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Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/scene.lua | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua new file mode 100644 index 0000000..c0eaaa8 --- /dev/null +++ b/Source/Asura.Framework/scripts/scene.lua @@ -0,0 +1,21 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root gameobject +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene
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