1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
namespace Luax
{
// ͨ͵вͬע̣ͨLuaxStateRegister_ʵ
// עṤΪעinterface tableclass tabletype nameΪƿռϡעβԪȵNewõʱŻᡣ
template<typename T>
void LuaxState::RegisterFactory()
{
lua_State* L = mState;
LuaxState& state = *this;
int top = lua_gettop(L); // namespace table
assert(lua_istable(L, top));
const char* type = T::GetLuaxFactoryName();
// interface table
lua_newtable(L);
// interface table[__index] = interface table
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
LuaxClass<T>::RegisterLuaxInterface(state);
T::RegisterLuaxInterface(state);
LuaxClass<T>::SetInterfaceTableRef(state, -1);
lua_settop(L, top);
// class table
lua_newtable(L);
LuaxClass<T>::RegisterLuaxClass(state);
LuaxClass<T>::RegisterLuaxFactoryClass(state);
T::RegisterLuaxClass(state);
// TǷûעķ
#define _assertmethod(I, NAME) \
GetField(I, NAME); \
assert(IsType(-1, LUA_TFUNCTION)); \
Pop();
// NewûУûеĻʾһ
//_assertmethod(-1, "New");
#undef _assertmethod
// .Extend()
lua_pushvalue(state, -1); // class table
LuaxClass<T>::PushInterfaceTable(state); // interface table
lua_pushcclosure(state, LuaxClass<T>::l_ExtendFactory, 2);
lua_setfield(state, -2, "Extend");
// .GetInterfaceTable()
LuaxClass<T>::PushInterfaceTable(state); // interface table
lua_pushcclosure(state, LuaxClass<T>::l_GetInterfaceTable, 1);
lua_setfield(state, -2, "GetInterfaceTable");
LuaxClass<T>::SetClassTableRef(state, -1);
SetField(top, type);
// reset top
lua_settop(L, top);
//
T::RegisterLuaxPostprocess(state);
}
// עᵥ
template<typename T>
void LuaxState::RegisterSingleton()
{
lua_State* L = mState;
LuaxState& state = *this;
int top = lua_gettop(L); // namespace table
assert(lua_istable(L, top));
const char* type = T::GetLuaxSingletonName();
// class table.
lua_newtable(L);
LuaxClass<T>::RegisterLuaxClass(state);
LuaxClass<T>::RegisterLuaxFactoryClass(state);
T::RegisterLuaxClass(state);
SetField(top, type);
// reset top
lua_settop(L, top);
}
template<typename T>
void LuaxState::SetField(int idx, cc8* key, T value)
{
if (IsTableOrUserdata(idx))
{
idx = AbsIndex(idx);
this->Push(value);
lua_setfield(mState, idx, key);
}
}
template<typename T>
T LuaxState::GetField(int idx, cc8* key, T value)
{
GetField(idx, key);
T result = GetValue < T >(-1, value);
this->Pop();
return result;
}
template<typename T>
T LuaxState::GetField(int idx, int key, T value)
{
GetField(idx, key);
T result = GetValue < T >(-1, value);
Pop();
return result;
}
template<typename T>
T* LuaxState::GetLuaUserdata(int idx)
{
void* p = nullptr;
if (IsType(idx, LUA_TUSERDATA))
{
p = *(void**)lua_touserdata(mState, idx);
}
return static_cast<T*>(p);
}
}
|