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path: root/Source/Asura.Engine/Graphics/Shader.h
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#ifndef __ASURA_ENGINE_SHADER_H__
#define __ASURA_ENGINE_SHADER_H__

#include "luax/luax.h"

#include "Map.h"
#include "StringMap.hpp"
#include "Object.h"
#include "Color.h"
#include "Manager.hpp"

namespace AsuraEngine
{
	namespace Graphics
	{

		class Material;

		///
		/// һshaderһڲʼ乲ijShaderuniformsͶݣֻuniforms location
		///
		class Shader
		{
		public:

			Shader();
			~Shader();

		private:

			friend class Material;

			///
			/// shaderuniformsIDӳ䡣
			///
			static StringMap<int> sUniformsID;

			///
			/// uniformID
			///
			static int GetUniformID(const String& name);

			///
			/// ñ
			///	 vec2	Asura_Time			 xֵΪ뵱ǰʼʱ䣬yֵΪһ֡ʱ
			///	 vec2	Asura_RenderTargetSize RTĴСΪλ
			///	 Texture Asura_MainTexture	  
			///
			void SetBuiltInUniforms();

			///
			/// ӳuniforms IDlocation
			///
			Map<int, int> mLocations;

		};

		class ShaderManager final : public Manager
		{

		};

	}
}

#endif