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authorchai <chaifix@163.com>2020-10-14 07:45:27 +0800
committerchai <chaifix@163.com>2020-10-14 07:45:27 +0800
commit41a924d317b4b0b9c5e53d4c4ca53cb55ea80fd2 (patch)
tree464555fb3c65ac08831b1fbc0f14cb0535abe09f /Assets/Art/AnimClips
parent0a84de586c479a32959bd30fbf1a05abac1557e1 (diff)
*#Erika#动画最佳设置:
* Root Transform Rotation 永远勾上 Bake Into Pose, BasedUpon Original * 对于idle动画和其他位置不会改变的动画,Y和XZ都bake,BasedUpon Feet * 对于平地上移动的动画,Bake Y position,XZ不要bake * 对于Y轴改变的动画,比如跳跃、某些浮空技能,Y和XZ都不要bake
Diffstat (limited to 'Assets/Art/AnimClips')
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta30
-rw-r--r--Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta30
5 files changed, 145 insertions, 5 deletions
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta
index 4e559bf7..3ec26ac6 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo03_All.FBX.meta
@@ -232,7 +232,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 155
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 1
+ loopBlendPositionY: 0
+ loopBlendPositionXZ: 0
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta
index 5f65edee..d9e78521 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo04_1.FBX.meta
@@ -232,7 +232,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 60
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta
index 58bff1bb..b82d5e6a 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_1.FBX.meta
@@ -241,7 +241,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 44
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 0
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 0
+ keepOriginalOrientation: 0
+ keepOriginalPositionY: 1
+ keepOriginalPositionXZ: 0
+ heightFromFeet: 0
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta
index 3ac4bdbc..99944499 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Combo05_2.FBX.meta
@@ -240,7 +240,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 55
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 0
+ loopBlend: 0
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
diff --git a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta
index 9f9c5086..622b7420 100644
--- a/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta
+++ b/Assets/Art/AnimClips/Frank_Slash_Pack/Animations/Frank_SlashPack_Assassin/FBX Animation/Root_Motion/Frank_RPG_Assassin_Equip_Idle.FBX.meta
@@ -220,7 +220,35 @@ ModelImporter:
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
- clipAnimations: []
+ clipAnimations:
+ - serializedVersion: 16
+ name: Take 001
+ takeName: Take 001
+ firstFrame: 0
+ lastFrame: 240
+ wrapMode: 0
+ orientationOffsetY: 0
+ level: 0
+ cycleOffset: 0
+ loop: 0
+ hasAdditiveReferencePose: 0
+ loopTime: 1
+ loopBlend: 1
+ loopBlendOrientation: 1
+ loopBlendPositionY: 1
+ loopBlendPositionXZ: 1
+ keepOriginalOrientation: 1
+ keepOriginalPositionY: 0
+ keepOriginalPositionXZ: 1
+ heightFromFeet: 1
+ mirror: 0
+ bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+ curves: []
+ events: []
+ transformMask: []
+ maskType: 3
+ maskSource: {instanceID: 0}
+ additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []