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template <typename T>
inline Vector2<T>::Vector2() :
x(0),
y(0)
{
}
template <typename T>
inline Vector2<T>::Vector2(T X, T Y) :
x(X),
y(Y)
{
}
template <typename T>
template <typename U>
inline Vector2<T>::Vector2(const Vector2<U>& vector) :
x(static_cast<T>(vector.x)),
y(static_cast<T>(vector.y))
{
}
template <typename T>
inline void Vector2<T>::Set(T X, T Y)
{
x = X;
y = Y;
}
template <typename T>
inline Vector2<T> operator -(const Vector2<T>& right)
{
return Vector2<T>(-right.x, -right.y);
}
template <typename T>
inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
{
left.x += right.x;
left.y += right.y;
return left;
}
template <typename T>
inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
{
left.x -= right.x;
left.y -= right.y;
return left;
}
template <typename T>
inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
{
return Vector2<T>(left.x + right.x, left.y + right.y);
}
template <typename T>
inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
{
return Vector2<T>(left.x - right.x, left.y - right.y);
}
template <typename T>
inline Vector2<T> operator *(const Vector2<T>& left, T right)
{
return Vector2<T>(left.x * right, left.y * right);
}
template <typename T>
inline Vector2<T> operator *(T left, const Vector2<T>& right)
{
return Vector2<T>(right.x * left, right.y * left);
}
template <typename T>
inline Vector2<T>& operator *=(Vector2<T>& left, T right)
{
left.x *= right;
left.y *= right;
return left;
}
template <typename T>
inline Vector2<T> operator /(const Vector2<T>& left, T right)
{
return Vector2<T>(left.x / right, left.y / right);
}
template <typename T>
inline Vector2<T>& operator /=(Vector2<T>& left, T right)
{
left.x /= right;
left.y /= right;
return left;
}
template <typename T>
inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
{
return (left.x == right.x) && (left.y == right.y);
}
template <typename T>
inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
{
return (left.x != right.x) || (left.y != right.y);
}
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