diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs new file mode 100644 index 00000000..09d86cb0 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs @@ -0,0 +1,122 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )] + public sealed class SmoothstepOpNode : ParentNode + { + //[UnityEngine.SerializeField] + //private WirePortDataType m_mainDataType = WirePortDataType.FLOAT; + + private int m_alphaPortId = 0; + private int m_minPortId = 0; + private int m_maxPortId = 0; + private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 ); + m_alphaPortId = m_inputPorts.Count - 1; + AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 ); + m_minPortId = m_inputPorts.Count - 1; + AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 ); + m_maxPortId = m_inputPorts.Count - 1; + + GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1; + + AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); + m_useInternalPortData = true; + m_textLabelWidth = 55; + m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176"; + } + + public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + { + base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + if( portId == 0 ) + { + m_inputPorts[ 0 ].MatchPortToConnection(); + m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + + m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + } + } + + public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) + { + base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); + if( outputPortId == 0 ) + { + m_inputPorts[ 0 ].MatchPortToConnection(); + m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + } + } + + //public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + //{ + // base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + // UpdateConnection( portId ); + //} + + //public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) + //{ + // base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); + // UpdateConnection( inputPortId ); + //} + + //public override void OnInputPortDisconnected( int portId ) + //{ + // base.OnInputPortDisconnected( portId ); + // UpdateConnection( portId ); + //} + + //void UpdateConnection( int portId ) + //{ + // WirePortDataType type1 = WirePortDataType.FLOAT; + // if( m_inputPorts[ m_minPortId ].IsConnected ) + // type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType; + + // WirePortDataType type2 = WirePortDataType.FLOAT; + // if( m_inputPorts[ m_maxPortId ].IsConnected ) + // type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType; + + // m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2; + + // if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected ) + // m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType; + + // m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false ); + + // m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false ); + // if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT ) + // m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false ); + // else + // m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false ); + + // m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); + //} + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector ); + string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector ); + string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector ); + + string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp ); + + RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId ); + + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + } +} |