diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs deleted file mode 100644 index e8c9fc58..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs +++ /dev/null @@ -1,130 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Camera Depth Fade", "Camera And Screen", "Outputs a 0 - 1 gradient representing the distance between the surface of this object and camera near plane" )] - public sealed class CameraDepthFade : ParentNode - { - //{0} - Eye Depth - //{1} - Offset - //{2} - Distance - private const string CameraDepthFadeFormat = "(( {0} -_ProjectionParams.y - {1} ) / {2})"; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position", -1, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, "Length", -1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 ); - GetInputPortByUniqueId( 0 ).FloatInternalData = 1; - AddOutputPort( WirePortDataType.FLOAT, "Out" ); - m_useInternalPortData = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - InputPort vertexPort = GetInputPortByUniqueId( 2 ); - InputPort lengthPort = GetInputPortByUniqueId( 0 ); - InputPort offsetPort = GetInputPortByUniqueId( 1 ); - - string distance = lengthPort.GeneratePortInstructions( ref dataCollector ); - string offset = offsetPort.GeneratePortInstructions( ref dataCollector ); - - string value = string.Empty; - string eyeDepth = string.Empty; - - if( dataCollector.IsTemplate ) - { - if( vertexPort.IsConnected ) - { - string varName = "customSurfaceDepth" + OutputId; - GenerateInputInVertex( ref dataCollector, 2, varName, false ); - - string formatStr = string.Empty; - if( dataCollector.IsSRP ) - formatStr = "-TransformWorldToView(TransformObjectToWorld({0})).z"; - else - formatStr = "-UnityObjectToViewPos({0}).z"; - - string eyeInstruction = string.Format( formatStr, varName ); - eyeDepth = "customEye" + OutputId; - dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeDepth, WirePortDataType.FLOAT, CurrentPrecisionType, eyeInstruction ); - } - else - { - eyeDepth = dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType ); - } - - value = string.Format( CameraDepthFadeFormat, eyeDepth, offset, distance ); - RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - string vertexVarName = string.Empty; - if( vertexPort.IsConnected ) - { - vertexVarName = vertexPort.GeneratePortInstructions( ref dataCollector ); - } - else - { - vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz"; - } - - //dataCollector.AddVertexInstruction( "float cameraDepthFade" + UniqueId + " = (( -UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z -_ProjectionParams.y - " + offset + " ) / " + distance + ");", UniqueId ); - value = string.Format( CameraDepthFadeFormat, "-UnityObjectToViewPos( " + vertexVarName + " ).z", offset, distance ); - RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - - if( dataCollector.TesselationActive ) - { - if( vertexPort.IsConnected ) - { - string vertexValue = vertexPort.GeneratePortInstructions( ref dataCollector ); - eyeDepth = "customSurfaceDepth" + OutputId; - RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", vertexValue ), ref dataCollector, eyeDepth ); - } - else - { - eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); - } - } - else - { - - if( vertexPort.IsConnected ) - { - string varName = "customSurfaceDepth" + OutputId; - GenerateInputInVertex( ref dataCollector, 2, varName, false ); - dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT ); - string vertexInstruction = "-UnityObjectToViewPos( " + varName + " ).z"; - dataCollector.AddToVertexLocalVariables( UniqueId, Constants.VertexShaderOutputStr + "." + varName + " = " + vertexInstruction + ";" ); - eyeDepth = Constants.InputVarStr + "." + varName; - } - else - { - dataCollector.AddToInput( UniqueId, "eyeDepth", WirePortDataType.FLOAT ); - string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z"; - dataCollector.AddToVertexLocalVariables( UniqueId, Constants.VertexShaderOutputStr + ".eyeDepth = " + instruction + ";" ); - eyeDepth = Constants.InputVarStr + ".eyeDepth"; - } - } - - value = string.Format( CameraDepthFadeFormat, eyeDepth, offset, distance ); - RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId ); - //dataCollector.AddToLocalVariables( UniqueId, "float cameraDepthFade" + UniqueId + " = (( " + Constants.InputVarStr + ".eyeDepth -_ProjectionParams.y - "+ offset + " ) / " + distance + ");" ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} |