diff options
author | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
commit | c581dfbf1e849f393861d15e82aa6446c0c1c310 (patch) | |
tree | 2df779ba98acdd04a4b52f6bff0de143dfba4600 /Source/Asura.Framework/scripts/scene.lua | |
parent | fc1713e9df3ae8db6e612610023e7bd5f6b6f5fe (diff) |
*misc
Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/scene.lua | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua new file mode 100644 index 0000000..c0eaaa8 --- /dev/null +++ b/Source/Asura.Framework/scripts/scene.lua @@ -0,0 +1,21 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root gameobject +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene
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