diff options
author | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
commit | c581dfbf1e849f393861d15e82aa6446c0c1c310 (patch) | |
tree | 2df779ba98acdd04a4b52f6bff0de143dfba4600 /Source/Asura.Framework/scripts | |
parent | fc1713e9df3ae8db6e612610023e7bd5f6b6f5fe (diff) |
*misc
Diffstat (limited to 'Source/Asura.Framework/scripts')
48 files changed, 763 insertions, 0 deletions
diff --git a/Source/Asura.Framework/scripts/ai/behavior_tree.lua b/Source/Asura.Framework/scripts/ai/behavior_tree.lua new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Framework/scripts/ai/behavior_tree.lua diff --git a/Source/Asura.Framework/scripts/ai/state_machine.lua b/Source/Asura.Framework/scripts/ai/state_machine.lua new file mode 100644 index 0000000..b1ff849 --- /dev/null +++ b/Source/Asura.Framework/scripts/ai/state_machine.lua @@ -0,0 +1,6 @@ +local StateMachine = Class() +AsuraEngine.StateMachine = StateMachine + +function StateMachine.Ctor(self, statemap) + self.statemap = statemap +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/ai/state_map.lua b/Source/Asura.Framework/scripts/ai/state_map.lua new file mode 100644 index 0000000..7e986de --- /dev/null +++ b/Source/Asura.Framework/scripts/ai/state_map.lua @@ -0,0 +1,12 @@ +local StateMap = AsuraEngine.Asset.Sub("StateMap") + +AsuraEngine.StateMap = StateMap + +function StateMap.Ctor(self) + +end + +function StateMap.ToAsset() + +end + diff --git a/Source/Asura.Framework/scripts/audio/sound.lua b/Source/Asura.Framework/scripts/audio/sound.lua new file mode 100644 index 0000000..71def66 --- /dev/null +++ b/Source/Asura.Framework/scripts/audio/sound.lua @@ -0,0 +1,9 @@ +AsuraEngine.Sound = AsuraEngine.Asset.Sub("Sound") + +local Sound = AsuraEngine.Sound + +function Sound.Ctor(self) + +end + +return Sound
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/audio/source.lua b/Source/Asura.Framework/scripts/audio/source.lua new file mode 100644 index 0000000..ccbc946 --- /dev/null +++ b/Source/Asura.Framework/scripts/audio/source.lua @@ -0,0 +1,22 @@ +-- Audio Source +AsuraEngine.Source = AsuraEngine.Component.Sub("SoundPlayer") + +local Source = AsuraEngine.Source + +function Source.Ctor(self) + self.mSound = nil +end + +function Source.SetSound(sound) + self.mSound = sound +end + +function Source.GetSource() + return self.mSound +end + +function Source.OnUpdate(dt) + +end + +return Source
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/class.lua b/Source/Asura.Framework/scripts/class.lua new file mode 100644 index 0000000..1d60d3c --- /dev/null +++ b/Source/Asura.Framework/scripts/class.lua @@ -0,0 +1,19 @@ +AsuraEngine.Class = {} + +local Class = AsuraEngine.Class +Class.__index = Class + +function Class.Sub(base, classname) + local subclass = {} + base.__index = base + setmetatable(subclass, base) + return c +end + +function Class.New(cls) + local obj = {} + setmetatable(obj, cls) + cls.__index = cls +end + + diff --git a/Source/Asura.Framework/scripts/component.lua b/Source/Asura.Framework/scripts/component.lua new file mode 100644 index 0000000..ad29efa --- /dev/null +++ b/Source/Asura.Framework/scripts/component.lua @@ -0,0 +1,30 @@ +AsuraEngine.Component = AsuraEngine.Class("Component") + +local Component = AsuraEngine.Component + +-- Component要显示在inspector的变量 +Component.gameobject = AsuraEngine.Type.GameObject + +function Component.Sub(cname) + self.base(cname) + assert(Component.components[cname] == nil) + +end + +function Component:Ctor(gameobject) + self.gameobject = gameobject +end + +function Component:OnEvent(e) + +end + +function Component:OnUpdate(ms) + +end + +function Component:OnDraw() + +end + +return Component
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/animation_loader.lua b/Source/Asura.Framework/scripts/filesystem/animation_loader.lua new file mode 100644 index 0000000..c6808c0 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/animation_loader.lua @@ -0,0 +1,10 @@ +require "AnimationManager" +require "Animation" + +local loader = AsuraEngine.Loader.New("animation") +local manager = AsuraEngine.AnimationManager +local Animation = AsuraEngine.Animation + +function AnimationLoader.Load(asset) + local animation = AsuraEngine.Class() +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/asset.lua b/Source/Asura.Framework/scripts/filesystem/asset.lua new file mode 100644 index 0000000..afe4ea6 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/asset.lua @@ -0,0 +1,20 @@ +-- +-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 +-- 生成对应的对象,而是直接运行脚本将结果保存。 +-- +AsuraEngine.Asset = AsuraEngine.Class("Asset") + +local Asset = AsuraEngine.Asset + +function Asset.Ctor(self) + self.guid = nil +end + +--获得资源编号 +function Asset.GetGUID(self) + +end + +function Asset.GetAssetByGUID(guid) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/entity_loader.lua b/Source/Asura.Framework/scripts/filesystem/entity_loader.lua new file mode 100644 index 0000000..771f86a --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/entity_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("gameobject") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/image_loader.lua b/Source/Asura.Framework/scripts/filesystem/image_loader.lua new file mode 100644 index 0000000..174d837 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/image_loader.lua @@ -0,0 +1,13 @@ +require "graphics.image" +local loader = AsuraEngine.Loader.New("image") + +function loader.Load(asset) + assert(asset ~= nil) + local path = asset.extern + local image = AusraEngine.Image.New(path) + if image == nil then + AsuraEngine.LogError("") + return + end + return image +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/loader.lua b/Source/Asura.Framework/scripts/filesystem/loader.lua new file mode 100644 index 0000000..c7b8b8a --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/loader.lua @@ -0,0 +1,12 @@ +-- Assets loaders +AsuraEngine.Loader = {} +local Loader = AsuraEngine.Loader +Loader.Loaders = {} + +function Loader.New(type) + assert(Loader.Loaders[type] == nil) + local loader = {} + Loader[type] = loader + return loader +end + diff --git a/Source/Asura.Framework/scripts/filesystem/material_loader.lua b/Source/Asura.Framework/scripts/filesystem/material_loader.lua new file mode 100644 index 0000000..2c2058e --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/material_loader.lua @@ -0,0 +1,7 @@ +require "MaterialManager" + +local loader = AsuraEngine.Loader.New("material") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/path_loader.lua b/Source/Asura.Framework/scripts/filesystem/path_loader.lua new file mode 100644 index 0000000..8618c03 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/path_loader.lua @@ -0,0 +1,9 @@ +require "Path/PathManager" + +local loader = AsuraEngine.Loader.New("path") + +function loader.Load(asset) + if asset.type ~= "path" then + return nil + end +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/scene_loader.lua b/Source/Asura.Framework/scripts/filesystem/scene_loader.lua new file mode 100644 index 0000000..c0a951f --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/scene_loader.lua @@ -0,0 +1,7 @@ +local Scene = require "scene" + +local loader = AsuraEngine.Loader.New("scene") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/script_loader.lua b/Source/Asura.Framework/scripts/filesystem/script_loader.lua new file mode 100644 index 0000000..a85dea6 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/script_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("script") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/shader_loader.lua b/Source/Asura.Framework/scripts/filesystem/shader_loader.lua new file mode 100644 index 0000000..d488eb9 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/shader_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("shader") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/filesystem/statemap_loader.lua b/Source/Asura.Framework/scripts/filesystem/statemap_loader.lua new file mode 100644 index 0000000..ededcfc --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/statemap_loader.lua @@ -0,0 +1,7 @@ +require "ai/statemap_manager" +local loader = AsuraEngine.Loader.New("statemap") + +--载入statemap +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/framework.lua b/Source/Asura.Framework/scripts/framework.lua new file mode 100644 index 0000000..14e7b24 --- /dev/null +++ b/Source/Asura.Framework/scripts/framework.lua @@ -0,0 +1,2 @@ +--框架入口文件 +require "" diff --git a/Source/Asura.Framework/scripts/gameobject.lua b/Source/Asura.Framework/scripts/gameobject.lua new file mode 100644 index 0000000..cd984ee --- /dev/null +++ b/Source/Asura.Framework/scripts/gameobject.lua @@ -0,0 +1,115 @@ +-- +-- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。 +-- +require "transform" + +AsuraEngine.GameObject = AsuraEngine.Asset.Sub("GameObject") + +local GameObject = AsuraEngine.GameObject + +function GameObject:Ctor() + self.transform = AsuraEngine.Transform.New() + self.subentities = {} -- Sub node entities +end + +function GameObject:AddChild(gameobject) + table.insert(self.child, gameobject) +end + +function GameObject:AddComponent(type, name) + local cname = type + if name == nil then + cname = name + end + local component = AsuraEngine.Component.GetComponent(type) + self.components[cname] = compoennt +end + +-- 根据组件名拿到组件 +function GameObject:GetComponent(name) + return self.components[name] +end + +-- 根据组件类型拿到组件 +function GameObject:GetComponentByType(tname) + +end + +function GameObject:OnEnable() + +end + +function GameObject:OnEvent(e) + if self.components == nil or type(self.components) ~= "table" then + AsuraEditor.LogError("") + return + end + for name, component in self.components do + if component.OnEvent ~= nil then + component:OnEvent(e) + end + end +end + +function GameObject:OnUpdate(dt) + for name, component in self.components do + if component.OnUpdate ~= nil then + component:OnUpdate(dt) + end + end +end + +function GameObject:OnRender() + for name, component in self.components do + if component.OnRender ~= nil then + component.OnRender() + end + end +end + +function GameObject:OnDisable() + for name, component in self.components do + if component.OnDisable ~= nil then + component.OnDisable() + end + end +end + +function GameObject:GetTrasform() + return self.transform +end + +function GameObject:GetPosition() + +end + +function GameObject:GetScale() + +end + +function GameObject:GetRotation() + +end + +function GameObject:SetTrasform(transform) + +end + +function GameObject:SetPosition() + +end + +function GameObject:SetScale() + +end + +function GameObject:SetRotation() + +end + +--写asset +function GameObject:ToAsset() + +end + +return GameObject
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/animation.lua b/Source/Asura.Framework/scripts/graphics/animation.lua new file mode 100644 index 0000000..b6673c6 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/animation.lua @@ -0,0 +1,15 @@ +AsuraEngine.Animation = AsuraEngine.Asset.Sub("Animation") + +local Animation = AsuraEngine.Animation + +local Frame = AsuraEngine.Class("Frame") + +function Frame.Ctor(self) + +end + +function Animation.Ctor(self) + +end + +return Animation
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/animator.lua b/Source/Asura.Framework/scripts/graphics/animator.lua new file mode 100644 index 0000000..02f67ff --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/animator.lua @@ -0,0 +1,31 @@ +AsuraEngine.Animator = AsuraEngine.Component.Sub("Animator") + +local Animator = AsuraEngine.Animator + +-- Animator inspector variables. +Animator.spriteRenderer = AsuraEngine.Type.SpriteRenderer +Animator.animation = AsuraEngine.Type.Animation + +function Animator:Ctor(gameobject, animation) + self.base(gameobject) + self.spriteRenderer = gameobject:GetSpriteRenderer() + self.animation = animation +end + +function Animator:SetAnimation(animation) + self.animation = animation +end + +function Animator:GetAnimation() + return self.animation +end + +function Animator:OnUpdate(dt) + +end + +function Animator:OnRender() + +end + +return Animator
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/camera.lua b/Source/Asura.Framework/scripts/graphics/camera.lua new file mode 100644 index 0000000..c8176f8 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/camera.lua @@ -0,0 +1,21 @@ +AsuraEngine.Camera = AsuraEngine.Component.Sub("Camera") + +local Camera = AsuraEngine.Camera + +Camera.isCulling = AsuraEngine.Type.Bool +Camera.isOnScreen = AsuraEngine.Type.Bool + +function Camera.Ctor(self) + self.isCulling = false + self.isOnScreen = false +end + +function Camera.OnUpdate(dt) + +end + +function Camera.OnRender() + +end + +return Camera
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/canvas.lua b/Source/Asura.Framework/scripts/graphics/canvas.lua new file mode 100644 index 0000000..248c3ab --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/canvas.lua @@ -0,0 +1,34 @@ +AsuraEngine.Canvas = AsuraEngine.Component.Sub("Canvas") + +local Canvas = AsuraEngine.Canvas + +function Canvas.Ctor(self, width, height) + self.simCanvas = AsuraEngine.SimCanvas.New(width, height) + self.width = width + self.height = height +end + +function Canvas.GetWidth(self) + return self.width +end + +function Canvas.GetHeight(self) + return self.height +end + +function Canvas.GetSize(self) + return self.width, self.height +end + +function Canvas.OnEnable(self) + if self.simCanvas == nil then + return + end + self.simCanvas:Begin() +end + +function Canvas.OnDisable(self) + +end + +return Canvas
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/default_shaders.lua b/Source/Asura.Framework/scripts/graphics/default_shaders.lua new file mode 100644 index 0000000..bd54cb9 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/default_shaders.lua @@ -0,0 +1,5 @@ +--[[ +õshaders. +]] + + diff --git a/Source/Asura.Framework/scripts/graphics/image.lua b/Source/Asura.Framework/scripts/graphics/image.lua new file mode 100644 index 0000000..ae91466 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/image.lua @@ -0,0 +1,38 @@ +-- 图片资源 +AsuraEngine.Image = AsuraEngine.Asset.Sub("Image") + +local Image = AsuraEngine.Image + +function Image.Ctor(self, path) + local simImage = AsuraEngine.SimImage.New(path) + local w, h = simImage:GetSize() + self.simImage = simImage + self.width = w + self.height = h +end + +function Image.GetWidth(self) + return self.simImage.GetWidth() +end + +function Image.GetHeight(self) + return self.simImage.GetHeight() +end + +function Image.GetSize(self) + return self.simImage.GetSize() +end + +--获得x,y位置的颜色值 +function Image.GetColor(self, x, y) + return self.simImage.GetColor(x, y) +end + +--获得所有像素,返回到一个table里 +function Image.GetPixels(self) + return self.simImage:GetPixels() +end + +--image不可再编辑器编辑,所以没有ToAsset方法 +--function Image.ToAsset() +--end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/material.lua b/Source/Asura.Framework/scripts/graphics/material.lua new file mode 100644 index 0000000..7028f98 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/material.lua @@ -0,0 +1,47 @@ +--material是shader的代理 +AsuraEngine.Material = AsuraEngine.Asset.Sub("Material") + +local Material = AsuraEngine.Material + +function Material.Ctor(self) + self.mUniforms = {} --uniform变量和值 + self.mIsShared = false +end + +function Material.Clone(self) + +end + +function Material:ToAsset() + +end + +function Material:GetUniform(name) + +end + +function Material:SetFloat(uniform, value) + +end + +function Material:SetTexture(uniform, tex) + +end + +function Material:SetInteger(unifrom, value) + +end + +function Material:SetVec2(uniform, value) + +end + +function Material:SetMat44(uniform, value) + +end + +function Material:GetUniformID() + +end + +return Material
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/material_manager.lua b/Source/Asura.Framework/scripts/graphics/material_manager.lua new file mode 100644 index 0000000..086a5db --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/material_manager.lua @@ -0,0 +1,3 @@ +local MaterialManager = AsuraEngine.Manager.New() + +return MaterialManager
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d.lua b/Source/Asura.Framework/scripts/graphics/mesh2d.lua new file mode 100644 index 0000000..13b270a --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/mesh2d.lua @@ -0,0 +1,9 @@ +AsuraEngine.Mesh2D = AsuraEngine.Asset.Sub("Mesh2D") + +local Mesh2D = AsuraEngine.Mesh2D + +function Mesh2D.Ctor(self) + +end + +return Mesh2D
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua new file mode 100644 index 0000000..67577bc --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua @@ -0,0 +1,13 @@ +AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Sub("Mesh2DRenderer") + +local Mesh2DRenderer = AsuraEngine.Mesh2DRenderer + +function Mesh2DRenderer.Ctor(self, material) + self.base(material) +end + +function Mesh2DRenderer.OnRender(self) + +end + +return Mesh2DRenderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/particle_system.lua b/Source/Asura.Framework/scripts/graphics/particle_system.lua new file mode 100644 index 0000000..055d1b2 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/particle_system.lua @@ -0,0 +1,20 @@ +require "graphics.sprite_renderer" + +AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") + +local ParticleSystem = AsuraEngine.ParticleSystem + +function ParticleSystem.Ctor(self, gameobject, def) + self.base(gameobject) + self.spriteRenderer = AsuraEngine.SpriteRenderer.New() +end + +function ParticleSystem.OnRenderer() + +end + +function ParticleSystem.OnUpdate(dt) + +end + +return ParticleSystem
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/renderer.lua b/Source/Asura.Framework/scripts/graphics/renderer.lua new file mode 100644 index 0000000..46fd548 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/renderer.lua @@ -0,0 +1,19 @@ +local Renderer = AsuraEngine.Component.Sub("Renderer") +AsuraEngine.Renderer = Renderer + +function Renderer.Ctor(self) + self.mMaterials = {} + self.mMaterial = nil + self.mIsMultiMaterials = false +end + +--取材质,如果是shared,那么从此材质clone一个 +function Renderer.GetMaterial(self) + +end + +function Renderer.IsMultiMaterials(self) + return self.mIsMultiMaterials +end + +return Renderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shader.lua b/Source/Asura.Framework/scripts/graphics/shader.lua new file mode 100644 index 0000000..e427b1b --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/shader.lua @@ -0,0 +1,43 @@ +AsuraEngine.Shader = AsuraEngine.Asset.Sub("Shader") + +local Shader = AsuraEngine.Shader + +function Shader.Ctor(self, vert, frag) + local simShader = AsuraEngine.simShader(vert, frag) + self.simShader = shader + +end + +function Shader.SendVec2(self, name, vec2) + +end + +function Shader.SendVec3(self, name, vec3) + +end + +function Shader.SendVec4(self, name, vec4) + +end + +function Shader.SendTexture(self, name, tex) + +end + +function Shader.SendFloat(self, name, number) + +end + +function Shader.SendInteger(self, name, integer) + +end + +function Shader.SendColor(self, name, color) + +end + +function Shader.SendMat44(self, name, mat44) + +end + +return Shader
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shape.lua b/Source/Asura.Framework/scripts/graphics/shape.lua new file mode 100644 index 0000000..6d737f0 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/shape.lua @@ -0,0 +1,12 @@ +-- +-- 2D图形 +-- +AsuraEngine.Shape = AsuraEngine.Asset.Sub("Shape") + +local Shape = AsuraEngine.Shape + +function Shape.Ctor(self) + +end + +return Shape
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shape_renderer.lua b/Source/Asura.Framework/scripts/graphics/shape_renderer.lua new file mode 100644 index 0000000..8c002a2 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/shape_renderer.lua @@ -0,0 +1,13 @@ +AsuraEngine.ShapeRenderer = AsuraEngine.Component.Sub("ShapeRenderer") + +local ShapeRenderer = AsuraEngine.ShapeRenderer + +function ShapeRenderer.OnRenderer() + +end + +function ShapeRenderer.OnUpdate(dt) + +end + +return ShapeRenderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite.lua b/Source/Asura.Framework/scripts/graphics/sprite.lua new file mode 100644 index 0000000..745138e --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/sprite.lua @@ -0,0 +1,10 @@ +local Sprite = AsuraEngine.Asset.Sub("Sprite") +AsuraEngine.Sprite = Sprite + +function Sprite.Ctor(self, image) + self.image = image +end + +function Sprite.ToAsset(self) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua new file mode 100644 index 0000000..9621bce --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua @@ -0,0 +1,9 @@ +AsuraEngine.SpriteBatchRenderer = AsuraEngine.Component.Sub("SpriteBatchRenderer") + +local SpriteBatchRenderer = AsuraEngine.SpriteBatchRenderer + +function SpriteBatchRenderer.Ctor(self) + +end + +return SpriteBatchRenderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua new file mode 100644 index 0000000..2d1fae5 --- /dev/null +++ b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua @@ -0,0 +1,14 @@ +require "graphics.renderer" + +local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer") +AsuraEngine.SpriteRenderer = SpriteRenderer + +function SpriteRenderer.Ctor(self) + self.mMaterials = {} +end + +function SpriteRenderer:OnRender() + +end + +return SpriteRenderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/gui/button.lua b/Source/Asura.Framework/scripts/gui/button.lua new file mode 100644 index 0000000..67d0943 --- /dev/null +++ b/Source/Asura.Framework/scripts/gui/button.lua @@ -0,0 +1,21 @@ +AsuraEngine.Button = AsuraEngine.Component.Sub("Button") + +local Button = AsuraEngine.Button + +function Button.Ctor(self) + +end + +function Button.OnEvent(e) + +end + +function Button.OnRender() + +end + +function Button.OnUpdate(dt) + +end + +return Button
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/gui/text.lua b/Source/Asura.Framework/scripts/gui/text.lua new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Framework/scripts/gui/text.lua diff --git a/Source/Asura.Framework/scripts/managers/scene_manager.lua b/Source/Asura.Framework/scripts/managers/scene_manager.lua new file mode 100644 index 0000000..fc5a6ba --- /dev/null +++ b/Source/Asura.Framework/scripts/managers/scene_manager.lua @@ -0,0 +1,16 @@ +AsuraEngine.SceneManager = AsuraEngine.Class("SceneManager") + +local SceneManager = AsuraEngine.SceneManager + +--游戏里的所有场景 +SceneManager.scenes = {} + +function SceneManager.Ctor() + +end + +function SceneManager.GetSceneByGUID() + +end + +return SceneManager
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/managers/sprite_manager.lua b/Source/Asura.Framework/scripts/managers/sprite_manager.lua new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Framework/scripts/managers/sprite_manager.lua diff --git a/Source/Asura.Framework/scripts/math/curve.lua b/Source/Asura.Framework/scripts/math/curve.lua new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Framework/scripts/math/curve.lua diff --git a/Source/Asura.Framework/scripts/path/path.lua b/Source/Asura.Framework/scripts/path/path.lua new file mode 100644 index 0000000..3b6079d --- /dev/null +++ b/Source/Asura.Framework/scripts/path/path.lua @@ -0,0 +1,13 @@ +local Path = AsuraEngine.Asset.New("path") + +function Path:Ctor() + +end + +-- ToAssetѶpathתΪ.assetļʽ +function Path.ToAsset(path) + local builder = AsuraEngine.AssetBuilder.Get() + +end + +return Path
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/path/path_calculator.lua b/Source/Asura.Framework/scripts/path/path_calculator.lua new file mode 100644 index 0000000..1a564b8 --- /dev/null +++ b/Source/Asura.Framework/scripts/path/path_calculator.lua @@ -0,0 +1,12 @@ +--[[ +ڱ༭componentsб +]] +local PathCalculator = AsuraEngine.Component.New("PathCalculator") + +PathCalculator.path = AsuraEngine.Asset.Type("path", "·") + +function PathCalculator:ctor(path) + self.path = path +end + +return PathCalculator
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/path/path_manager.lua b/Source/Asura.Framework/scripts/path/path_manager.lua new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura.Framework/scripts/path/path_manager.lua diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua new file mode 100644 index 0000000..c0eaaa8 --- /dev/null +++ b/Source/Asura.Framework/scripts/scene.lua @@ -0,0 +1,21 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root gameobject +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/transform.lua b/Source/Asura.Framework/scripts/transform.lua new file mode 100644 index 0000000..a415921 --- /dev/null +++ b/Source/Asura.Framework/scripts/transform.lua @@ -0,0 +1,9 @@ +-- transform的起点在左下角,逆时针为正向 +AsuraEngine.Transform = AsuraEngine.Class("Transform") +local Transform = AsuraEngine.Transform + +function Transform.Ctor(self) + self.position = {x=0, y=0} + self.rotation = 0 + self.size = {w=0, h=0} +end |