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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs103
1 files changed, 103 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs
new file mode 100644
index 00000000..fe15a01e
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClampOpNode.cs
@@ -0,0 +1,103 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Clamp", "Math Operators", "Value clamped to the range [min,max]" )]
+ public sealed class ClampOpNode : ParentNode
+ {
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddInputPort( WirePortDataType.FLOAT, false, "Min" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Max" );
+ m_inputPorts[ m_inputPorts.Count - 1 ].FloatInternalData = 1;
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+ m_textLabelWidth = 55;
+ m_previewShaderGUID = "ab6163c4b10bfc84da8e3c486520490a";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if ( portId == 0 )
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+ //else
+ //{
+ // _inputPorts[ portId ].MatchPortToConnection();
+ //}
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ if ( outputPortId == 0 )
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ WirePortDataType valueType = m_inputPorts[ 0 ].ConnectionType();
+ WirePortDataType minType = m_inputPorts[ 1 ].ConnectionType();
+ WirePortDataType maxType = m_inputPorts[ 2 ].ConnectionType();
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string min = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ if ( minType != valueType )
+ {
+ min = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), null, m_inputPorts[ 1 ].DataType, m_inputPorts[ 0 ].DataType, min );
+ }
+
+ string max = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ if ( maxType != valueType )
+ {
+ max = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), null, m_inputPorts[ 2 ].DataType, m_inputPorts[ 0 ].DataType, max );
+ }
+
+ string result = string.Empty;
+ switch ( valueType )
+ {
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT3:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.INT:
+ case WirePortDataType.COLOR:
+ case WirePortDataType.OBJECT:
+ {
+ result = "clamp( " + value + " , " + min + " , " + max + " )";
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ return UIUtils.InvalidParameter( this );
+ }
+ }
+
+ RegisterLocalVariable( 0, result, ref dataCollector, "clampResult" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ }
+}