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path: root/source/modules/asura-core/graphics/canvas.cpp
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#include "Canvas.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

Canvas::Canvas()
	: m_Width(0)
	, m_Height(0)
	, m_FBO(0)
{
	// Fix: ôСʼʱframebufferԴ
	//glGenFramebuffers(1, &m_FBO);
	//GLint current_fbo;
	//glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
	//glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
	//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
	//glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
}

void Canvas::SetSize(uint w, uint h)
{
	if (m_FBO == 0)
	{
		glGenFramebuffers(1, &m_FBO);
		if (m_FBO == 0)
			throw Exception("OpenGL glGenFramebuffers cannot generate frame buffer object.");
		// 
		if (m_TexID == 0)
		{
			glGenTextures(1, &m_TexID);
			if (m_TexID == 0)
				throw Exception("OpenGL glGenTextures cannot generate texture.");
		}
		GLint current_fbo;
		glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
		glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
		glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
	}
	GLint current_tex; 
	glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
	glBindTexture(GL_TEXTURE_2D, m_TexID);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
	glBindTexture(GL_TEXTURE_2D, current_tex);
}

namespace_end

namespace_end