diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs deleted file mode 100644 index a30c69aa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs +++ /dev/null @@ -1,87 +0,0 @@ -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "HSV to RGB", "Image Effects", "Converts from HSV to RGB color space" )] - public sealed class HSVToRGBNode : ParentNode - { - public static readonly string HSVToRGBHeader = "HSVToRGB( {0}3({1},{2},{3}) )"; - public static readonly string[] HSVToRGBFunction = { "{0}3 HSVToRGB( {0}3 c )\n", - "{\n", - "\t{0}4 K = {0}4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );\n", - "\t{0}3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );\n", - "\treturn c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );\n", - "}\n"}; - public static readonly bool[] HSVToRGBFlags = { true, - false, - true, - true, - false, - false}; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, "Hue" ); - AddInputPort( WirePortDataType.FLOAT, false, "Saturation" ); - AddInputPort( WirePortDataType.FLOAT, false, "Value" ); - AddOutputColorPorts( "RGB", false ); - m_previewShaderGUID = "fab445eb945d63047822a7a6b81b959d"; - m_useInternalPortData = true; - m_autoWrapProperties = true; - m_customPrecision = true; - } - - public override void DrawProperties() - { - base.DrawProperties(); - DrawPrecisionProperty(); - } - - public static void AddHSVToRGBFunction( ref MasterNodeDataCollector dataCollector , string precisionString ) - { - if( !dataCollector.HasFunction( HSVToRGBHeader ) ) - { - //Hack to be used util indent is properly used - int currIndent = UIUtils.ShaderIndentLevel; - if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) - { - UIUtils.ShaderIndentLevel = 0; - } - else - { - UIUtils.ShaderIndentLevel = 1; - UIUtils.ShaderIndentLevel++; - } - - string finalFunction = string.Empty; - for( int i = 0; i < HSVToRGBFunction.Length; i++ ) - { - finalFunction += UIUtils.ShaderIndentTabs + ( HSVToRGBFlags[ i ] ? string.Format( HSVToRGBFunction[ i ], precisionString ) : HSVToRGBFunction[ i ] ); - } - - UIUtils.ShaderIndentLevel = currIndent; - - dataCollector.AddFunction( HSVToRGBHeader, finalFunction ); - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT ); - - AddHSVToRGBFunction( ref dataCollector , precisionString ); - - string hue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string saturation = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - string value = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - - RegisterLocalVariable( 0, string.Format( HSVToRGBHeader, precisionString, hue, saturation, value ), ref dataCollector, "hsvTorgb" + OutputId ); - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - } - } -} |