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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs122
1 files changed, 122 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs
new file mode 100644
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+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )]
+ public sealed class SmoothstepOpNode : ParentNode
+ {
+ //[UnityEngine.SerializeField]
+ //private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;
+
+ private int m_alphaPortId = 0;
+ private int m_minPortId = 0;
+ private int m_maxPortId = 0;
+ private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 );
+ m_alphaPortId = m_inputPorts.Count - 1;
+ AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 );
+ m_minPortId = m_inputPorts.Count - 1;
+ AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 );
+ m_maxPortId = m_inputPorts.Count - 1;
+
+ GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1;
+
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+ m_textLabelWidth = 55;
+ m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if( portId == 0 )
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ if( outputPortId == 0 )
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+ }
+
+ //public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ //{
+ // base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ // UpdateConnection( portId );
+ //}
+
+ //public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ //{
+ // base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
+ // UpdateConnection( inputPortId );
+ //}
+
+ //public override void OnInputPortDisconnected( int portId )
+ //{
+ // base.OnInputPortDisconnected( portId );
+ // UpdateConnection( portId );
+ //}
+
+ //void UpdateConnection( int portId )
+ //{
+ // WirePortDataType type1 = WirePortDataType.FLOAT;
+ // if( m_inputPorts[ m_minPortId ].IsConnected )
+ // type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType;
+
+ // WirePortDataType type2 = WirePortDataType.FLOAT;
+ // if( m_inputPorts[ m_maxPortId ].IsConnected )
+ // type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType;
+
+ // m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;
+
+ // if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected )
+ // m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType;
+
+ // m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false );
+
+ // m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false );
+ // if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT )
+ // m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false );
+ // else
+ // m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false );
+
+ // m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
+ //}
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector );
+ string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector );
+ string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector );
+
+ string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp );
+
+ RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId );
+
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}