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authorchai <chaifix@163.com>2020-10-14 07:45:27 +0800
committerchai <chaifix@163.com>2020-10-14 07:45:27 +0800
commit41a924d317b4b0b9c5e53d4c4ca53cb55ea80fd2 (patch)
tree464555fb3c65ac08831b1fbc0f14cb0535abe09f
parent0a84de586c479a32959bd30fbf1a05abac1557e1 (diff)
*#Erika#动画最佳设置:
* Root Transform Rotation 永远勾上 Bake Into Pose, BasedUpon Original * 对于idle动画和其他位置不会改变的动画,Y和XZ都bake,BasedUpon Feet * 对于平地上移动的动画,Bake Y position,XZ不要bake * 对于Y轴改变的动画,比如跳跃、某些浮空技能,Y和XZ都不要bake
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta30
-rw-r--r--Assets/Art/AnimControllers.meta (renamed from Assets/Art/AnimContros.meta)0
-rw-r--r--Assets/Art/AnimControllers/AnimContro_Saionji.controller (renamed from Assets/Art/AnimContros/AnimContro_Saionji.controller)110
-rw-r--r--Assets/Art/AnimControllers/AnimContro_Saionji.controller.meta (renamed from Assets/Art/AnimContros/AnimContro_Saionji.controller.meta)0
-rw-r--r--Assets/Art/PostProcessing_setup.asset2
-rw-r--r--Assets/Art/Sound.meta8
-rw-r--r--Assets/Scenes/Demo/SaionjiShowOff.unity18
-rw-r--r--Assets/Scripts/Test/RootConstainTest.cs12
12 files changed, 205 insertions, 95 deletions
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta
index 4e559bf7..3ec26ac6 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta
@@ -232,7 +232,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 155
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 1
+ loopBlendPositionY: 0
+ loopBlendPositionXZ: 0
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta
index 5f65edee..d9e78521 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta
@@ -232,7 +232,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 60
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta
index 58bff1bb..b82d5e6a 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta
@@ -241,7 +241,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 44
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 0
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 0
+ keepOriginalOrientation: 0
+ keepOriginalPositionY: 1
+ keepOriginalPositionXZ: 0
+ heightFromFeet: 0
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta
index 3ac4bdbc..99944499 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta
@@ -240,7 +240,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 55
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta
index 9f9c5086..622b7420 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta
@@ -220,7 +220,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 240
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 1
+ loopBlend: 1
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimContros.meta b/Assets/Art/AnimControllers.meta
index ec380c7d..ec380c7d 100644
--- a/Assets/Art/AnimContros.meta
+++ b/Assets/Art/AnimControllers.meta
diff --git a/Assets/Art/AnimContros/AnimContro_Saionji.controller b/Assets/Art/AnimControllers/AnimContro_Saionji.controller
index 85d15306..47b2ac27 100644
--- a/Assets/Art/AnimContros/AnimContro_Saionji.controller
+++ b/Assets/Art/AnimControllers/AnimContro_Saionji.controller
@@ -313,50 +313,6 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
---- !u!1101 &1101607149247048284
-AnimatorStateTransition:
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name:
- m_Conditions: []
- m_DstStateMachine: {fileID: 0}
- m_DstState: {fileID: 1102971511632395084}
- m_Solo: 0
- m_Mute: 1
- m_IsExit: 0
- serializedVersion: 3
- m_TransitionDuration: 0.25
- m_TransitionOffset: 0
- m_ExitTime: 0.8648649
- m_HasExitTime: 1
- m_HasFixedDuration: 1
- m_InterruptionSource: 0
- m_OrderedInterruption: 1
- m_CanTransitionToSelf: 1
---- !u!1101 &1101750330947700310
-AnimatorStateTransition:
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name:
- m_Conditions: []
- m_DstStateMachine: {fileID: 0}
- m_DstState: {fileID: 1102885414272778094}
- m_Solo: 0
- m_Mute: 0
- m_IsExit: 0
- serializedVersion: 3
- m_TransitionDuration: 0.25
- m_TransitionOffset: 0
- m_ExitTime: 0.8684211
- m_HasExitTime: 1
- m_HasFixedDuration: 1
- m_InterruptionSource: 0
- m_OrderedInterruption: 1
- m_CanTransitionToSelf: 1
--- !u!1101 &1101871246713101674
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -687,7 +643,33 @@ AnimatorState:
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
- m_Motion: {fileID: 7400000, guid: 4b66c7588502d6b4b8c3beeaaaf3bc78, type: 3}
+ m_Motion: {fileID: 7400000, guid: 16d4571df84f5144894cf1a31699d0dd, type: 3}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
+--- !u!1102 &1102502363569234842
+AnimatorState:
+ serializedVersion: 5
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Assassin Idle
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: 39660d90e9043d94ca913b06b0193235, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
@@ -1028,7 +1010,6 @@ AnimatorState:
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- - {fileID: 1101607149247048284}
- {fileID: 1101197939501959604}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
@@ -1097,33 +1078,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
---- !u!1102 &1102971511632395084
-AnimatorState:
- serializedVersion: 5
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name: StrongAttk
- m_Speed: 1
- m_CycleOffset: 0
- m_Transitions:
- - {fileID: 1101750330947700310}
- m_StateMachineBehaviours: []
- m_Position: {x: 50, y: 50, z: 0}
- m_IKOnFeet: 0
- m_WriteDefaultValues: 1
- m_Mirror: 0
- m_SpeedParameterActive: 0
- m_MirrorParameterActive: 0
- m_CycleOffsetParameterActive: 0
- m_TimeParameterActive: 0
- m_Motion: {fileID: 7400000, guid: ec9252f4902608f43a303175c69bde39, type: 3}
- m_Tag:
- m_SpeedParameter:
- m_MirrorParameter:
- m_CycleOffsetParameter:
- m_TimeParameter:
--- !u!1102 &1102996636091956636
AnimatorState:
serializedVersion: 5
@@ -1229,7 +1183,7 @@ AnimatorStateMachine:
m_Position: {x: 1404, y: 396, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102885414272778094}
- m_Position: {x: 1418.0886, y: 542.7856, z: 0}
+ m_Position: {x: 1416, y: 876, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102630461005910192}
m_Position: {x: 1308, y: 660, z: 0}
@@ -1240,14 +1194,14 @@ AnimatorStateMachine:
m_State: {fileID: 1102943125194423158}
m_Position: {x: 1788, y: 660, z: 0}
- serializedVersion: 1
- m_State: {fileID: 1102971511632395084}
- m_Position: {x: 1788, y: 552, z: 0}
- - serializedVersion: 1
m_State: {fileID: 1102033078263674292}
m_Position: {x: 1632, y: 312, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102486787591487954}
- m_Position: {x: 1932, y: 456, z: 0}
+ m_Position: {x: 1692, y: 1032, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: 1102502363569234842}
+ m_Position: {x: 1128, y: 912, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
diff --git a/Assets/Art/AnimContros/AnimContro_Saionji.controller.meta b/Assets/Art/AnimControllers/AnimContro_Saionji.controller.meta
index d96599d3..d96599d3 100644
--- a/Assets/Art/AnimContros/AnimContro_Saionji.controller.meta
+++ b/Assets/Art/AnimControllers/AnimContro_Saionji.controller.meta
diff --git a/Assets/Art/PostProcessing_setup.asset b/Assets/Art/PostProcessing_setup.asset
index 6f268486..b479befe 100644
--- a/Assets/Art/PostProcessing_setup.asset
+++ b/Assets/Art/PostProcessing_setup.asset
@@ -83,4 +83,4 @@ MonoBehaviour:
value: 360
sampleCount:
overrideState: 1
- value: 12
+ value: 10
diff --git a/Assets/Art/Sound.meta b/Assets/Art/Sound.meta
new file mode 100644
index 00000000..8ea43879
--- /dev/null
+++ b/Assets/Art/Sound.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 27a9dc88d783408488dd40fcf72d2a62
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/Demo/SaionjiShowOff.unity b/Assets/Scenes/Demo/SaionjiShowOff.unity
index ccc07676..066a4aec 100644
--- a/Assets/Scenes/Demo/SaionjiShowOff.unity
+++ b/Assets/Scenes/Demo/SaionjiShowOff.unity
@@ -479,8 +479,8 @@ MonoBehaviour:
m_MaxDollyOut: 5000
m_MinimumDistance: 1
m_MaximumDistance: 5000
- m_MinimumFOV: 42.1
- m_MaximumFOV: 60
+ m_MinimumFOV: 50.2
+ m_MaximumFOV: 129.3
m_MinimumOrthoSize: 1
m_MaximumOrthoSize: 5000
--- !u!114 &433912770
@@ -496,7 +496,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_BindingMode: 1
- m_FollowOffset: {x: -0.0033898354, y: 2.526001, z: -7.104233}
+ m_FollowOffset: {x: -0.0033898354, y: 2.976001, z: -7.104233}
m_XDamping: 0
m_YDamping: 0
m_ZDamping: 0
@@ -5301,7 +5301,7 @@ Camera:
height: 1
near clip plane: 0.1
far clip plane: 100
- field of view: 44.726162
+ field of view: 60.400204
orthographic: 0
orthographic size: 5
m_Depth: -1
@@ -5326,8 +5326,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 534669902}
- m_LocalRotation: {x: 0.16998157, y: 0.00009396471, z: -0.000016208143, w: 0.9854473}
- m_LocalPosition: {x: 2.05, y: -0.4000001, z: -1.2200003}
+ m_LocalRotation: {x: 0.19705053, y: 0.00007397188, z: -0.000014867703, w: 0.98039335}
+ m_LocalPosition: {x: 2.05, y: 0.049999952, z: -1.2200003}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1241327946}
@@ -5611,7 +5611,7 @@ PrefabInstance:
- target: {fileID: 835917129355216795, guid: 8bd54aeb1f5bb9145a9a681ac1553364,
type: 3}
propertyPath: m_ApplyRootMotion
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 835917129355216795, guid: 8bd54aeb1f5bb9145a9a681ac1553364,
type: 3}
@@ -5768,8 +5768,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 801756637}
- m_LocalRotation: {x: 0.16998157, y: 0.00009396471, z: -0.000016208143, w: 0.9854473}
- m_LocalPosition: {x: 2.05, y: -0.4000001, z: -1.2200003}
+ m_LocalRotation: {x: 0.19705053, y: 0.00007397188, z: -0.000014867703, w: 0.98039335}
+ m_LocalPosition: {x: 2.05, y: 0.049999952, z: -1.2200003}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 433912768}
diff --git a/Assets/Scripts/Test/RootConstainTest.cs b/Assets/Scripts/Test/RootConstainTest.cs
index 4cd9dbb1..91d37062 100644
--- a/Assets/Scripts/Test/RootConstainTest.cs
+++ b/Assets/Scripts/Test/RootConstainTest.cs
@@ -23,8 +23,16 @@ public class RootConstainTest : MonoBehaviour
// 约束z=0
if (animator)
{
- //animator.ApplyBuiltinRootMotion();
- transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0);
+ Vector3 position = transform.position;
+ position.x += animator.deltaPosition.x;
+ position.y += animator.deltaPosition.y;
+ //position.y = Mathf.Max(0, position.y);
+ //position.y = 0;
+
+ transform.position = position;
+
+ transform.rotation *= animator.deltaRotation;
+
//transform.forward = animator.deltaRotation * transform.forward;
//Vector3 euler = animator.deltaRotation.ToEuler();
//euler.x = euler.z = euler.y = 0;