diff options
Diffstat (limited to 'Source/Asura.Engine/Window')
-rw-r--r-- | Source/Asura.Engine/Window/Window.cpp | 54 | ||||
-rw-r--r-- | Source/Asura.Engine/Window/Window.h | 74 |
2 files changed, 0 insertions, 128 deletions
diff --git a/Source/Asura.Engine/Window/Window.cpp b/Source/Asura.Engine/Window/Window.cpp deleted file mode 100644 index 6e9300f..0000000 --- a/Source/Asura.Engine/Window/Window.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include "Window.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - Window::Window(WindowStyle style) - { - //mWindowHandle = SDL_CreateWindow(); - } - - Window::~Window() - { - - } - - SDL_Window* Window::GetSDLWindowHandle() - { - return mWindowHandle; - } - - void Window::SetPosition(int x, int y) - { - - } - - void Window::SetTitle(const std::string& title) - { - - } - - void Window::Show() - { - - } - - void Window::Hide() - { - - } - - void Window::SetWindowStyle(WindowStyle style) - { - - } - - void Window::SwapRenderBuffer() - { - - } - - } -} diff --git a/Source/Asura.Engine/Window/Window.h b/Source/Asura.Engine/Window/Window.h deleted file mode 100644 index 71aaf0e..0000000 --- a/Source/Asura.Engine/Window/Window.h +++ /dev/null @@ -1,74 +0,0 @@ -#ifndef __ASURA_ENGINE_WINDOW_H__ -#define __ASURA_ENGINE_WINDOW_H__ - -#include "SDL2/Sdl.h" -#include "Graphics/RenderTarget.h" -#include "Math/Vector2.hpp" - -namespace AsuraEngine -{ - namespace Graphics - { - - enum WindowStyle - { - WINDOW_STYLE_FULLSCREEN = 1 << 1, - }; - - /// - /// ڣֶ֧രڡڱ༭Ҫ֧֣runnerֻҪһڡ - /// - class Window : public RenderTarget - { - public: - - Window(WindowStyle style); - - ~Window(); - - SDL_Window* GetSDLWindowHandle(); - - void SetSize(uint width, uint height); - - void SetPosition(int x, int y); - - void SetTitle(const std::string& title); - - void SetWindowStyle(WindowStyle style); - - void Show(); - - void Hide(); - - /// - /// ǿ˫ĴڣҪչʾǰ̨ - /// - void SwapRenderBuffer(); - - void Clear(const Color& col = Color::Black); - - void Clear(const Math::Recti& quad, const Color& col = Color::Black); - - void Draw(const Drawable* texture, const RenderState& state); - - void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state); - - private: - - /// - /// SDL window handle. - /// - SDL_Window* mWindowHandle; - - Math::Vector2i mPosition; - - Math::Vector2i mSize; - - }; - - using RenderWindow = Window; - - } -} - -#endif
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