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authorchai <chaifix@163.com>2020-11-15 20:04:06 +0800
committerchai <chaifix@163.com>2020-11-15 20:04:06 +0800
commitbe3ca8b172f22ce7c4c4316745e0df05de58b069 (patch)
tree3de5f6997afefb84c4502e6b6df37d5f210a04b2
parentde4941bb799df774f29857ce42a7c139050fa096 (diff)
*misc
-rw-r--r--Assets/Scripts/Avatar/Avatar.cs9
-rw-r--r--Assets/Scripts/Avatar/Avatar_Hurt.cs3
-rw-r--r--Assets/Scripts/Managers/BattleManager.cs2
-rw-r--r--Assets/Scripts/Managers/HitManager.cs2
-rw-r--r--Assets/Scripts/Props.meta8
-rw-r--r--Assets/Scripts/Scene.meta8
6 files changed, 13 insertions, 19 deletions
diff --git a/Assets/Scripts/Avatar/Avatar.cs b/Assets/Scripts/Avatar/Avatar.cs
index c44af96c..1f3990a9 100644
--- a/Assets/Scripts/Avatar/Avatar.cs
+++ b/Assets/Scripts/Avatar/Avatar.cs
@@ -18,7 +18,14 @@ public partial class Avatar : MonoBehaviour, IInteractable
protected AbilitySystem m_AbilitySystem = new AbilitySystem();
- public PhysicsBody Body
+ // 预定义的ability,角色必须定义的
+ protected AbilityBase m_AbilityLightHurt;
+ protected AbilityBase m_AbilityMidiumHurt;
+ protected AbilityBase m_AbilityHeavyHurt;
+ protected AbilityBase m_AbilityGroundHurt;
+ protected AbilityBase m_AbilityAirHurt;
+
+ public PhysicsBody Body
{
get
{
diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs
index f0cedffa..3f26bcbe 100644
--- a/Assets/Scripts/Avatar/Avatar_Hurt.cs
+++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs
@@ -11,6 +11,9 @@ public partial class Avatar : MonoBehaviour, IInteractable
m_Body.AddForce(hit.hurtAddForce);
}
+ // force switch to hurt ability
+
+
}
}
diff --git a/Assets/Scripts/Managers/BattleManager.cs b/Assets/Scripts/Managers/BattleManager.cs
index 012862cd..967f5c4d 100644
--- a/Assets/Scripts/Managers/BattleManager.cs
+++ b/Assets/Scripts/Managers/BattleManager.cs
@@ -4,7 +4,7 @@ using UnityEngine;
public class BattleManager : Singleton<BattleManager>
{
- public void OnHitOccured()
+ public void OnHitOccur()
{
}
diff --git a/Assets/Scripts/Managers/HitManager.cs b/Assets/Scripts/Managers/HitManager.cs
index 9ccb3b39..d16a462c 100644
--- a/Assets/Scripts/Managers/HitManager.cs
+++ b/Assets/Scripts/Managers/HitManager.cs
@@ -114,7 +114,7 @@ public class HitManager : Singleton<HitManager>
hurtbox.Host.OnHurt(hurtInfo);
// 场景处理特效等
- BattleManager.Instance.OnHitOccured();
+ BattleManager.Instance.OnHitOccur();
}
}
}
diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta
deleted file mode 100644
index bb96602e..00000000
--- a/Assets/Scripts/Props.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f299520ed9fcf4a45858ad4ef5a8d5d1
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta
deleted file mode 100644
index eb7a8716..00000000
--- a/Assets/Scripts/Scene.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: eaee2d0f48cff9b40baf0686a8105600
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant: