diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs new file mode 100644 index 00000000..fc094119 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs @@ -0,0 +1,38 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )] + public sealed class DecodeDepthNormalNode : ParentNode + { + private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" ); + AddOutputPort( WirePortDataType.FLOAT, "Depth" ); + AddOutputPort( WirePortDataType.FLOAT3, "Normal" ); + m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + + dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); + string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string depthDecodedVal = "depthDecodedVal" + OutputId; + string normalDecodedVal = "normalDecodedVal" + OutputId; + RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal ); + RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal ); + dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) ); + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + } +} |