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-rw-r--r--source/libs/asura-lib-core/graphics/shader.cpp81
1 files changed, 0 insertions, 81 deletions
diff --git a/source/libs/asura-lib-core/graphics/shader.cpp b/source/libs/asura-lib-core/graphics/shader.cpp
deleted file mode 100644
index 1a85866..0000000
--- a/source/libs/asura-lib-core/graphics/shader.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-#include "Shader.h"
-
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- Shader::Shader()
- {
-
- }
-
- Shader::~Shader()
- {
-
- }
-
- bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader)
- {
-
- }
-
- uint Shader::GetUniformLocation(const std::string& uniform)
- {
-
- }
-
- GLuint Shader::GetGLProgramHandle()
- {
- return mProgramHandle;
- }
-
- void Shader::Use()
- {
-
- }
-
- void Shader::Unuse()
- {
-
- }
-
- void Shader::SetUniformFloat(uint loc, float value)
- {
-
- }
-
- void Shader::SetUniformFloat(uint loc, float value)
- {
-
- }
-
- void Shader::SetUniformTexture(uint loc, const Texture& texture)
- {
-
- }
-
- void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
- {
-
- }
-
- void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
- {
-
- }
-
- void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
- {
-
- }
-
- uint Shader::GetGLTextureUnitCount()
- {
- GLint maxTextureUnits = 0;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
- return (uint)maxTextureUnits;
- }
-
- }
-} \ No newline at end of file