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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs
new file mode 100644
index 00000000..fc094119
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs
@@ -0,0 +1,38 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )]
+ public sealed class DecodeDepthNormalNode : ParentNode
+ {
+ private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );";
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" );
+ AddOutputPort( WirePortDataType.FLOAT, "Depth" );
+ AddOutputPort( WirePortDataType.FLOAT3, "Normal" );
+ m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string depthDecodedVal = "depthDecodedVal" + OutputId;
+ string normalDecodedVal = "normalDecodedVal" + OutputId;
+ RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal );
+ RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal );
+ dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) );
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}