diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs deleted file mode 100644 index 785e39fa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs +++ /dev/null @@ -1,50 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode.None, true, true, "Vertex Position", typeof( PosVertexDataNode ) )] - public sealed class LocalVertexPosNode : ParentNode - { - private const string VertexVarName = "localVertexPos"; - private readonly string VertexOnFrag = Constants.InputVarStr + "." + VertexVarName; - private readonly string VertexOnVert = Constants.VertexShaderInputStr + ".vertex"; - - - [SerializeField] - private bool m_addInstruction = false; - - public override void Reset() - { - base.Reset(); - m_addInstruction = true; - } - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); - } - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - return GetOutputVectorItem( 0, outputId, VertexOnVert ); - } - else - { - if ( m_addInstruction ) - { - dataCollector.AddToInput( UniqueId, VertexVarName, WirePortDataType.FLOAT3 ); - dataCollector.AddVertexInstruction( Constants.VertexShaderOutputStr + "." + VertexVarName + " = " + Constants.VertexShaderInputStr + ".vertex.xyz ", UniqueId ); - m_addInstruction = false; - } - - return GetOutputVectorItem( 0, outputId, VertexOnFrag ); - } - } - } -} |