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#ifndef __ASURA_ENGINE_CANVAS_H__
#define __ASURA_ENGINE_CANVAS_H__

#include <asura-lib-utils/scripting/portable.hpp>
#include <asura-lib-utils/math/rect.hpp>
#include <asura-lib-utils/math/vector2.hpp>

#include "gl.h"
#include "texture.h"
#include "render_target.h"
#include "render_state.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		///
		/// CanvasҲԳΪrender textureҲΪtextureȾ
		///
		class Canvas ASURA_FINAL
			: public Drawable
			, public RenderTarget
			, public Scripting::Portable<Canvas>
		{
		public:

			Canvas();

			~Canvas();

			///
			/// render textureĴС
			///
			void SetSize(uint w, uint h);

			void Clear(const Color& col = Color::Black) override;

			void Clear(const Math::Recti& quad, const Color& col = Color::Black) override;

			void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);

			void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);

			void Draw(const Drawable* texture, const RenderState& state);

			void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state);

		private:

			///
			/// Frame buffer object id.
			///
			GLuint mFBO;

			///
			/// canvasĴС
			///
			uint mWidth, mHeight;

		public:

			//----------------------------------------------------------------------------------------------------------

			LUAX_DECL_FACTORY(SimCanvas);

			LUAX_DECL_METHOD(_SetSize);
			LUAX_DECL_METHOD(_Bind);
			LUAX_DECL_METHOD(_Unbind);

			//----------------------------------------------------------------------------------------------------------

		};

		///
		/// CanvasΪRenderTexture
		///
		using RenderTexture = Canvas;

	}
}

#endif