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-rw-r--r--Source/Asura.Engine/math/curve.cpp0
-rw-r--r--Source/Asura.Engine/math/curve.h0
-rw-r--r--Source/Asura.Engine/math/functions.cpp0
-rw-r--r--Source/Asura.Engine/math/functions.h0
-rw-r--r--Source/Asura.Engine/math/matrix44.cpp0
-rw-r--r--Source/Asura.Engine/math/matrix44.h24
-rw-r--r--Source/Asura.Engine/math/ranged_value.cpp0
-rw-r--r--Source/Asura.Engine/math/ranged_value.h0
-rw-r--r--Source/Asura.Engine/math/rect.hpp32
-rw-r--r--Source/Asura.Engine/math/rect.inl19
-rw-r--r--Source/Asura.Engine/math/transform.cpp0
-rw-r--r--Source/Asura.Engine/math/transform.h30
-rw-r--r--Source/Asura.Engine/math/vector2.hpp70
-rw-r--r--Source/Asura.Engine/math/vector2.inl114
-rw-r--r--Source/Asura.Engine/math/vector3.hpp233
-rw-r--r--Source/Asura.Engine/math/vector3.inl145
-rw-r--r--Source/Asura.Engine/math/vector4.h234
-rw-r--r--Source/Asura.Engine/math/vector4.inl152
18 files changed, 1053 insertions, 0 deletions
diff --git a/Source/Asura.Engine/math/curve.cpp b/Source/Asura.Engine/math/curve.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/curve.cpp
diff --git a/Source/Asura.Engine/math/curve.h b/Source/Asura.Engine/math/curve.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/curve.h
diff --git a/Source/Asura.Engine/math/functions.cpp b/Source/Asura.Engine/math/functions.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/functions.cpp
diff --git a/Source/Asura.Engine/math/functions.h b/Source/Asura.Engine/math/functions.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/functions.h
diff --git a/Source/Asura.Engine/math/matrix44.cpp b/Source/Asura.Engine/math/matrix44.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/matrix44.cpp
diff --git a/Source/Asura.Engine/math/matrix44.h b/Source/Asura.Engine/math/matrix44.h
new file mode 100644
index 0000000..4ab3c0b
--- /dev/null
+++ b/Source/Asura.Engine/math/matrix44.h
@@ -0,0 +1,24 @@
+#ifndef __ASURA_ENGINE_MATRIX44_H__
+#define __ASURA_ENGINE_MATRIX44_H__
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+
+ ///
+ /// 4x4
+ ///
+ class Matrix44
+ {
+ public:
+
+ private:
+
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/math/ranged_value.cpp b/Source/Asura.Engine/math/ranged_value.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/ranged_value.cpp
diff --git a/Source/Asura.Engine/math/ranged_value.h b/Source/Asura.Engine/math/ranged_value.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/ranged_value.h
diff --git a/Source/Asura.Engine/math/rect.hpp b/Source/Asura.Engine/math/rect.hpp
new file mode 100644
index 0000000..f635007
--- /dev/null
+++ b/Source/Asura.Engine/math/rect.hpp
@@ -0,0 +1,32 @@
+#ifndef __ASURA_ENGINE_RECT_H__
+#define __ASURA_ENGINE_RECT_H__
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+
+ template<typename T>
+ struct Rect
+ {
+ public:
+ Rect();
+ ~Rect(T x, T y, T w, T h);
+
+ template <typename U>
+ explicit Rect(const Rect<U>& rect);
+
+ T x, y, w, h;
+ };
+
+#include "Rect.inl"
+
+ // Define the most common types
+ typedef Rect<int> Recti;
+ typedef Rect<unsigned int> Rectu;
+ typedef Rect<float> Rectf;
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/math/rect.inl b/Source/Asura.Engine/math/rect.inl
new file mode 100644
index 0000000..891a3f8
--- /dev/null
+++ b/Source/Asura.Engine/math/rect.inl
@@ -0,0 +1,19 @@
+template <typename T>
+inline Rect<T>::Rect()
+ : x(0)
+ , y(0)
+ , w(0)
+ , h(0)
+{
+
+}
+
+template <typename T>
+inline Rect<T>::Rect(T X, T Y, T W, T H)
+ : x(X)
+ , y(Y)
+ , w(W)
+ , h(H)
+{
+
+}
diff --git a/Source/Asura.Engine/math/transform.cpp b/Source/Asura.Engine/math/transform.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Source/Asura.Engine/math/transform.cpp
diff --git a/Source/Asura.Engine/math/transform.h b/Source/Asura.Engine/math/transform.h
new file mode 100644
index 0000000..33c3d4b
--- /dev/null
+++ b/Source/Asura.Engine/math/transform.h
@@ -0,0 +1,30 @@
+#ifndef __ASURA_ENGINE_TRANSFORM_H__
+#define __ASURA_ENGINE_TRANSFORM_H__
+
+#include "Scripting/Portable.h"
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+
+ class Transform
+ {
+ public:
+
+ void Set(float x, float y, float sx, float sy, float ox, float oy, float r);
+
+ void LoadIdentity();
+
+ void Move(float dx = 0, float dy = 0);
+ void Rotate(float r);
+ void Scale(float sx, float sy);
+
+ float m[16]; //4x4 matrix
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/math/vector2.hpp b/Source/Asura.Engine/math/vector2.hpp
new file mode 100644
index 0000000..df78255
--- /dev/null
+++ b/Source/Asura.Engine/math/vector2.hpp
@@ -0,0 +1,70 @@
+#ifndef __ASURA_ENGINE_VECTOR2_H__
+#define __ASURA_ENGINE_VECTOR2_H__
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+ template <typename T>
+ class Vector2
+ {
+ public:
+ Vector2();
+ Vector2(T X, T Y);
+
+ template <typename U>
+ explicit Vector2(const Vector2<U>& vector);
+
+ Set(T X, T Y);
+
+ T x; ///< X coordinate of the vector
+ T y; ///< Y coordinate of the vector
+ };
+
+ template <typename T>
+ Vector2<T> operator -(const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T> operator *(const Vector2<T>& left, T right);
+
+ template <typename T>
+ Vector2<T> operator *(T left, const Vector2<T>& right);
+
+ template <typename T>
+ Vector2<T>& operator *=(Vector2<T>& left, T right);
+
+ template <typename T>
+ Vector2<T> operator /(const Vector2<T>& left, T right);
+
+ template <typename T>
+ Vector2<T>& operator /=(Vector2<T>& left, T right);
+
+ template <typename T>
+ bool operator ==(const Vector2<T>& left, const Vector2<T>& right);
+
+ template <typename T>
+ bool operator !=(const Vector2<T>& left, const Vector2<T>& right);
+
+#include "Vector2.inl"
+
+ // Define the most common types
+ typedef Vector2<int> Vector2i;
+ typedef Vector2<unsigned int> Vector2u;
+ typedef Vector2<float> Vector2f;
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/math/vector2.inl b/Source/Asura.Engine/math/vector2.inl
new file mode 100644
index 0000000..9e131a7
--- /dev/null
+++ b/Source/Asura.Engine/math/vector2.inl
@@ -0,0 +1,114 @@
+template <typename T>
+inline Vector2<T>::Vector2() :
+ x(0),
+ y(0)
+{
+
+}
+
+template <typename T>
+inline Vector2<T>::Vector2(T X, T Y) :
+ x(X),
+ y(Y)
+{
+
+}
+
+template <typename T>
+template <typename U>
+inline Vector2<T>::Vector2(const Vector2<U>& vector) :
+ x(static_cast<T>(vector.x)),
+ y(static_cast<T>(vector.y))
+{
+}
+
+template <typename T>
+inline Vector2<T>::Set(T X, T Y)
+{
+ x = X;
+ y = Y;
+}
+
+template <typename T>
+inline Vector2<T> operator -(const Vector2<T>& right)
+{
+ return Vector2<T>(-right.x, -right.y);
+}
+
+template <typename T>
+inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
+{
+ left.x += right.x;
+ left.y += right.y;
+
+ return left;
+}
+
+template <typename T>
+inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
+{
+ left.x -= right.x;
+ left.y -= right.y;
+
+ return left;
+}
+
+template <typename T>
+inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
+{
+ return Vector2<T>(left.x + right.x, left.y + right.y);
+}
+
+template <typename T>
+inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
+{
+ return Vector2<T>(left.x - right.x, left.y - right.y);
+}
+
+template <typename T>
+inline Vector2<T> operator *(const Vector2<T>& left, T right)
+{
+ return Vector2<T>(left.x * right, left.y * right);
+}
+
+template <typename T>
+inline Vector2<T> operator *(T left, const Vector2<T>& right)
+{
+ return Vector2<T>(right.x * left, right.y * left);
+}
+
+template <typename T>
+inline Vector2<T>& operator *=(Vector2<T>& left, T right)
+{
+ left.x *= right;
+ left.y *= right;
+
+ return left;
+}
+
+template <typename T>
+inline Vector2<T> operator /(const Vector2<T>& left, T right)
+{
+ return Vector2<T>(left.x / right, left.y / right);
+}
+
+template <typename T>
+inline Vector2<T>& operator /=(Vector2<T>& left, T right)
+{
+ left.x /= right;
+ left.y /= right;
+
+ return left;
+}
+
+template <typename T>
+inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
+{
+ return (left.x == right.x) && (left.y == right.y);
+}
+
+template <typename T>
+inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
+{
+ return (left.x != right.x) || (left.y != right.y);
+}
diff --git a/Source/Asura.Engine/math/vector3.hpp b/Source/Asura.Engine/math/vector3.hpp
new file mode 100644
index 0000000..2b23406
--- /dev/null
+++ b/Source/Asura.Engine/math/vector3.hpp
@@ -0,0 +1,233 @@
+#ifndef __ASURA_ENGINE_VECTOR3_H__
+#define __ASURA_ENGINE_VECTOR3_H__
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+ template <typename T>
+ class Vector3
+ {
+ public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ /// Creates a Vector3(0, 0, 0).
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector3();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vector from its coordinates
+ ///
+ /// \param X X coordinate
+ /// \param Y Y coordinate
+ /// \param Z Z coordinate
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector3(T X, T Y, T Z);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vector from another type of vector
+ ///
+ /// This constructor doesn't replace the copy constructor,
+ /// it's called only when U != T.
+ /// A call to this constructor will fail to compile if U
+ /// is not convertible to T.
+ ///
+ /// \param vector Vector to convert
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename U>
+ explicit Vector3(const Vector3<U>& vector);
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ T x; ///< X coordinate of the vector
+ T y; ///< Y coordinate of the vector
+ T z; ///< Z coordinate of the vector
+ };
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of unary operator -
+ ///
+ /// \param left Vector to negate
+ ///
+ /// \return Memberwise opposite of the vector
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T> operator -(const Vector3<T>& left);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator +=
+ ///
+ /// This operator performs a memberwise addition of both vectors,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator -=
+ ///
+ /// This operator performs a memberwise subtraction of both vectors,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator +
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Memberwise addition of both vectors
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator -
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Memberwise subtraction of both vectors
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator *
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Memberwise multiplication by \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T> operator *(const Vector3<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator *
+ ///
+ /// \param left Left operand (a scalar value)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Memberwise multiplication by \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T> operator *(T left, const Vector3<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator *=
+ ///
+ /// This operator performs a memberwise multiplication by \a right,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T>& operator *=(Vector3<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator /
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Memberwise division by \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T> operator /(const Vector3<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator /=
+ ///
+ /// This operator performs a memberwise division by \a right,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector3<T>& operator /=(Vector3<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator ==
+ ///
+ /// This operator compares strict equality between two vectors.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return True if \a left is equal to \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector3
+ /// \brief Overload of binary operator !=
+ ///
+ /// This operator compares strict difference between two vectors.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return True if \a left is not equal to \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
+
+#include "Vector3.inl"
+
+ // Define the most common types
+ typedef Vector3<int> Vector3i;
+ typedef Vector3<float> Vector3f;
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/math/vector3.inl b/Source/Asura.Engine/math/vector3.inl
new file mode 100644
index 0000000..3a2aa93
--- /dev/null
+++ b/Source/Asura.Engine/math/vector3.inl
@@ -0,0 +1,145 @@
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T>::Vector3() :
+ x(0),
+ y(0),
+ z(0)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T>::Vector3(T X, T Y, T Z) :
+ x(X),
+ y(Y),
+ z(Z)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+template <typename U>
+inline Vector3<T>::Vector3(const Vector3<U>& vector) :
+ x(static_cast<T>(vector.x)),
+ y(static_cast<T>(vector.y)),
+ z(static_cast<T>(vector.z))
+{
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T> operator -(const Vector3<T>& left)
+{
+ return Vector3<T>(-left.x, -left.y, -left.z);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right)
+{
+ left.x += right.x;
+ left.y += right.y;
+ left.z += right.z;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right)
+{
+ left.x -= right.x;
+ left.y -= right.y;
+ left.z -= right.z;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right)
+{
+ return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right)
+{
+ return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T> operator *(const Vector3<T>& left, T right)
+{
+ return Vector3<T>(left.x * right, left.y * right, left.z * right);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T> operator *(T left, const Vector3<T>& right)
+{
+ return Vector3<T>(right.x * left, right.y * left, right.z * left);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T>& operator *=(Vector3<T>& left, T right)
+{
+ left.x *= right;
+ left.y *= right;
+ left.z *= right;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T> operator /(const Vector3<T>& left, T right)
+{
+ return Vector3<T>(left.x / right, left.y / right, left.z / right);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector3<T>& operator /=(Vector3<T>& left, T right)
+{
+ left.x /= right;
+ left.y /= right;
+ left.z /= right;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right)
+{
+ return (left.x == right.x) && (left.y == right.y) && (left.z == right.z);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right)
+{
+ return (left.x != right.x) || (left.y != right.y) || (left.z != right.z);
+}
diff --git a/Source/Asura.Engine/math/vector4.h b/Source/Asura.Engine/math/vector4.h
new file mode 100644
index 0000000..13a9d8a
--- /dev/null
+++ b/Source/Asura.Engine/math/vector4.h
@@ -0,0 +1,234 @@
+#ifndef __ASURA_ENGINE_VECTOR4_H__
+#define __ASURA_ENGINE_VECTOR4_H__
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+ template <typename T>
+ class Vector4
+ {
+ public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ /// Creates a Vector4(0, 0, 0).
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector4();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vector from its coordinates
+ ///
+ /// \param X X coordinate
+ /// \param Y Y coordinate
+ /// \param Z Z coordinate
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector4(T X, T Y, T Z, T W);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vector from another type of vector
+ ///
+ /// This constructor doesn't replace the copy constructor,
+ /// it's called only when U != T.
+ /// A call to this constructor will fail to compile if U
+ /// is not convertible to T.
+ ///
+ /// \param vector Vector to convert
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename U>
+ explicit Vector4(const Vector4<U>& vector);
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ T x; ///< X coordinate of the vector
+ T y; ///< Y coordinate of the vector
+ T z; ///< Z coordinate of the vector
+ T w; ///< W coordinate of the vector
+ };
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of unary operator -
+ ///
+ /// \param left Vector to negate
+ ///
+ /// \return Memberwise opposite of the vector
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T> operator -(const Vector4<T>& left);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator +=
+ ///
+ /// This operator performs a memberwise addition of both vectors,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T>& operator +=(Vector4<T>& left, const Vector4<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator -=
+ ///
+ /// This operator performs a memberwise subtraction of both vectors,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T>& operator -=(Vector4<T>& left, const Vector4<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator +
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Memberwise addition of both vectors
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T> operator +(const Vector4<T>& left, const Vector4<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator -
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Memberwise subtraction of both vectors
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T> operator -(const Vector4<T>& left, const Vector4<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator *
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Memberwise multiplication by \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T> operator *(const Vector4<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator *
+ ///
+ /// \param left Left operand (a scalar value)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return Memberwise multiplication by \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T> operator *(T left, const Vector4<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator *=
+ ///
+ /// This operator performs a memberwise multiplication by \a right,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T>& operator *=(Vector4<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator /
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Memberwise division by \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T> operator /(const Vector4<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator /=
+ ///
+ /// This operator performs a memberwise division by \a right,
+ /// and assigns the result to \a left.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a scalar value)
+ ///
+ /// \return Reference to \a left
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ Vector4<T>& operator /=(Vector4<T>& left, T right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator ==
+ ///
+ /// This operator compares strict equality between two vectors.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return True if \a left is equal to \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ bool operator ==(const Vector4<T>& left, const Vector4<T>& right);
+
+ ////////////////////////////////////////////////////////////
+ /// \relates Vector4
+ /// \brief Overload of binary operator !=
+ ///
+ /// This operator compares strict difference between two vectors.
+ ///
+ /// \param left Left operand (a vector)
+ /// \param right Right operand (a vector)
+ ///
+ /// \return True if \a left is not equal to \a right
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename T>
+ bool operator !=(const Vector4<T>& left, const Vector4<T>& right);
+
+#include "Vector4.inl"
+
+ // Define the most common types
+ typedef Vector4<int> Vector4i;
+ typedef Vector4<float> Vector4f;
+
+ }
+}
+
+#endif \ No newline at end of file
diff --git a/Source/Asura.Engine/math/vector4.inl b/Source/Asura.Engine/math/vector4.inl
new file mode 100644
index 0000000..025bfcc
--- /dev/null
+++ b/Source/Asura.Engine/math/vector4.inl
@@ -0,0 +1,152 @@
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T>::Vector4() :
+ x(0),
+ y(0),
+ z(0),
+ w(0)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T>::Vector4(T X, T Y, T Z) :
+ x(X),
+ y(Y),
+ z(Z),
+ w(0)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+template <typename U>
+inline Vector4<T>::Vector4(const Vector4<U>& vector) :
+ x(static_cast<T>(vector.x)),
+ y(static_cast<T>(vector.y)),
+ z(static_cast<T>(vector.z))
+ w(static_cast<T>(vector.w))
+{
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T> operator -(const Vector4<T>& left)
+{
+ return Vector4<T>(-left.x, -left.y, -left.z, -left.w);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T>& operator +=(Vector4<T>& left, const Vector4<T>& right)
+{
+ left.x += right.x;
+ left.y += right.y;
+ left.z += right.z;
+ left.w += right.w;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T>& operator -=(Vector4<T>& left, const Vector4<T>& right)
+{
+ left.x -= right.x;
+ left.y -= right.y;
+ left.z -= right.z;
+ left.w -= right.w;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T> operator +(const Vector4<T>& left, const Vector4<T>& right)
+{
+ return Vector4<T>(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T> operator -(const Vector4<T>& left, const Vector4<T>& right)
+{
+ return Vector4<T>(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T> operator *(const Vector4<T>& left, T right)
+{
+ return Vector4<T>(left.x * right, left.y * right, left.z * right, left.w * right);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T> operator *(T left, const Vector4<T>& right)
+{
+ return Vector4<T>(right.x * left, right.y * left, right.z * left, right.w * left);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T>& operator *=(Vector4<T>& left, T right)
+{
+ left.x *= right;
+ left.y *= right;
+ left.z *= right;
+ left.w *= right;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T> operator /(const Vector4<T>& left, T right)
+{
+ return Vector4<T>(left.x / right, left.y / right, left.z / right, left.w / right);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline Vector4<T>& operator /=(Vector4<T>& left, T right)
+{
+ left.x /= right;
+ left.y /= right;
+ left.z /= right;
+ left.w /= right;
+
+ return left;
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline bool operator ==(const Vector4<T>& left, const Vector4<T>& right)
+{
+ return (left.x == right.x) && (left.y == right.y) && (left.z == right.z) && (left.w == right.w);
+}
+
+
+////////////////////////////////////////////////////////////
+template <typename T>
+inline bool operator !=(const Vector4<T>& left, const Vector4<T>& right)
+{
+ return (left.x != right.x) || (left.y != right.y) || (left.z != right.z) || (left.w != right.w);
+}