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-rw-r--r--Source/Asura.Engine/AI/BehaviorTree.cpp0
-rw-r--r--Source/Asura.Engine/AI/BehaviorTree.h0
-rw-r--r--Source/Asura.Engine/AI/StateMachine.cpp0
-rw-r--r--Source/Asura.Engine/AI/StateMachine.h33
-rw-r--r--Source/Asura.Engine/AI/StateMap.cpp0
-rw-r--r--Source/Asura.Engine/AI/StateMap.h25
6 files changed, 58 insertions, 0 deletions
diff --git a/Source/Asura.Engine/AI/BehaviorTree.cpp b/Source/Asura.Engine/AI/BehaviorTree.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/AI/BehaviorTree.cpp
diff --git a/Source/Asura.Engine/AI/BehaviorTree.h b/Source/Asura.Engine/AI/BehaviorTree.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/AI/BehaviorTree.h
diff --git a/Source/Asura.Engine/AI/StateMachine.cpp b/Source/Asura.Engine/AI/StateMachine.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/AI/StateMachine.cpp
diff --git a/Source/Asura.Engine/AI/StateMachine.h b/Source/Asura.Engine/AI/StateMachine.h
new file mode 100644
index 0000000..17f8945
--- /dev/null
+++ b/Source/Asura.Engine/AI/StateMachine.h
@@ -0,0 +1,33 @@
+#ifndef __AE_STATEMACHINE_H__
+#define __AE_STATEMACHINE_H__
+
+#include "StateMap.h"
+#include "Component.h"
+
+namespace AsuraEngine
+{
+ namespace AI
+ {
+
+ ///
+ /// Ϊstate mapĴ
+ ///
+ class StateMachine : public Component
+ {
+ public:
+
+
+
+ private:
+
+ ///
+ /// Statemachine ʹõstateͼ
+ ///
+ StateMap* mStateMap;
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/AI/StateMap.cpp b/Source/Asura.Engine/AI/StateMap.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/AI/StateMap.cpp
diff --git a/Source/Asura.Engine/AI/StateMap.h b/Source/Asura.Engine/AI/StateMap.h
new file mode 100644
index 0000000..873e1d9
--- /dev/null
+++ b/Source/Asura.Engine/AI/StateMap.h
@@ -0,0 +1,25 @@
+#ifndef __AE_STATEMAP_H__
+#define __AE_STATEMAP_H__
+
+#include "Filesystem/Asset.h"
+
+namespace AsuraEngine
+{
+ namespace AI
+ {
+
+ class StateMap : public Filesystem::Asset
+ {
+ public:
+
+
+ private:
+
+
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file