_dirty,
- _trash_window_buffer;
- uint8 *_bits;
- uint32 _row_bytes;
- clipping_rect _bounds;
- BLocker *_buffer_locker;
- clipping_rect *_clips;
- int32 _num_clips;
- int32 _bytes_per_px;
- thread_id _draw_thread_id;
-
- BBitmap *_bitmap;
-};
-
-
-/* FIXME:
- * An explanation of framebuffer flags.
- *
- * _connected - Original variable used to let the drawing thread know
- * when changes are being made to the other framebuffer
- * members.
- * _connection_disabled - Used to signal to the drawing thread that the window
- * is closing, and the thread should exit.
- * _buffer_created - True if the current buffer is valid
- * _buffer_dirty - True if the window should be redrawn.
- * _trash_window_buffer - True if the window buffer needs to be trashed partway
- * through a draw cycle. Occurs when the previous
- * buffer provided by DirectConnected() is invalidated.
- */
-#endif /* SDL_BWin_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc
deleted file mode 100644
index 3138603..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.cc
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-/* BWindow based clipboard implementation */
-
-#include <unistd.h>
-#include <TypeConstants.h>
-
-#include "SDL_BWin.h"
-#include "SDL_timer.h"
-#include "../SDL_sysvideo.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-int HAIKU_SetClipboardText(_THIS, const char *text) {
- BMessage *clip = NULL;
- if(be_clipboard->Lock()) {
- be_clipboard->Clear();
- if((clip = be_clipboard->Data())) {
- /* Presumably the string of characters is ascii-format */
- ssize_t asciiLength = 0;
- for(; text[asciiLength] != 0; ++asciiLength) {}
- clip->AddData("text/plain", B_MIME_TYPE, text, asciiLength);
- be_clipboard->Commit();
- }
- be_clipboard->Unlock();
- }
- return 0;
-}
-
-char *HAIKU_GetClipboardText(_THIS) {
- BMessage *clip = NULL;
- const char *text = NULL;
- ssize_t length;
- char *result;
- if(be_clipboard->Lock()) {
- if((clip = be_clipboard->Data())) {
- /* Presumably the string of characters is ascii-format */
- clip->FindData("text/plain", B_MIME_TYPE, (const void**)&text,
- &length);
- }
- be_clipboard->Unlock();
- }
-
- if (!text) {
- result = SDL_strdup("");
- } else {
- /* Copy the data and pass on to SDL */
- result = (char *)SDL_malloc((length + 1) * sizeof(char));
- SDL_strlcpy(result, text, length + 1);
- }
-
- return result;
-}
-
-SDL_bool HAIKU_HasClipboardText(_THIS) {
- SDL_bool result = SDL_FALSE;
- char *text = HAIKU_GetClipboardText(_this);
- if (text) {
- result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE;
- SDL_free(text);
- }
- return result;
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h
deleted file mode 100644
index de69ed3..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bclipboard.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#ifndef SDL_BCLIPBOARD_H
-#define SDL_BCLIPBOARD_H
-
-extern int HAIKU_SetClipboardText(_THIS, const char *text);
-extern char *HAIKU_GetClipboardText(_THIS);
-extern SDL_bool HAIKU_HasClipboardText(_THIS);
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc
deleted file mode 100644
index c918ab2..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.cc
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-#include "SDL_bevents.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void HAIKU_PumpEvents(_THIS) {
- /* Since the event thread is its own thread, this isn't really necessary */
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h
deleted file mode 100644
index 5c34fcf..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bevents.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BEVENTS_H
-#define SDL_BEVENTS_H
-
-#include "../SDL_sysvideo.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-extern void HAIKU_PumpEvents(_THIS);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc
deleted file mode 100644
index 9675706..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.cc
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-#include "SDL_bframebuffer.h"
-
-#include <AppKit.h>
-#include <InterfaceKit.h>
-#include "SDL_bmodes.h"
-#include "SDL_BWin.h"
-
-#include "../../main/haiku/SDL_BApp.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef DRAWTHREAD
-static int32 HAIKU_UpdateOnce(SDL_Window *window);
-#endif
-
-static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
-}
-
-static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
-}
-
-int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
- Uint32 * format,
- void ** pixels, int *pitch) {
- SDL_BWin *bwin = _ToBeWin(window);
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- while(!bwin->Connected()) { snooze(100); }
-
- /* Make sure we have exclusive access to frame buffer data */
- bwin->LockBuffer();
-
- /* format */
- display_mode bmode;
- bscreen.GetMode(&bmode);
- int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space);
- *format = HAIKU_BPPToSDLPxFormat(bpp);
-
- /* Create the new bitmap object */
- BBitmap *bitmap = bwin->GetBitmap();
-
- if(bitmap) {
- delete bitmap;
- }
- bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
- false, /* Views not accepted */
- true); /* Contiguous memory required */
-
- if(bitmap->InitCheck() != B_OK) {
- delete bitmap;
- return SDL_SetError("Could not initialize back buffer!");
- }
-
-
- bwin->SetBitmap(bitmap);
-
- /* Set the pixel pointer */
- *pixels = bitmap->Bits();
-
- /* pitch = width of window, in bytes */
- *pitch = bitmap->BytesPerRow();
-
- bwin->SetBufferExists(true);
- bwin->SetTrashBuffer(false);
- bwin->UnlockBuffer();
- return 0;
-}
-
-
-
-int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
- const SDL_Rect * rects, int numrects) {
- if(!window)
- return 0;
-
- SDL_BWin *bwin = _ToBeWin(window);
-
-#ifdef DRAWTHREAD
- bwin->LockBuffer();
- bwin->SetBufferDirty(true);
- bwin->UnlockBuffer();
-#else
- bwin->SetBufferDirty(true);
- HAIKU_UpdateOnce(window);
-#endif
-
- return 0;
-}
-
-int32 HAIKU_DrawThread(void *data) {
- SDL_BWin *bwin = (SDL_BWin*)data;
-
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- while(bwin->ConnectionEnabled()) {
- if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
- bwin->LockBuffer();
- BBitmap *bitmap = NULL;
- bitmap = bwin->GetBitmap();
- int32 windowPitch = bitmap->BytesPerRow();
- int32 bufferPitch = bwin->GetRowBytes();
- uint8 *windowpx;
- uint8 *bufferpx;
-
- int32 BPP = bwin->GetBytesPerPx();
- int32 windowSub = bwin->GetFbX() * BPP +
- bwin->GetFbY() * windowPitch;
- clipping_rect *clips = bwin->GetClips();
- int32 numClips = bwin->GetNumClips();
- int i, y;
-
- /* Blit each clipping rectangle */
- bscreen.WaitForRetrace();
- for(i = 0; i < numClips; ++i) {
- /* Get addresses of the start of each clipping rectangle */
- int32 width = clips[i].right - clips[i].left + 1;
- int32 height = clips[i].bottom - clips[i].top + 1;
- bufferpx = bwin->GetBufferPx() +
- clips[i].top * bufferPitch + clips[i].left * BPP;
- windowpx = (uint8*)bitmap->Bits() +
- clips[i].top * windowPitch + clips[i].left * BPP -
- windowSub;
-
- /* Copy each row of pixels from the window buffer into the frame
- buffer */
- for(y = 0; y < height; ++y)
- {
-
- if(bwin->CanTrashWindowBuffer()) {
- goto escape; /* Break out before the buffer is killed */
- }
-
- memcpy(bufferpx, windowpx, width * BPP);
- bufferpx += bufferPitch;
- windowpx += windowPitch;
- }
- }
-
- bwin->SetBufferDirty(false);
-escape:
- bwin->UnlockBuffer();
- } else {
- snooze(16000);
- }
- }
-
- return B_OK;
-}
-
-void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
- SDL_BWin *bwin = _ToBeWin(window);
-
- bwin->LockBuffer();
-
- /* Free and clear the window buffer */
- BBitmap *bitmap = bwin->GetBitmap();
- delete bitmap;
- bwin->SetBitmap(NULL);
- bwin->SetBufferExists(false);
- bwin->UnlockBuffer();
-}
-
-
-/*
- * TODO:
- * This was written to test if certain errors were caused by threading issues.
- * The specific issues have since become rare enough that they may have been
- * solved, but I doubt it- they were pretty sporadic before now.
- */
-#ifndef DRAWTHREAD
-static int32 HAIKU_UpdateOnce(SDL_Window *window) {
- SDL_BWin *bwin = _ToBeWin(window);
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- if(bwin->ConnectionEnabled() && bwin->Connected()) {
- bwin->LockBuffer();
- int32 windowPitch = window->surface->pitch;
- int32 bufferPitch = bwin->GetRowBytes();
- uint8 *windowpx;
- uint8 *bufferpx;
-
- int32 BPP = bwin->GetBytesPerPx();
- uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
- int32 windowSub = bwin->GetFbX() * BPP +
- bwin->GetFbY() * windowPitch;
- clipping_rect *clips = bwin->GetClips();
- int32 numClips = bwin->GetNumClips();
- int i, y;
-
- /* Blit each clipping rectangle */
- bscreen.WaitForRetrace();
- for(i = 0; i < numClips; ++i) {
- /* Get addresses of the start of each clipping rectangle */
- int32 width = clips[i].right - clips[i].left + 1;
- int32 height = clips[i].bottom - clips[i].top + 1;
- bufferpx = bwin->GetBufferPx() +
- clips[i].top * bufferPitch + clips[i].left * BPP;
- windowpx = windowBaseAddress +
- clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
-
- /* Copy each row of pixels from the window buffer into the frame
- buffer */
- for(y = 0; y < height; ++y)
- {
- memcpy(bufferpx, windowpx, width * BPP);
- bufferpx += bufferPitch;
- windowpx += windowPitch;
- }
- }
- bwin->UnlockBuffer();
- }
- return 0;
-}
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h
deleted file mode 100644
index e48156d..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bframebuffer.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BFRAMEBUFFER_H
-#define SDL_BFRAMEBUFFER_H
-#include <SupportDefs.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define DRAWTHREAD
-
-#include "../SDL_sysvideo.h"
-
-extern int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
- Uint32 * format,
- void ** pixels, int *pitch);
-extern int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
- const SDL_Rect * rects, int numrects);
-extern void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
-extern int32 HAIKU_DrawThread(void *data);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc
deleted file mode 100644
index 9a8b9a4..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.cc
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-#include <SupportDefs.h>
-#include <support/UTF8.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "SDL_events.h"
-#include "SDL_keycode.h"
-
-#include "SDL_bkeyboard.h"
-
-
-#define KEYMAP_SIZE 128
-
-
-static SDL_Scancode keymap[KEYMAP_SIZE];
-static int8 keystate[KEYMAP_SIZE];
-
-void HAIKU_InitOSKeymap(void) {
- for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
- keymap[i] = SDL_SCANCODE_UNKNOWN;
- }
-
- for( uint i = 0; i < KEYMAP_SIZE; ++i ) {
- keystate[i] = SDL_RELEASED;
- }
-
- keymap[0x01] = SDL_GetScancodeFromKey(SDLK_ESCAPE);
- keymap[B_F1_KEY] = SDL_GetScancodeFromKey(SDLK_F1);
- keymap[B_F2_KEY] = SDL_GetScancodeFromKey(SDLK_F2);
- keymap[B_F3_KEY] = SDL_GetScancodeFromKey(SDLK_F3);
- keymap[B_F4_KEY] = SDL_GetScancodeFromKey(SDLK_F4);
- keymap[B_F5_KEY] = SDL_GetScancodeFromKey(SDLK_F5);
- keymap[B_F6_KEY] = SDL_GetScancodeFromKey(SDLK_F6);
- keymap[B_F7_KEY] = SDL_GetScancodeFromKey(SDLK_F7);
- keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8);
- keymap[B_F9_KEY] = SDL_GetScancodeFromKey(SDLK_F9);
- keymap[B_F10_KEY] = SDL_GetScancodeFromKey(SDLK_F10);
- keymap[B_F11_KEY] = SDL_GetScancodeFromKey(SDLK_F11);
- keymap[B_F12_KEY] = SDL_GetScancodeFromKey(SDLK_F12);
- keymap[B_PRINT_KEY] = SDL_GetScancodeFromKey(SDLK_PRINTSCREEN);
- keymap[B_SCROLL_KEY] = SDL_GetScancodeFromKey(SDLK_SCROLLLOCK);
- keymap[B_PAUSE_KEY] = SDL_GetScancodeFromKey(SDLK_PAUSE);
- keymap[0x11] = SDL_GetScancodeFromKey(SDLK_BACKQUOTE);
- keymap[0x12] = SDL_GetScancodeFromKey(SDLK_1);
- keymap[0x13] = SDL_GetScancodeFromKey(SDLK_2);
- keymap[0x14] = SDL_GetScancodeFromKey(SDLK_3);
- keymap[0x15] = SDL_GetScancodeFromKey(SDLK_4);
- keymap[0x16] = SDL_GetScancodeFromKey(SDLK_5);
- keymap[0x17] = SDL_GetScancodeFromKey(SDLK_6);
- keymap[0x18] = SDL_GetScancodeFromKey(SDLK_7);
- keymap[0x19] = SDL_GetScancodeFromKey(SDLK_8);
- keymap[0x1a] = SDL_GetScancodeFromKey(SDLK_9);
- keymap[0x1b] = SDL_GetScancodeFromKey(SDLK_0);
- keymap[0x1c] = SDL_GetScancodeFromKey(SDLK_MINUS);
- keymap[0x1d] = SDL_GetScancodeFromKey(SDLK_EQUALS);
- keymap[0x1e] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
- keymap[0x1f] = SDL_GetScancodeFromKey(SDLK_INSERT);
- keymap[0x20] = SDL_GetScancodeFromKey(SDLK_HOME);
- keymap[0x21] = SDL_GetScancodeFromKey(SDLK_PAGEUP);
- keymap[0x22] = SDL_GetScancodeFromKey(SDLK_NUMLOCKCLEAR);
- keymap[0x23] = SDL_GetScancodeFromKey(SDLK_KP_DIVIDE);
- keymap[0x24] = SDL_GetScancodeFromKey(SDLK_KP_MULTIPLY);
- keymap[0x25] = SDL_GetScancodeFromKey(SDLK_KP_MINUS);
- keymap[0x26] = SDL_GetScancodeFromKey(SDLK_TAB);
- keymap[0x27] = SDL_GetScancodeFromKey(SDLK_q);
- keymap[0x28] = SDL_GetScancodeFromKey(SDLK_w);
- keymap[0x29] = SDL_GetScancodeFromKey(SDLK_e);
- keymap[0x2a] = SDL_GetScancodeFromKey(SDLK_r);
- keymap[0x2b] = SDL_GetScancodeFromKey(SDLK_t);
- keymap[0x2c] = SDL_GetScancodeFromKey(SDLK_y);
- keymap[0x2d] = SDL_GetScancodeFromKey(SDLK_u);
- keymap[0x2e] = SDL_GetScancodeFromKey(SDLK_i);
- keymap[0x2f] = SDL_GetScancodeFromKey(SDLK_o);
- keymap[0x30] = SDL_GetScancodeFromKey(SDLK_p);
- keymap[0x31] = SDL_GetScancodeFromKey(SDLK_LEFTBRACKET);
- keymap[0x32] = SDL_GetScancodeFromKey(SDLK_RIGHTBRACKET);
- keymap[0x33] = SDL_GetScancodeFromKey(SDLK_BACKSLASH);
- keymap[0x34] = SDL_GetScancodeFromKey(SDLK_DELETE);
- keymap[0x35] = SDL_GetScancodeFromKey(SDLK_END);
- keymap[0x36] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN);
- keymap[0x37] = SDL_GetScancodeFromKey(SDLK_KP_7);
- keymap[0x38] = SDL_GetScancodeFromKey(SDLK_KP_8);
- keymap[0x39] = SDL_GetScancodeFromKey(SDLK_KP_9);
- keymap[0x3a] = SDL_GetScancodeFromKey(SDLK_KP_PLUS);
- keymap[0x3b] = SDL_GetScancodeFromKey(SDLK_CAPSLOCK);
- keymap[0x3c] = SDL_GetScancodeFromKey(SDLK_a);
- keymap[0x3d] = SDL_GetScancodeFromKey(SDLK_s);
- keymap[0x3e] = SDL_GetScancodeFromKey(SDLK_d);
- keymap[0x3f] = SDL_GetScancodeFromKey(SDLK_f);
- keymap[0x40] = SDL_GetScancodeFromKey(SDLK_g);
- keymap[0x41] = SDL_GetScancodeFromKey(SDLK_h);
- keymap[0x42] = SDL_GetScancodeFromKey(SDLK_j);
- keymap[0x43] = SDL_GetScancodeFromKey(SDLK_k);
- keymap[0x44] = SDL_GetScancodeFromKey(SDLK_l);
- keymap[0x45] = SDL_GetScancodeFromKey(SDLK_SEMICOLON);
- keymap[0x46] = SDL_GetScancodeFromKey(SDLK_QUOTE);
- keymap[0x47] = SDL_GetScancodeFromKey(SDLK_RETURN);
- keymap[0x48] = SDL_GetScancodeFromKey(SDLK_KP_4);
- keymap[0x49] = SDL_GetScancodeFromKey(SDLK_KP_5);
- keymap[0x4a] = SDL_GetScancodeFromKey(SDLK_KP_6);
- keymap[0x4b] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
- keymap[0x4c] = SDL_GetScancodeFromKey(SDLK_z);
- keymap[0x4d] = SDL_GetScancodeFromKey(SDLK_x);
- keymap[0x4e] = SDL_GetScancodeFromKey(SDLK_c);
- keymap[0x4f] = SDL_GetScancodeFromKey(SDLK_v);
- keymap[0x50] = SDL_GetScancodeFromKey(SDLK_b);
- keymap[0x51] = SDL_GetScancodeFromKey(SDLK_n);
- keymap[0x52] = SDL_GetScancodeFromKey(SDLK_m);
- keymap[0x53] = SDL_GetScancodeFromKey(SDLK_COMMA);
- keymap[0x54] = SDL_GetScancodeFromKey(SDLK_PERIOD);
- keymap[0x55] = SDL_GetScancodeFromKey(SDLK_SLASH);
- keymap[0x56] = SDL_GetScancodeFromKey(SDLK_RSHIFT);
- keymap[0x57] = SDL_GetScancodeFromKey(SDLK_UP);
- keymap[0x58] = SDL_GetScancodeFromKey(SDLK_KP_1);
- keymap[0x59] = SDL_GetScancodeFromKey(SDLK_KP_2);
- keymap[0x5a] = SDL_GetScancodeFromKey(SDLK_KP_3);
- keymap[0x5b] = SDL_GetScancodeFromKey(SDLK_KP_ENTER);
- keymap[0x5c] = SDL_GetScancodeFromKey(SDLK_LCTRL);
- keymap[0x5d] = SDL_GetScancodeFromKey(SDLK_LALT);
- keymap[0x5e] = SDL_GetScancodeFromKey(SDLK_SPACE);
- keymap[0x5f] = SDL_GetScancodeFromKey(SDLK_RALT);
- keymap[0x60] = SDL_GetScancodeFromKey(SDLK_RCTRL);
- keymap[0x61] = SDL_GetScancodeFromKey(SDLK_LEFT);
- keymap[0x62] = SDL_GetScancodeFromKey(SDLK_DOWN);
- keymap[0x63] = SDL_GetScancodeFromKey(SDLK_RIGHT);
- keymap[0x64] = SDL_GetScancodeFromKey(SDLK_KP_0);
- keymap[0x65] = SDL_GetScancodeFromKey(SDLK_KP_PERIOD);
- keymap[0x66] = SDL_GetScancodeFromKey(SDLK_LGUI);
- keymap[0x67] = SDL_GetScancodeFromKey(SDLK_RGUI);
- keymap[0x68] = SDL_GetScancodeFromKey(SDLK_MENU);
- keymap[0x69] = SDL_GetScancodeFromKey(SDLK_2); /* SDLK_EURO */
- keymap[0x6a] = SDL_GetScancodeFromKey(SDLK_KP_EQUALS);
- keymap[0x6b] = SDL_GetScancodeFromKey(SDLK_POWER);
-}
-
-SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey) {
- if(bkey > 0 && bkey < (int32)SDL_TABLESIZE(keymap)) {
- return keymap[bkey];
- } else {
- return SDL_SCANCODE_UNKNOWN;
- }
-}
-
-int8 HAIKU_GetKeyState(int32 bkey) {
- if(bkey > 0 && bkey < KEYMAP_SIZE) {
- return keystate[bkey];
- } else {
- return SDL_RELEASED;
- }
-}
-
-void HAIKU_SetKeyState(int32 bkey, int8 state) {
- if(bkey > 0 && bkey < KEYMAP_SIZE) {
- keystate[bkey] = state;
- }
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h
deleted file mode 100644
index 0184828..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bkeyboard.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BKEYBOARD_H
-#define SDL_BKEYBOARD_H
-
-#include <SupportDefs.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../../../include/SDL_keyboard.h"
-
-extern void HAIKU_InitOSKeymap(void);
-extern SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey);
-extern int8 HAIKU_GetKeyState(int32 bkey);
-extern void HAIKU_SetKeyState(int32 bkey, int8 state);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc
deleted file mode 100644
index 9d71996..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc
+++ /dev/null
@@ -1,333 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-#include <AppKit.h>
-#include <InterfaceKit.h>
-#include "SDL_bmodes.h"
-#include "SDL_BWin.h"
-
-#if SDL_VIDEO_OPENGL
-#include "SDL_bopengl.h"
-#endif
-
-#include "../../main/haiku/SDL_BApp.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-#define WRAP_BMODE 1 /* FIXME: Some debate as to whether this is necessary */
-
-#if WRAP_BMODE
-/* This wrapper is here so that the driverdata can be freed without freeing
- the display_mode structure */
-struct SDL_DisplayModeData {
- display_mode *bmode;
-};
-#endif
-
-static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
-}
-
-static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
-}
-
-static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
-#if WRAP_BMODE
- return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
-#else
- return (display_mode*)(mode->driverdata);
-#endif
-}
-
-/* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */
-static float get_refresh_rate(display_mode &mode) {
- return float(mode.timing.pixel_clock * 1000)
- / float(mode.timing.h_total * mode.timing.v_total);
-}
-
-
-#if 0
-/* TODO:
- * This is a useful debugging tool. Uncomment and insert into code as needed.
- */
-void _SpoutModeData(display_mode *bmode) {
- printf("BMode:\n");
- printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
- printf("\th,v = (%i,%i)\n", bmode->h_display_start,
- bmode->v_display_start);
- if(bmode->flags) {
- printf("\tFlags:\n");
- if(bmode->flags & B_SCROLL) {
- printf("\t\tB_SCROLL\n");
- }
- if(bmode->flags & B_8_BIT_DAC) {
- printf("\t\tB_8_BIT_DAC\n");
- }
- if(bmode->flags & B_HARDWARE_CURSOR) {
- printf("\t\tB_HARDWARE_CURSOR\n");
- }
- if(bmode->flags & B_PARALLEL_ACCESS) {
- printf("\t\tB_PARALLEL_ACCESS\n");
- }
- if(bmode->flags & B_DPMS) {
- printf("\t\tB_DPMS\n");
- }
- if(bmode->flags & B_IO_FB_NA) {
- printf("\t\tB_IO_FB_NA\n");
- }
- }
- printf("\tTiming:\n");
- printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
- printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
- bmode->timing.h_display, bmode->timing.h_sync_start,
- bmode->timing.h_sync_end, bmode->timing.h_total);
- printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
- bmode->timing.v_display, bmode->timing.v_sync_start,
- bmode->timing.v_sync_end, bmode->timing.v_total);
- if(bmode->timing.flags) {
- printf("\t\tFlags:\n");
- if(bmode->timing.flags & B_BLANK_PEDESTAL) {
- printf("\t\t\tB_BLANK_PEDESTAL\n");
- }
- if(bmode->timing.flags & B_TIMING_INTERLACED) {
- printf("\t\t\tB_TIMING_INTERLACED\n");
- }
- if(bmode->timing.flags & B_POSITIVE_HSYNC) {
- printf("\t\t\tB_POSITIVE_HSYNC\n");
- }
- if(bmode->timing.flags & B_POSITIVE_VSYNC) {
- printf("\t\t\tB_POSITIVE_VSYNC\n");
- }
- if(bmode->timing.flags & B_SYNC_ON_GREEN) {
- printf("\t\t\tB_SYNC_ON_GREEN\n");
- }
- }
-}
-#endif
-
-
-
-int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace)
-{
- int bitsperpixel;
-
- bitsperpixel = 0;
- switch (colorspace) {
- case B_CMAP8:
- bitsperpixel = 8;
- break;
- case B_RGB15:
- case B_RGBA15:
- case B_RGB15_BIG:
- case B_RGBA15_BIG:
- bitsperpixel = 15;
- break;
- case B_RGB16:
- case B_RGB16_BIG:
- bitsperpixel = 16;
- break;
- case B_RGB32:
- case B_RGBA32:
- case B_RGB32_BIG:
- case B_RGBA32_BIG:
- bitsperpixel = 32;
- break;
- default:
- break;
- }
- return(bitsperpixel);
-}
-
-int32 HAIKU_BPPToSDLPxFormat(int32 bpp) {
- /* Translation taken from SDL_windowsmodes.c */
- switch (bpp) {
- case 32:
- return SDL_PIXELFORMAT_RGB888;
- break;
- case 24: /* May not be supported by Haiku */
- return SDL_PIXELFORMAT_RGB24;
- break;
- case 16:
- return SDL_PIXELFORMAT_RGB565;
- break;
- case 15:
- return SDL_PIXELFORMAT_RGB555;
- break;
- case 8:
- return SDL_PIXELFORMAT_INDEX8;
- break;
- case 4: /* May not be supported by Haiku */
- return SDL_PIXELFORMAT_INDEX4LSB;
- break;
- }
-
- /* May never get here, but safer and needed to shut up compiler */
- SDL_SetError("Invalid bpp value");
- return 0;
-}
-
-static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
- SDL_DisplayMode *mode) {
- mode->w = bmode->virtual_width;
- mode->h = bmode->virtual_height;
- mode->refresh_rate = (int)get_refresh_rate(*bmode);
-
-#if WRAP_BMODE
- SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
- sizeof(SDL_DisplayModeData));
- data->bmode = bmode;
-
- mode->driverdata = data;
-
-#else
-
- mode->driverdata = bmode;
-#endif
-
- /* Set the format */
- int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode->space);
- mode->format = HAIKU_BPPToSDLPxFormat(bpp);
-}
-
-/* Later, there may be more than one monitor available */
-static void _AddDisplay(BScreen *screen) {
- SDL_VideoDisplay display;
- SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
- sizeof(SDL_DisplayMode));
- display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
- screen->GetMode(bmode);
-
- _BDisplayModeToSdlDisplayMode(bmode, mode);
-
- SDL_zero(display);
- display.desktop_mode = *mode;
- display.current_mode = *mode;
-
- SDL_AddVideoDisplay(&display);
-}
-
-/*
- * Functions called by SDL
- */
-
-int HAIKU_InitModes(_THIS) {
- BScreen screen;
-
- /* TODO: When Haiku supports multiple display screens, call
- _AddDisplayScreen() for each of them. */
- _AddDisplay(&screen);
- return 0;
-}
-
-int HAIKU_QuitModes(_THIS) {
- /* FIXME: Nothing really needs to be done here at the moment? */
- return 0;
-}
-
-
-int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
- BScreen bscreen;
- BRect rc = bscreen.Frame();
- rect->x = (int)rc.left;
- rect->y = (int)rc.top;
- rect->w = (int)rc.Width() + 1;
- rect->h = (int)rc.Height() + 1;
- return 0;
-}
-
-void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
- /* Get the current screen */
- BScreen bscreen;
-
- /* Iterate through all of the modes */
- SDL_DisplayMode mode;
- display_mode this_bmode;
- display_mode *bmodes;
- uint32 count, i;
-
- /* Get graphics-hardware supported modes */
- bscreen.GetModeList(&bmodes, &count);
- bscreen.GetMode(&this_bmode);
-
- for(i = 0; i < count; ++i) {
- // FIXME: Apparently there are errors with colorspace changes
- if (bmodes[i].space == this_bmode.space) {
- _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
- SDL_AddDisplayMode(display, &mode);
- }
- }
- free(bmodes);
-}
-
-
-int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
- /* Get the current screen */
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
- }
-
- /* Set the mode using the driver data */
- display_mode *bmode = _ExtractBMode(mode);
-
-
- /* FIXME: Is the first option always going to be the right one? */
- uint32 c = 0, i;
- display_mode *bmode_list;
- bscreen.GetModeList(&bmode_list, &c);
- for(i = 0; i < c; ++i) {
- if( bmode_list[i].space == bmode->space &&
- bmode_list[i].virtual_width == bmode->virtual_width &&
- bmode_list[i].virtual_height == bmode->virtual_height ) {
- bmode = &bmode_list[i];
- break;
- }
- }
-
- if(bscreen.SetMode(bmode) != B_OK) {
- return SDL_SetError("Bad video mode");
- }
-
- free(bmode_list);
-
-#if SDL_VIDEO_OPENGL
- /* FIXME: Is there some way to reboot the OpenGL context? This doesn't
- help */
-// HAIKU_GL_RebootContexts(_this);
-#endif
-
- return 0;
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h
deleted file mode 100644
index 3abc1dc..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BMODES_H
-#define SDL_BMODES_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../SDL_sysvideo.h"
-
-extern int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace);
-extern int32 HAIKU_BPPToSDLPxFormat(int32 bpp);
-
-extern int HAIKU_InitModes(_THIS);
-extern int HAIKU_QuitModes(_THIS);
-extern int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
- SDL_Rect *rect);
-extern void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
-extern int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
- SDL_DisplayMode *mode);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc
deleted file mode 100644
index e599062..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.cc
+++ /dev/null
@@ -1,176 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
-
-#include "SDL_bopengl.h"
-
-#include <unistd.h>
-#include <KernelKit.h>
-#include <OpenGLKit.h>
-#include "SDL_BWin.h"
-#include "../../main/haiku/SDL_BApp.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
-}
-
-static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
-}
-
-/* Passing a NULL path means load pointers from the application */
-int HAIKU_GL_LoadLibrary(_THIS, const char *path)
-{
-/* FIXME: Is this working correctly? */
- image_info info;
- int32 cookie = 0;
- while (get_next_image_info(0, &cookie, &info) == B_OK) {
- void *location = NULL;
- if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
- &location) == B_OK) {
-
- _this->gl_config.dll_handle = (void *) (size_t) info.id;
- _this->gl_config.driver_loaded = 1;
- SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
- SDL_arraysize(_this->gl_config.driver_path));
- }
- }
- return 0;
-}
-
-void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
-{
- if (_this->gl_config.dll_handle != NULL) {
- void *location = NULL;
- status_t err;
- if ((err =
- get_image_symbol((image_id) (size_t) _this->gl_config.dll_handle,
- proc, B_SYMBOL_TYPE_ANY,
- &location)) == B_OK) {
- return location;
- } else {
- SDL_SetError("Couldn't find OpenGL symbol");
- return NULL;
- }
- } else {
- SDL_SetError("OpenGL library not loaded");
- return NULL;
- }
-}
-
-
-
-
-int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window) {
- _ToBeWin(window)->SwapBuffers();
- return 0;
-}
-
-int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
- SDL_BWin* win = (SDL_BWin*)context;
- _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
- return 0;
-}
-
-
-SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
- /* FIXME: Not sure what flags should be included here; may want to have
- most of them */
- SDL_BWin *bwin = _ToBeWin(window);
- Uint32 gl_flags = BGL_RGB;
- if (_this->gl_config.alpha_size) {
- gl_flags |= BGL_ALPHA;
- }
- if (_this->gl_config.depth_size) {
- gl_flags |= BGL_DEPTH;
- }
- if (_this->gl_config.stencil_size) {
- gl_flags |= BGL_STENCIL;
- }
- if (_this->gl_config.double_buffer) {
- gl_flags |= BGL_DOUBLE;
- } else {
- gl_flags |= BGL_SINGLE;
- }
- if (_this->gl_config.accum_red_size ||
- _this->gl_config.accum_green_size ||
- _this->gl_config.accum_blue_size ||
- _this->gl_config.accum_alpha_size) {
- gl_flags |= BGL_ACCUM;
- }
- bwin->CreateGLView(gl_flags);
- return (SDL_GLContext)(bwin);
-}
-
-void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
- /* Currently, automatically unlocks the view */
- ((SDL_BWin*)context)->RemoveGLView();
-}
-
-
-int HAIKU_GL_SetSwapInterval(_THIS, int interval) {
- /* TODO: Implement this, if necessary? */
- return SDL_Unsupported();
-}
-
-int HAIKU_GL_GetSwapInterval(_THIS) {
- /* TODO: Implement this, if necessary? */
- return 0;
-}
-
-
-void HAIKU_GL_UnloadLibrary(_THIS) {
- /* TODO: Implement this, if necessary? */
-}
-
-
-/* FIXME: This function is meant to clear the OpenGL context when the video
- mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
- currently in use. */
-void HAIKU_GL_RebootContexts(_THIS) {
- SDL_Window *window = _this->windows;
- while(window) {
- SDL_BWin *bwin = _ToBeWin(window);
- if(bwin->GetGLView()) {
- bwin->LockLooper();
- bwin->RemoveGLView();
- bwin->CreateGLView(bwin->GetGLType());
- bwin->UnlockLooper();
- }
- window = window->next;
- }
-}
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h
deleted file mode 100644
index b5b0de6..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bopengl.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BOPENGL_H
-#define SDL_BOPENGL_H
-
-#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../SDL_sysvideo.h"
-
-
-extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
-extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
-extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
-extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window,
- SDL_GLContext context);
-extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
-extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */
-extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window);
-extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window);
-extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
-
-extern void HAIKU_GL_RebootContexts(_THIS);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
deleted file mode 100644
index e7b4b6e..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.cc
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "SDL_bkeyboard.h"
-#include "SDL_bwindow.h"
-#include "SDL_bclipboard.h"
-#include "SDL_bvideo.h"
-#include "SDL_bopengl.h"
-#include "SDL_bmodes.h"
-#include "SDL_bframebuffer.h"
-#include "SDL_bevents.h"
-
-/* FIXME: Undefined functions */
-// #define HAIKU_PumpEvents NULL
- #define HAIKU_StartTextInput NULL
- #define HAIKU_StopTextInput NULL
- #define HAIKU_SetTextInputRect NULL
-
-// #define HAIKU_DeleteDevice NULL
-
-/* End undefined functions */
-
-static SDL_VideoDevice *
-HAIKU_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
- /*SDL_VideoData *data;*/
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
-
- device->driverdata = NULL; /* FIXME: Is this the cause of some of the
- SDL_Quit() errors? */
-
-/* TODO: Figure out if any initialization needs to go here */
-
- /* Set the function pointers */
- device->VideoInit = HAIKU_VideoInit;
- device->VideoQuit = HAIKU_VideoQuit;
- device->GetDisplayBounds = HAIKU_GetDisplayBounds;
- device->GetDisplayModes = HAIKU_GetDisplayModes;
- device->SetDisplayMode = HAIKU_SetDisplayMode;
- device->PumpEvents = HAIKU_PumpEvents;
-
- device->CreateSDLWindow = HAIKU_CreateWindow;
- device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom;
- device->SetWindowTitle = HAIKU_SetWindowTitle;
- device->SetWindowIcon = HAIKU_SetWindowIcon;
- device->SetWindowPosition = HAIKU_SetWindowPosition;
- device->SetWindowSize = HAIKU_SetWindowSize;
- device->ShowWindow = HAIKU_ShowWindow;
- device->HideWindow = HAIKU_HideWindow;
- device->RaiseWindow = HAIKU_RaiseWindow;
- device->MaximizeWindow = HAIKU_MaximizeWindow;
- device->MinimizeWindow = HAIKU_MinimizeWindow;
- device->RestoreWindow = HAIKU_RestoreWindow;
- device->SetWindowBordered = HAIKU_SetWindowBordered;
- device->SetWindowResizable = HAIKU_SetWindowResizable;
- device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
- device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
- device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
- device->SetWindowGrab = HAIKU_SetWindowGrab;
- device->DestroyWindow = HAIKU_DestroyWindow;
- device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
- device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
- device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
- device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
-
- device->shape_driver.CreateShaper = NULL;
- device->shape_driver.SetWindowShape = NULL;
- device->shape_driver.ResizeWindowShape = NULL;
-
-#if SDL_VIDEO_OPENGL
- device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
- device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
- device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
- device->GL_CreateContext = HAIKU_GL_CreateContext;
- device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
- device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
- device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
- device->GL_SwapWindow = HAIKU_GL_SwapWindow;
- device->GL_DeleteContext = HAIKU_GL_DeleteContext;
-#endif
-
- device->StartTextInput = HAIKU_StartTextInput;
- device->StopTextInput = HAIKU_StopTextInput;
- device->SetTextInputRect = HAIKU_SetTextInputRect;
-
- device->SetClipboardText = HAIKU_SetClipboardText;
- device->GetClipboardText = HAIKU_GetClipboardText;
- device->HasClipboardText = HAIKU_HasClipboardText;
-
- device->free = HAIKU_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap HAIKU_bootstrap = {
- "haiku", "Haiku graphics",
- HAIKU_Available, HAIKU_CreateDevice
-};
-
-void HAIKU_DeleteDevice(SDL_VideoDevice * device)
-{
- SDL_free(device->driverdata);
- SDL_free(device);
-}
-
-int HAIKU_VideoInit(_THIS)
-{
- /* Initialize the Be Application for appserver interaction */
- if (SDL_InitBeApp() < 0) {
- return -1;
- }
-
- /* Initialize video modes */
- HAIKU_InitModes(_this);
-
- /* Init the keymap */
- HAIKU_InitOSKeymap();
-
-#if SDL_VIDEO_OPENGL
- /* testgl application doesn't load library, just tries to load symbols */
- /* is it correct? if so we have to load library here */
- HAIKU_GL_LoadLibrary(_this, NULL);
-#endif
-
- /* We're done! */
- return (0);
-}
-
-int HAIKU_Available(void)
-{
- return (1);
-}
-
-void HAIKU_VideoQuit(_THIS)
-{
-
- HAIKU_QuitModes(_this);
-
- SDL_QuitBeApp();
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h
deleted file mode 100644
index a1d01fb..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bvideo.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BVIDEO_H
-#define BVIDEO_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../../main/haiku/SDL_BeApp.h"
-#include "../SDL_sysvideo.h"
-
-
-extern void HAIKU_VideoQuit(_THIS);
-extern int HAIKU_VideoInit(_THIS);
-extern void HAIKU_DeleteDevice(_THIS);
-extern int HAIKU_Available(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
deleted file mode 100644
index 142a3fa..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-#include "../SDL_sysvideo.h"
-
-#include "SDL_BWin.h"
-#include <new>
-
-/* Define a path to window's BWIN data */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
-}
-
-static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
-}
-
-static int _InitWindow(_THIS, SDL_Window *window) {
- uint32 flags = 0;
- window_look look = B_TITLED_WINDOW_LOOK;
-
- BRect bounds(
- window->x,
- window->y,
- window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
- window->y + window->h - 1
- );
-
- if(window->flags & SDL_WINDOW_FULLSCREEN) {
- /* TODO: Add support for this flag */
- printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
- }
- if(window->flags & SDL_WINDOW_OPENGL) {
- /* TODO: Add support for this flag */
- }
- if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
- flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
- }
- if(window->flags & SDL_WINDOW_BORDERLESS) {
- look = B_NO_BORDER_WINDOW_LOOK;
- }
-
- SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
- if(bwin == NULL)
- return -1;
-
- window->driverdata = bwin;
- int32 winID = _GetBeApp()->GetID(window);
- bwin->SetID(winID);
-
- return 0;
-}
-
-int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
- if (_InitWindow(_this, window) < 0) {
- return -1;
- }
-
- /* Start window loop */
- _ToBeWin(window)->Show();
- return 0;
-}
-
-int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
-
- SDL_BWin *otherBWin = (SDL_BWin*)data;
- if(!otherBWin->LockLooper())
- return -1;
-
- /* Create the new window and initialize its members */
- window->x = (int)otherBWin->Frame().left;
- window->y = (int)otherBWin->Frame().top;
- window->w = (int)otherBWin->Frame().Width();
- window->h = (int)otherBWin->Frame().Height();
-
- /* Set SDL flags */
- if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
- window->flags |= SDL_WINDOW_RESIZABLE;
- }
-
- /* If we are out of memory, return the error code */
- if (_InitWindow(_this, window) < 0) {
- return -1;
- }
-
- /* TODO: Add any other SDL-supported window attributes here */
- _ToBeWin(window)->SetTitle(otherBWin->Title());
-
- /* Start window loop and unlock the other window */
- _ToBeWin(window)->Show();
-
- otherBWin->UnlockLooper();
- return 0;
-}
-
-void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SET_TITLE);
- msg.AddString("window-title", window->title);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
- /* FIXME: Icons not supported by Haiku */
-}
-
-void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MOVE_WINDOW);
- msg.AddInt32("window-x", window->x);
- msg.AddInt32("window-y", window->y);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_RESIZE_WINDOW);
- msg.AddInt32("window-w", window->w - 1);
- msg.AddInt32("window-h", window->h - 1);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
- BMessage msg(BWIN_SET_BORDERED);
- msg.AddBool("window-border", bordered != SDL_FALSE);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
- BMessage msg(BWIN_SET_RESIZABLE);
- msg.AddBool("window-resizable", resizable != SDL_FALSE);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SHOW_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_HideWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_HIDE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MAXIMIZE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MINIMIZE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_RESTORE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
- SDL_VideoDisplay * display, SDL_bool fullscreen) {
- /* Haiku tracks all video display information */
- BMessage msg(BWIN_FULLSCREEN);
- msg.AddBool("fullscreen", fullscreen);
- _ToBeWin(window)->PostMessage(&msg);
-
-}
-
-int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
- /* FIXME: Not Haiku supported */
- return -1;
-}
-
-int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
- /* FIXME: Not Haiku supported */
- return -1;
-}
-
-
-void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
- /* TODO: Implement this! */
-}
-
-void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
- _ToBeWin(window)->LockLooper(); /* This MUST be locked */
- _GetBeApp()->ClearID(_ToBeWin(window));
- _ToBeWin(window)->Quit();
- window->driverdata = NULL;
-}
-
-SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
- struct SDL_SysWMinfo *info) {
- /* FIXME: What is the point of this? What information should be included? */
- return SDL_FALSE;
-}
-
-
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h
deleted file mode 100644
index 2894f27..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_BWINDOW_H
-#define SDL_BWINDOW_H
-
-
-#include "../SDL_sysvideo.h"
-
-
-extern int HAIKU_CreateWindow(_THIS, SDL_Window *window);
-extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
-extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
-extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
-extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
-extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
-extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
-extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
-extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);
-extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window);
-extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window);
-extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window);
-extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
-extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
-extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
-extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
-extern int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
-extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
-extern void HAIKU_DestroyWindow(_THIS, SDL_Window * window);
-extern SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
- struct SDL_SysWMinfo *info);
-
-
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */