diff options
Diffstat (limited to 'Source/Asura.Engine/AI')
-rw-r--r-- | Source/Asura.Engine/AI/BehaviorTree.cpp | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/AI/BehaviorTree.h | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/AI/StateMachine.cpp | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/AI/StateMachine.h | 33 | ||||
-rw-r--r-- | Source/Asura.Engine/AI/StateMap.cpp | 0 | ||||
-rw-r--r-- | Source/Asura.Engine/AI/StateMap.h | 25 |
6 files changed, 58 insertions, 0 deletions
diff --git a/Source/Asura.Engine/AI/BehaviorTree.cpp b/Source/Asura.Engine/AI/BehaviorTree.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Engine/AI/BehaviorTree.cpp diff --git a/Source/Asura.Engine/AI/BehaviorTree.h b/Source/Asura.Engine/AI/BehaviorTree.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Engine/AI/BehaviorTree.h diff --git a/Source/Asura.Engine/AI/StateMachine.cpp b/Source/Asura.Engine/AI/StateMachine.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Engine/AI/StateMachine.cpp diff --git a/Source/Asura.Engine/AI/StateMachine.h b/Source/Asura.Engine/AI/StateMachine.h new file mode 100644 index 0000000..17f8945 --- /dev/null +++ b/Source/Asura.Engine/AI/StateMachine.h @@ -0,0 +1,33 @@ +#ifndef __AE_STATEMACHINE_H__ +#define __AE_STATEMACHINE_H__ + +#include "StateMap.h" +#include "Component.h" + +namespace AsuraEngine +{ + namespace AI + { + + /// + /// Ϊstate mapĴ + /// + class StateMachine : public Component + { + public: + + + + private: + + /// + /// Statemachine ʹõstateͼ + /// + StateMap* mStateMap; + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/AI/StateMap.cpp b/Source/Asura.Engine/AI/StateMap.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Engine/AI/StateMap.cpp diff --git a/Source/Asura.Engine/AI/StateMap.h b/Source/Asura.Engine/AI/StateMap.h new file mode 100644 index 0000000..873e1d9 --- /dev/null +++ b/Source/Asura.Engine/AI/StateMap.h @@ -0,0 +1,25 @@ +#ifndef __AE_STATEMAP_H__ +#define __AE_STATEMAP_H__ + +#include "Filesystem/Asset.h" + +namespace AsuraEngine +{ + namespace AI + { + + class StateMap : public Filesystem::Asset + { + public: + + + private: + + + + }; + + } +} + +#endif
\ No newline at end of file |