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path: root/Source/Asura.Engine/Graphics/Texture.h
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#ifndef __ASURA_ENGINE_TEXTURE_H__
#define __ASURA_ENGINE_TEXTURE_H__

#include "Math/Rect.hpp"
#include "Math/Vector2.hpp"
#include "Scripting/Luax.hpp"
#include "RenderState.h"
#include "GL.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		class RenderTarget;

		///
		/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿϵΪ׼
		/// EditorҲϽΪԭ㣬Ϊ˷㡣
		///
		class Texture : virtual public Object
		{
		public:

			Texture();

			virtual ~Texture();

			GLuint GetGLTextureHandle() const;

			///
			/// ȾtexturertϣԭϽǣң
			///
			virtual void Render(const RenderTarget* rt, const RenderState& state) = 0;

			/// 
			/// ȾtextureһֵrtϣԭϽǣң졣
			/// 
			virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) = 0;

			///
			/// ù˷ʽ
			///
			void SetSmooth(bool smooth);

			///
			/// ظʽ
			///
			void SetRepeated();

		protected: 

			///
			/// OpenGL texture handle
			///
			GLuint mTextureHandle;

		};

		using Drawable = Texture;

	}
}

#endif