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Diffstat (limited to 'source/libs/asura-lib-core/graphics/canvas.h')
-rw-r--r-- | source/libs/asura-lib-core/graphics/canvas.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/source/libs/asura-lib-core/graphics/canvas.h b/source/libs/asura-lib-core/graphics/canvas.h new file mode 100644 index 0000000..5b188ca --- /dev/null +++ b/source/libs/asura-lib-core/graphics/canvas.h @@ -0,0 +1,83 @@ +#ifndef __ASURA_ENGINE_CANVAS_H__ +#define __ASURA_ENGINE_CANVAS_H__ + +#include <asura-lib-utils/scripting/portable.hpp> +#include <asura-lib-utils/math/rect.hpp> +#include <asura-lib-utils/math/vector2.hpp> + +#include "gl.h" +#include "texture.h" +#include "render_target.h" +#include "render_state.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// CanvasҲԳΪrender textureҲΪtextureȾ + /// + class Canvas ASURA_FINAL + : public Drawable + , public RenderTarget + , public Scripting::Portable<Canvas> + { + public: + + Canvas(); + + ~Canvas(); + + /// + /// render textureĴС + /// + void SetSize(uint w, uint h); + + void Clear(const Color& col = Color::Black) override; + + void Clear(const Math::Recti& quad, const Color& col = Color::Black) override; + + void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot); + + void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot); + + void Draw(const Drawable* texture, const RenderState& state); + + void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state); + + private: + + /// + /// Frame buffer object id. + /// + GLuint mFBO; + + /// + /// canvasĴС + /// + uint mWidth, mHeight; + + public: + + //---------------------------------------------------------------------------------------------------------- + + LUAX_DECL_FACTORY(SimCanvas); + + LUAX_DECL_METHOD(_SetSize); + LUAX_DECL_METHOD(_Bind); + LUAX_DECL_METHOD(_Unbind); + + //---------------------------------------------------------------------------------------------------------- + + }; + + /// + /// CanvasΪRenderTexture + /// + using RenderTexture = Canvas; + + } +} + +#endif
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