summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs17
1 files changed, 0 insertions, 17 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
deleted file mode 100644
index 791b7588..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEditor.ProjectWindowCallback;
-namespace AmplifyShaderEditor
-{
- public class DoCreateFunction : EndNameEditAction
- {
- public override void Action( int instanceId, string pathName, string resourceFile )
- {
- UnityEngine.Object obj = EditorUtility.InstanceIDToObject( instanceId );
- AssetDatabase.CreateAsset( obj, AssetDatabase.GenerateUniqueAssetPath( pathName ) );
- AmplifyShaderEditorWindow.LoadShaderFunctionToASE( (AmplifyShaderFunction)obj, false );
- }
- }
-}