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#ifndef __ASURA_ENGINE_TEXTURE_H__
#define __ASURA_ENGINE_TEXTURE_H__
#include "Math/Rect.hpp"
#include "Math/Vector2.hpp"
#include "Scripting/Luax.hpp"
#include "RenderState.h"
#include "GL.h"
namespace AsuraEngine
{
namespace Graphics
{
class RenderTarget;
///
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿϵΪ
/// EditorҲϽΪԭ㣬Ϊ˷㡣
///
class Texture : virtual public Object
{
public:
Texture();
virtual ~Texture();
GLuint GetGLTextureHandle() const;
///
/// ȾtexturertϣԭϽǣң
///
virtual void Render(const RenderTarget* rt, const RenderState& state) = 0;
///
/// ȾtextureһֵrtϣԭϽǣң졣
///
virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) = 0;
///
/// ù˷ʽ
///
void SetSmooth(bool smooth);
///
/// ظʽ
///
void SetRepeated();
protected:
///
/// OpenGL texture handle
///
GLuint mTextureHandle;
};
using Drawable = Texture;
}
}
#endif
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