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authorchai <chaifix@163.com>2021-09-08 10:54:48 +0800
committerchai <chaifix@163.com>2021-09-08 10:54:48 +0800
commit55d289f8eff1af2d2a2ff02c878faa354dcf6c91 (patch)
treec418766269107da419d99e52489da652f9233252 /Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime
parent21e186f75b504d832d9c7bef0456edd7d5d3155e (diff)
*move directory
Diffstat (limited to 'Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime')
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef14
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta7
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs37
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta12
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs439
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta11
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs392
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta13
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs186
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta13
10 files changed, 0 insertions, 1124 deletions
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef
deleted file mode 100644
index 7ba3ccb0..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "name": "Boxophobic.AtmosphericHeightFog.Runtime",
- "references": [
- "Boxophobic.Utils.Scripts"
- ],
- "optionalUnityReferences": [],
- "includePlatforms": [],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": []
-} \ No newline at end of file
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta
deleted file mode 100644
index 849ed431..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 946ad27fa286e62409a42cca7d545b88
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs
deleted file mode 100644
index ba3b8379..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-namespace AtmosphericHeightFog
-{
- public enum FogMode
- {
- UseScriptSettings = 10,
- UsePresetSettings = 15,
- UseTimeOfDay = 20,
- }
-
- public enum FogAxisMode
- {
- XAxis = 0,
- YAxis = 1,
- ZAxis = 2,
- }
-
- public enum FogLayersMode
- {
- MultiplyDistanceAndHeight = 10,
- AdditiveDistanceAndHeight = 20,
- }
-
- public enum FogDirectionalMode
- {
- Off = 0,
- On = 1
- }
-
- public enum FogNoiseMode
- {
- Off = 0,
- Procedural3D = 3
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta
deleted file mode 100644
index ff110f08..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 5472a508dc786f44eac5926a86dba7ff
-timeCreated: 1554699905
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs
deleted file mode 100644
index 4850cbc8..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs
+++ /dev/null
@@ -1,439 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic.StyledGUI;
-using UnityEngine.Serialization;
-
-namespace AtmosphericHeightFog
-{
- [RequireComponent(typeof(MeshRenderer))]
- [RequireComponent(typeof(MeshFilter))]
- [ExecuteInEditMode]
- public class HeightFogGlobal : StyledMonoBehaviour
- {
- [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Global", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.kfvqsi6kusw4")]
- public bool styledBanner;
-
- [StyledCategory("Scene")]
- public bool categoryScene;
-
- public Camera mainCamera;
- public Light mainDirectional;
-
- [StyledCategory("Mode")]
- public bool categoryMode;
-
- public FogMode fogMode = FogMode.UseScriptSettings;
-
- [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)]
- public bool messagePreset = false;
-
- [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)]
- public bool messageTimeOfDay = false;
-
- [Space(10)]
- public Material presetMaterial;
-
- [Space(10)]
- public Material presetDay;
- public Material presetNight;
-
- [Space(10)]
- [Range(0, 1)]
- public float timeOfDay = 0;
-
- [StyledCategory("Fog")]
- public bool categoryFog;
-
- [Range(0, 1)]
- public float fogIntensity = 1;
-
- [Space(10)]
- public FogAxisMode fogAxisMode = FogAxisMode.YAxis;
- public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight;
-
- [Space(10)]
- [FormerlySerializedAs("fogColor")]
- [ColorUsage(false, true)]
- public Color fogColorStart = new Color(0.5f, 0.75f, 1.0f, 1.0f);
- [ColorUsage(false, true)]
- public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1.0f);
- [Range(0f, 1f)]
- public float fogColorDuo = 0;
-
- [Space(10)]
- public float fogDistanceStart = -100;
- public float fogDistanceEnd = 100;
- [Range(1, 8)]
- public float fogDistanceFalloff = 1;
-
- [Space(10)]
- public float fogHeightStart = 0;
- public float fogHeightEnd = 100;
- [Range(1f, 8f)]
- public float fogHeightFalloff = 1;
-
- [StyledCategory("Skybox")]
- public bool categorySkybox;
-
- [Range(0, 1)]
- public float skyboxFogIntensity = 1;
- [Range(0, 1)]
- public float skyboxFogHeight = 1;
- [Range(1, 8)]
- public float skyboxFogFalloff = 1;
- [Range(0, 1)]
- public float skyboxFogFill = 0;
-
- [StyledCategory("Directional")]
- public bool categoryDirectional;
-
- [Range(0, 1)]
- public float directionalIntensity = 1;
- [Range(1, 8)]
- public float directionalFalloff = 1;
- [ColorUsage(false, true)]
- public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f);
-
- [StyledCategory("Noise")]
- public bool categoryNoise;
-
- public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D;
- [Range(0, 1)]
- public float noiseIntensity = 1;
- public float noiseDistanceEnd = 50;
- public float noiseScale = 30;
- public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f);
-
- [StyledCategory("Advanced")]
- public bool categoryAdvanced;
-
- public bool manualPositionAndScale = false;
- public int renderPriority = 1;
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- Material localMaterial;
- Material blendMaterial;
- Material globalMaterial;
- Material missingMaterial;
- Material currentMaterial;
- [HideInInspector]
- public Material overrideMaterial;
- [HideInInspector]
- public float overrideCamToVolumeDistance = 1f;
- [HideInInspector]
- public float overrideVolumeDistanceFade = 0f;
-
- [HideInInspector]
- public int version = 0;
-
- // Deprecated
- [HideInInspector]
- public FogDirectionalMode directionalMode = FogDirectionalMode.On;
-
- void Awake()
- {
- if (version < 180)
- {
- directionalIntensity = directionalIntensity * (int)directionalMode;
- version = 180;
- }
-
- gameObject.name = "Height Fog Global";
-
- gameObject.transform.position = Vector3.zero;
- gameObject.transform.rotation = Quaternion.identity;
-
- GetCamera();
- GetDirectional();
-
- if (mainCamera != null)
- {
- if (mainCamera.depthTextureMode != DepthTextureMode.Depth || mainCamera.depthTextureMode != DepthTextureMode.DepthNormals)
- {
- mainCamera.depthTextureMode = DepthTextureMode.Depth;
- }
- }
- else
- {
- Debug.Log("[Atmospheric Height Fog] Camera not found! Make sure you have a camera in the scene or your camera has the MainCamera tag!");
- }
-
- var sphereMeshGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- var sphereMesh = sphereMeshGO.GetComponent<MeshFilter>().sharedMesh;
- DestroyImmediate(sphereMeshGO);
-
- gameObject.GetComponent<MeshFilter>().sharedMesh = sphereMesh;
-
- localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset"));
- localMaterial.name = "Local";
-
- overrideMaterial = new Material(localMaterial);
- overrideMaterial.name = "Override";
-
- blendMaterial = new Material(localMaterial);
- blendMaterial.name = "Blend";
-
- globalMaterial = new Material(Shader.Find("Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global"));
- globalMaterial.name = "Height Fog Global";
-
- missingMaterial = Resources.Load<Material>("Height Fog Preset");
-
- gameObject.GetComponent<MeshRenderer>().sharedMaterial = globalMaterial;
- }
-
- void OnEnable()
- {
- gameObject.GetComponent<MeshRenderer>().enabled = true;
- }
-
- void OnDisable()
- {
- gameObject.GetComponent<MeshRenderer>().enabled = false;
- Shader.SetGlobalFloat("AHF_FogIntensity", 0);
- }
-
- void OnDestroy()
- {
- Shader.SetGlobalFloat("AHF_FogIntensity", 0);
- }
-
- void Update()
- {
- if (mainCamera == null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Make sure you set scene camera tag to Main Camera for the fog to work!");
- return;
- }
-
- if (!manualPositionAndScale)
- {
- SetFogSphereSize();
- SetFogSpherePosition();
- }
-
- currentMaterial = localMaterial;
-
- if (fogMode == FogMode.UseScriptSettings)
- {
- SetLocalMaterial();
-
- messageTimeOfDay = false;
- messagePreset = false;
- }
- else if (fogMode == FogMode.UsePresetSettings)
- {
- if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial = presetMaterial;
- messagePreset = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messagePreset = true;
- }
-
- messageTimeOfDay = false;
- }
- else if (fogMode == FogMode.UseTimeOfDay)
- {
- if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial.Lerp(presetDay, presetNight, timeOfDay);
- messageTimeOfDay = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messageTimeOfDay = true;
- }
-
- messagePreset = false;
- }
-
- if (mainDirectional != null)
- {
- currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward);
- }
- else
- {
- currentMaterial.SetVector("_DirectionalDir", Vector4.zero);
- }
-
- if (overrideCamToVolumeDistance > overrideVolumeDistanceFade)
- {
- blendMaterial.CopyPropertiesFromMaterial(currentMaterial);
- }
- else if (overrideCamToVolumeDistance < overrideVolumeDistanceFade)
- {
- var lerp = 1 - (overrideCamToVolumeDistance / overrideVolumeDistanceFade);
- blendMaterial.Lerp(currentMaterial, overrideMaterial, lerp);
- }
-
- SetGlobalMaterials();
- SetRenderQueue();
- }
-
- void GetCamera()
- {
- if (mainCamera == null)
- {
- mainCamera = Camera.main;
- }
- }
-
- void GetDirectional()
- {
- if (mainDirectional == null)
- {
- var allLights = FindObjectsOfType<Light>();
- var intensity = 0.0f;
-
- for (int i = 0; i < allLights.Length; i++)
- {
- if (allLights[i].type == LightType.Directional)
- {
- if (allLights[i].intensity > intensity)
- {
- mainDirectional = allLights[i];
- }
- }
- }
- }
- }
-
- void SetLocalMaterial()
- {
- localMaterial.SetFloat("_FogIntensity", fogIntensity);
-
- localMaterial.SetColor("_FogColorStart", fogColorStart);
- localMaterial.SetColor("_FogColorEnd", fogColorEnd);
- localMaterial.SetFloat("_FogColorDuo", fogColorDuo);
-
- localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart);
- localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd);
- localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff);
-
- localMaterial.SetFloat("_FogHeightStart", fogHeightStart);
- localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd);
- localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff);
-
- localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity);
- localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight);
- localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff);
- localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill);
-
- localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity);
- localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff);
- localMaterial.SetColor("_DirectionalColor", directionalColor);
-
- localMaterial.SetFloat("_NoiseIntensity", noiseIntensity);
- localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd);
- localMaterial.SetFloat("_NoiseScale", noiseScale);
- localMaterial.SetVector("_NoiseSpeed", noiseSpeed);
-
- if (fogAxisMode == FogAxisMode.XAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.YAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.ZAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
- }
-
- if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight)
- {
- localMaterial.SetFloat("_FogLayersMode", 0.0f);
- }
- else
- {
- localMaterial.SetFloat("_FogLayersMode", 1.0f);
- }
-
- if (noiseMode == FogNoiseMode.Procedural3D)
- {
- localMaterial.SetFloat("_NoiseModeBlend", 1.0f);
- }
- else
- {
- localMaterial.SetFloat("_NoiseModeBlend", 0.0f);
- }
- }
-
- void SetGlobalMaterials()
- {
- if (blendMaterial.HasProperty("_IsHeightFogPreset") == false)
- {
- return;
- }
-
- Shader.SetGlobalFloat("AHF_FogIntensity", blendMaterial.GetFloat("_FogIntensity"));
-
- Shader.SetGlobalVector("AHF_FogAxisOption", blendMaterial.GetVector("_FogAxisOption"));
- Shader.SetGlobalFloat("AHF_FogLayersMode", blendMaterial.GetFloat("_FogLayersMode"));
-
- Shader.SetGlobalColor("AHF_FogColorStart", blendMaterial.GetColor("_FogColorStart"));
- Shader.SetGlobalColor("AHF_FogColorEnd", blendMaterial.GetColor("_FogColorEnd"));
- Shader.SetGlobalFloat("AHF_FogColorDuo", blendMaterial.GetFloat("_FogColorDuo"));
-
- Shader.SetGlobalFloat("AHF_FogDistanceStart", blendMaterial.GetFloat("_FogDistanceStart"));
- Shader.SetGlobalFloat("AHF_FogDistanceEnd", blendMaterial.GetFloat("_FogDistanceEnd"));
- Shader.SetGlobalFloat("AHF_FogDistanceFalloff", blendMaterial.GetFloat("_FogDistanceFalloff"));
-
- Shader.SetGlobalFloat("AHF_FogHeightStart", blendMaterial.GetFloat("_FogHeightStart"));
- Shader.SetGlobalFloat("AHF_FogHeightEnd", blendMaterial.GetFloat("_FogHeightEnd"));
- Shader.SetGlobalFloat("AHF_FogHeightFalloff", blendMaterial.GetFloat("_FogHeightFalloff"));
-
- Shader.SetGlobalFloat("AHF_SkyboxFogIntensity", blendMaterial.GetFloat("_SkyboxFogIntensity"));
- Shader.SetGlobalFloat("AHF_SkyboxFogHeight", blendMaterial.GetFloat("_SkyboxFogHeight"));
- Shader.SetGlobalFloat("AHF_SkyboxFogFalloff", blendMaterial.GetFloat("_SkyboxFogFalloff"));
- Shader.SetGlobalFloat("AHF_SkyboxFogFill", blendMaterial.GetFloat("_SkyboxFogFill"));
-
- Shader.SetGlobalVector("AHF_DirectionalDir", blendMaterial.GetVector("_DirectionalDir"));
- Shader.SetGlobalFloat("AHF_DirectionalIntensity", blendMaterial.GetFloat("_DirectionalIntensity"));
- Shader.SetGlobalFloat("AHF_DirectionalFalloff", blendMaterial.GetFloat("_DirectionalFalloff"));
- Shader.SetGlobalColor("AHF_DirectionalColor", blendMaterial.GetColor("_DirectionalColor"));
-
- Shader.SetGlobalFloat("AHF_NoiseModeBlend", blendMaterial.GetFloat("_NoiseModeBlend"));
- Shader.SetGlobalFloat("AHF_NoiseIntensity", blendMaterial.GetFloat("_NoiseIntensity"));
- Shader.SetGlobalFloat("AHF_NoiseDistanceEnd", blendMaterial.GetFloat("_NoiseDistanceEnd"));
- Shader.SetGlobalFloat("AHF_NoiseScale", blendMaterial.GetFloat("_NoiseScale"));
- Shader.SetGlobalVector("AHF_NoiseSpeed", blendMaterial.GetVector("_NoiseSpeed"));
-
- if (blendMaterial.GetFloat("_NoiseModeBlend") > 0)
- {
- Shader.DisableKeyword("AHF_NOISEMODE_OFF");
- Shader.EnableKeyword("AHF_NOISEMODE_PROCEDURAL3D");
- }
- else
- {
- Shader.DisableKeyword("AHF_NOISEMODE_PROCEDURAL3D");
- Shader.EnableKeyword("AHF_NOISEMODE_OFF");
- }
- }
-
- void SetFogSphereSize()
- {
- var cameraFar = mainCamera.farClipPlane - 1;
- gameObject.transform.localScale = new Vector3(cameraFar, cameraFar, cameraFar);
- }
-
- void SetFogSpherePosition()
- {
- transform.position = mainCamera.transform.position;
- }
-
- void SetRenderQueue()
- {
- globalMaterial.renderQueue = 3000 + renderPriority;
- }
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta
deleted file mode 100644
index f03d0673..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d8023d2ae1fcb2948a39527720c2087b
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 100
- icon: {fileID: 2800000, guid: 1ed6c69382334dd4e94337c8860e7116, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs
deleted file mode 100644
index abbbefe4..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs
+++ /dev/null
@@ -1,392 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic.StyledGUI;
-using UnityEngine.Serialization;
-
-namespace AtmosphericHeightFog
-{
- [ExecuteInEditMode]
- [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")]
- public class HeightFogOverride : StyledMonoBehaviour
- {
- [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Override", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")]
- public bool styledBanner;
-
- [StyledMessage("Info", "The Height Fog Global object is missing from your scene! Please add it before using the Height Fog Override component!", 5, 0)]
- public bool messageNoHeightFogGlobal = false;
-
- [StyledCategory("Volume")]
- public bool categoryVolume;
-
- public float volumeDistanceFade = 3;
- public bool volumeGizmoVisibility = true;
-
- [StyledCategory("Scene")]
- public bool categoryScene;
-
- public Camera mainCamera;
- public Light mainDirectional;
-
- [StyledCategory("Mode")]
- public bool categoryMode;
-
- public FogMode fogMode = FogMode.UseScriptSettings;
-
- [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)]
- public bool messagePreset = false;
-
- [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)]
- public bool messageTimeOfDay = false;
-
- [Space(10)]
- public Material presetMaterial;
-
- [Space(10)]
- public Material presetDay;
- public Material presetNight;
-
- [Space(10)]
- [Range(0, 1)]
- public float timeOfDay = 0;
-
- [StyledCategory("Fog")]
- public bool categoryFog;
-
- [Range(0, 1)]
- public float fogIntensity = 1;
-
- [Space(10)]
- public FogAxisMode fogAxisMode = FogAxisMode.YAxis;
- public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight;
-
- [Space(10)]
- [FormerlySerializedAs("fogColor")]
- [ColorUsage(false, true)]
- public Color fogColorStart = new Color(0.5f, 0.75f, 0.0f, 1.0f);
- [ColorUsage(false, true)]
- public Color fogColorEnd = new Color(0.75f, 1f, 0.0f, 1.0f);
- [Range(0, 1)]
- public float fogColorDuo = 0;
-
- [Space(10)]
- public float fogDistanceStart = -100;
- public float fogDistanceEnd = 100;
- [Range(1, 8)]
- public float fogDistanceFalloff = 1;
-
- [Space(10)]
- public float fogHeightStart = 0;
- public float fogHeightEnd = 100;
- [Range(1f, 8f)]
- public float fogHeightFalloff = 1;
-
- [StyledCategory("Skybox")]
- public bool categorySkybox;
-
- [Range(0, 1)]
- public float skyboxFogIntensity = 1;
- [Range(0, 1)]
- public float skyboxFogHeight = 1;
- [Range(1, 8)]
- public float skyboxFogFalloff = 1;
- [Range(0, 1)]
- public float skyboxFogFill = 0;
-
- [StyledCategory("Directional")]
- public bool categoryDirectional;
-
- [Range(0, 1)]
- public float directionalIntensity = 1;
- [Range(1, 8)]
- public float directionalFalloff = 1;
- [ColorUsage(false, true)]
- public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f);
-
- [StyledCategory("Noise")]
- public bool categoryNoise;
-
- public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D;
- [Range(0, 1)]
- public float noiseIntensity = 1;
- public float noiseDistanceEnd = 50;
- public float noiseScale = 30;
- public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f);
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- Material localMaterial;
- Material missingMaterial;
- Material currentMaterial;
- Collider volumeCollider;
- HeightFogGlobal globalFog = null;
- bool distanceSent = false;
-
- [HideInInspector]
- public int version = 0;
-
- // Deprecated
- [HideInInspector]
- public FogDirectionalMode directionalMode = FogDirectionalMode.On;
-
- void Start()
- {
- if (version < 180)
- {
- directionalIntensity = directionalIntensity * (int)directionalMode;
- version = 180;
- }
-
- volumeCollider = GetComponent<Collider>();
-
- if (volumeCollider == null)
- {
- Debug.Log("[Atmospheric Height Fog] Please create override volumes from the GameObject menu > BOXOPHOBIC > Atmospheric Height Fog > Override!");
- DestroyImmediate(this);
- }
-
- if (GameObject.Find("Height Fog Global") != null)
- {
- GameObject globalFogGO = GameObject.Find("Height Fog Global");
- globalFog = globalFogGO.GetComponent<HeightFogGlobal>();
-
- messageNoHeightFogGlobal = false;
- }
- else
- {
- messageNoHeightFogGlobal = true;
- }
-
- GetDirectional();
-
- localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset"));
- localMaterial.name = "Local";
-
- missingMaterial = Resources.Load<Material>("Height Fog Preset");
-
- SetLocalMaterial();
- }
-
- void OnDisable()
- {
- if (globalFog != null)
- {
- globalFog.overrideCamToVolumeDistance = 1;
- globalFog.overrideVolumeDistanceFade = 0;
- }
- }
-
- void OnDestroy()
- {
- if (globalFog != null)
- {
- globalFog.overrideCamToVolumeDistance = 1;
- globalFog.overrideVolumeDistanceFade = 0;
- }
- }
-
- void Update()
- {
- GetCamera();
-
- if (mainCamera == null || globalFog == null)
- {
- return;
- }
-
- currentMaterial = localMaterial;
-
- if (fogMode == FogMode.UseScriptSettings)
- {
- SetLocalMaterial();
-
- messageTimeOfDay = false;
- messagePreset = false;
- }
- else if (fogMode == FogMode.UsePresetSettings)
- {
- if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial = presetMaterial;
- messagePreset = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messagePreset = true;
- }
-
- messageTimeOfDay = false;
- }
- else if (fogMode == FogMode.UseTimeOfDay)
- {
- if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial.Lerp(presetDay, presetNight, timeOfDay);
- messageTimeOfDay = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messageTimeOfDay = true;
- }
-
-
- messagePreset = false;
- }
-
- if (mainDirectional != null)
- {
- currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward);
- }
- else
- {
- currentMaterial.SetVector("_DirectionalDir", Vector4.zero);
- }
-
- Vector3 camPos = mainCamera.transform.position;
- Vector3 closestPos = volumeCollider.ClosestPoint(camPos);
-
- float dist = Vector3.Distance(camPos, closestPos);
-
- if (dist > volumeDistanceFade && distanceSent == false)
- {
- globalFog.overrideCamToVolumeDistance = Mathf.Infinity;
- distanceSent = true;
- }
- else if (dist < volumeDistanceFade)
- {
- globalFog.overrideMaterial = currentMaterial;
- globalFog.overrideCamToVolumeDistance = dist;
- globalFog.overrideVolumeDistanceFade = volumeDistanceFade;
- distanceSent = false;
- }
- }
-
- void OnDrawGizmos()
- {
- if (volumeCollider == null || !volumeGizmoVisibility)
- {
- return;
- }
-
- var color = currentMaterial.GetColor("_FogColorStart");
- var mul = 2f;
-
- if (volumeCollider.GetType() == typeof(BoxCollider))
- {
- var col = GetComponent<BoxCollider>();
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f);
- Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x, transform.lossyScale.y * col.size.y, transform.lossyScale.z * col.size.z));
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f);
- Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x + (volumeDistanceFade * 2), transform.lossyScale.y * col.size.y + (volumeDistanceFade * 2), transform.lossyScale.z * col.size.z + (volumeDistanceFade * 2)));
-
- }
- else
- {
- var col = GetComponent<SphereCollider>();
- var scale = Mathf.Max(Mathf.Max(gameObject.transform.localScale.x, gameObject.transform.localScale.y), gameObject.transform.localScale.z);
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f);
- Gizmos.DrawWireSphere(transform.position, col.radius * scale);
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f);
- Gizmos.DrawWireSphere(transform.position, col.radius * scale + volumeDistanceFade);
- }
- }
-
- void GetCamera()
- {
- if (mainCamera == null)
- {
- mainCamera = Camera.main;
- }
- }
-
- void GetDirectional()
- {
- if (mainDirectional == null)
- {
- var allLights = FindObjectsOfType<Light>();
- var intensity = 0.0f;
-
- for (int i = 0; i < allLights.Length; i++)
- {
- if (allLights[i].type == LightType.Directional)
- {
- if (allLights[i].intensity > intensity)
- {
- mainDirectional = allLights[i];
- }
- }
- }
- }
- }
-
- void SetLocalMaterial()
- {
- localMaterial.SetFloat("_FogIntensity", fogIntensity);
-
- localMaterial.SetColor("_FogColorStart", fogColorStart);
- localMaterial.SetColor("_FogColorEnd", fogColorEnd);
- localMaterial.SetFloat("_FogColorDuo", fogColorDuo);
-
- localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart);
- localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd);
- localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff);
-
- localMaterial.SetFloat("_FogHeightStart", fogHeightStart);
- localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd);
- localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff);
-
- localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity);
- localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight);
- localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff);
- localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill);
-
- localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity);
- localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff);
- localMaterial.SetColor("_DirectionalColor", directionalColor);
-
- localMaterial.SetFloat("_NoiseIntensity", noiseIntensity);
- localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd);
- localMaterial.SetFloat("_NoiseScale", noiseScale);
- localMaterial.SetVector("_NoiseSpeed", noiseSpeed);
-
- if (fogAxisMode == FogAxisMode.XAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.YAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.ZAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
- }
-
- if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight)
- {
- localMaterial.SetFloat("_FogLayersMode", 0.0f);
- }
- else
- {
- localMaterial.SetFloat("_FogLayersMode", 1.0f);
- }
-
- if (noiseMode == FogNoiseMode.Procedural3D)
- {
- localMaterial.SetFloat("_NoiseModeBlend", 1.0f);
- }
- else
- {
- localMaterial.SetFloat("_NoiseModeBlend", 0.0f);
- }
- }
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta
deleted file mode 100644
index 86ea5b0e..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta
+++ /dev/null
@@ -1,13 +0,0 @@
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-MonoImporter:
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- serializedVersion: 2
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- userData:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs
deleted file mode 100644
index 6a014d97..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs
+++ /dev/null
@@ -1,186 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic;
-using Boxophobic.StyledGUI;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-namespace AtmosphericHeightFog
-{
- [ExecuteInEditMode]
- [DisallowMultipleComponent]
- [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.pzat2b29j9a0")]
- public class HeightFogPerObject : StyledMonoBehaviour
- {
- [StyledBanner(0.474f, 0.709f, 0.901f, "Height Fog Per Object", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.pzat2b29j9a0")]
- public bool styledBanner;
-
- [StyledMessage("Info", "The Object does not have a Mesh Renderer!", 5, 5)]
- public bool messageNoRenderer = false;
-
- [StyledMessage("Info", "Objects using multiple materials are not supported!", 5, 5)]
- public bool messageMultiMaterials = false;
-
- [StyledMessage("Info", "The Object does not have a Material assigned!", 5, 5)]
- public bool messageNoMaterial = false;
-
- [StyledMessage("Info", "Please note that the Height Fog Per Object option will not work for all transparent objects. Available in Play mode only. Please read the documentation for more!", 0, 0)]
- public bool messageTransparencySupport = true;
-
- [StyledCategory("Settings")]
- public bool categoryMaterial;
-
- public Material customFogMaterial = null;
-
- [StyledMessage("Info", "The is not a valid Height Fog material! Please assign the correct shader first!", 5, 0)]
- public bool messageInvalidFogMaterial = false;
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- int transparencyRenderQueue = 3002;
-
- Material originalMaterial;
- Material instanceMaterial;
- Material transparencyMaterial;
-
- GameObject transparencyGO;
-
- void Awake()
- {
- if (GameObjectIsInvalid())
- {
- return;
- }
-
-#if UNITY_EDITOR
- if (Application.isPlaying == false)
- {
- GameObjectDisableBathingFlag();
- return;
- }
-#endif
-
- transparencyGO = new GameObject(gameObject.name + " (Height Fog Object)");
-
- transparencyGO.transform.parent = gameObject.transform;
- transparencyGO.transform.localPosition = Vector3.zero;
- transparencyGO.transform.localRotation = Quaternion.identity;
- transparencyGO.transform.localScale = Vector3.one;
-
- transparencyGO.AddComponent<MeshFilter>();
- transparencyGO.AddComponent<MeshRenderer>();
-
- transparencyGO.GetComponent<MeshFilter>().sharedMesh = gameObject.GetComponent<MeshFilter>().sharedMesh;
-
- Material originalMaterial = gameObject.GetComponent<MeshRenderer>().sharedMaterial;
-
- instanceMaterial = new Material(originalMaterial);
- instanceMaterial.name = originalMaterial.name + " (Instance)";
- //instanceMaterial.SetOverrideTag("DisableBatching", "True");
-
- if (customFogMaterial == null)
- {
- transparencyMaterial = new Material(instanceMaterial);
- transparencyMaterial.shader = Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Per Object");
- transparencyMaterial.name = originalMaterial.name + " (Generic Fog)";
- }
- else if (customFogMaterial != null)
- {
- if (customFogMaterial.HasProperty("_IsHeightFogShader"))
- {
- transparencyMaterial = customFogMaterial;
- transparencyMaterial.name = originalMaterial.name + " (Custom Fog)";
- }
- else
- {
- transparencyMaterial = new Material(instanceMaterial);
- transparencyMaterial.shader = Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Per Object");
- transparencyMaterial.name = originalMaterial.name + " (Generic Fog)";
- }
- }
-
- if (transparencyMaterial.HasProperty("_IsStandardPipeline"))
- {
- transparencyRenderQueue = 3002;
- }
- else
- {
- transparencyRenderQueue = 3102;
- }
-
- instanceMaterial.renderQueue = transparencyRenderQueue;
- transparencyMaterial.renderQueue = transparencyRenderQueue + 1;
-
- gameObject.GetComponent<MeshRenderer>().material = instanceMaterial;
- transparencyGO.GetComponent<MeshRenderer>().material = transparencyMaterial;
-
- }
-#if UNITY_EDITOR
- void Update()
- {
- if (Application.isPlaying == true)
- {
- return;
- }
-
- if (gameObject.isStatic)
- {
- GameObjectDisableBathingFlag();
- }
-
- if (customFogMaterial == null)
- {
- messageInvalidFogMaterial = false;
- }
- else if (customFogMaterial != null)
- {
- if (customFogMaterial.HasProperty("_IsHeightFogShader") == false)
- {
- messageInvalidFogMaterial = true;
- }
- else
- {
- messageInvalidFogMaterial = false;
- }
- }
- }
-#endif
-
- bool GameObjectIsInvalid()
- {
- bool invalid = false;
-
- if (gameObject.GetComponent<MeshRenderer>() == null)
- {
- messageNoRenderer = true;
- invalid = true;
- }
-
- else if (gameObject.GetComponent<MeshRenderer>().sharedMaterials.Length > 1)
- {
- messageMultiMaterials = true;
- invalid = true;
- }
-
- else if (gameObject.GetComponent<MeshRenderer>().sharedMaterial == null)
- {
- messageNoMaterial = true;
- invalid = true;
- }
-
- return invalid;
- }
-
-#if UNITY_EDITOR
- void GameObjectDisableBathingFlag()
- {
- StaticEditorFlags flags = GameObjectUtility.GetStaticEditorFlags(gameObject);
- flags = flags & ~(StaticEditorFlags.BatchingStatic);
- GameObjectUtility.SetStaticEditorFlags(gameObject, flags);
- }
-#endif
- }
-}
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta
deleted file mode 100644
index 8e2a36c7..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta
+++ /dev/null
@@ -1,13 +0,0 @@
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- serializedVersion: 2
- defaultReferences: []
- executionOrder: -333
- icon: {fileID: 2800000, guid: e5ce702f9a95f4f42a9ebd790113406a, type: 3}
- userData:
- assetBundleName:
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