diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeAttributes.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeAttributes.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeAttributes.cs | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeAttributes.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeAttributes.cs deleted file mode 100644 index 91e441ea..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeAttributes.cs +++ /dev/null @@ -1,97 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - public enum NodeAvailability - { - SurfaceShader = 1 << 0, - ShaderFunction = 1 << 1, - CustomLighting = 1 << 2, - TemplateShader = 1 << 3 - } - - - [AttributeUsage( AttributeTargets.Class )] - public class NodeAttributes : Attribute - { - - public string Name; - public string Description; - public string Category; - public KeyCode ShortcutKey; - public bool Available; - public System.Type[] CastType; // Type that will be converted to AttribType if dropped on the canvas ... p.e. dropping a texture2d on the canvas will generate a sampler2d node - public bool Deprecated; - public string DeprecatedAlternative; - public System.Type DeprecatedAlternativeType; - public bool FromCommunity; - public string CustomCategoryColor; // Color created via a string containing its hexadecimal representation - public int SortOrderPriority; // to be used when name comparing on sorting - public int NodeAvailabilityFlags;// used to define where this node can be used - private string m_nodeUrl; - public string Community; - public string Tags; - public NodeAttributes( string name, string category, string description, System.Type castType = null, KeyCode shortcutKey = KeyCode.None, bool available = true, bool deprecated = false, string deprecatedAlternative = null, System.Type deprecatedAlternativeType = null, string community = null, string customCategoryColor = null, int sortOrderPriority = -1, int nodeAvailabilityFlags = int.MaxValue, string tags = null ) - { - Name = name; - Description = description; - Category = category; - if( castType != null ) - CastType = new System.Type[] { castType }; - - ShortcutKey = shortcutKey; - Available = available; - Deprecated = deprecated; - DeprecatedAlternative = deprecatedAlternative; - Community = community; - if( string.IsNullOrEmpty( Community ) ) - Community = string.Empty; - else - FromCommunity = true; - - if( !string.IsNullOrEmpty( customCategoryColor ) ) - CustomCategoryColor = customCategoryColor; - - DeprecatedAlternativeType = deprecatedAlternativeType; - SortOrderPriority = sortOrderPriority; - NodeAvailabilityFlags = nodeAvailabilityFlags; - Tags = tags; - if( string.IsNullOrEmpty( tags ) ) - Tags = string.Empty; - //m_nodeUrl = ( FromCommunity ? Constants.CommunityNodeCommonUrl : Constants.NodeCommonUrl ) + UIUtils.UrlReplaceInvalidStrings( Name ); - } - - public NodeAttributes( string name, string category, string description, KeyCode shortcutKey, bool available, int sortOrderPriority, int nodeAvailabilityFlags, params System.Type[] castTypes ) - { - Name = name; - Description = description; - Category = category; - if( castTypes != null && castTypes.Length > 0 ) - { - CastType = castTypes; - } - - ShortcutKey = shortcutKey; - Available = available; - SortOrderPriority = sortOrderPriority; - NodeAvailabilityFlags = nodeAvailabilityFlags; - //m_nodeUrl = ( FromCommunity ? Constants.CommunityNodeCommonUrl : Constants.NodeCommonUrl ) + UIUtils.UrlReplaceInvalidStrings( Name ); - } - - public string NodeUrl - { - get - { - if( string.IsNullOrEmpty( m_nodeUrl ) ) - { - m_nodeUrl = ( FromCommunity ? Constants.CommunityNodeCommonUrl : Constants.NodeCommonUrl ) + UIUtils.UrlReplaceInvalidStrings( Name ); - } - return m_nodeUrl; - } - } - } -} |