diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt')
-rw-r--r-- | Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt b/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt deleted file mode 100644 index a786f1b6..00000000 --- a/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt +++ /dev/null @@ -1,24 +0,0 @@ -Tips and tutorials: Stylized Projectile Pack #1
-
-How to make new colored projectiles
-
-1. Copy the template folder (StylizedProjectilePack1/prefabs/"what you want to copy"/Template"what you want to copy")
-2. Drag out the prefab into the sceneview
-3. Open up the tabs in particleColorChanger script and start changing the color values.
-4. Use apply check to apply color or turn on the keep_apply changes.
-5. Save prefab
-
-Optimization tips:
-Disabling components is the way to go, all particles can be reduced in emittion if needed.
-(Inside the Particle System, Emission, lower the count in burst or time, spawns less particle).
-
-Glow clipping through environment?
-If your effects are clipping to much try to change the material defaultGlow_additive to Mobile-Particle-Add-ZTestAlways. These will render the effects above environment regardless.
-I recommend using the Mobile-Particle-Add-ZTestAlways shader if you don't have any cellings or walls that might obstruct the view.
-
-A video showcasing this should be available in the Stylized Mobile Projectile Video avaiable in the assetstore.
-
-If you have any questions, thoughts or suggestions please email me at nordgren@hotmail.com with the topic: "Stylized Mobile Projectile Pack 1 Feedback".
-
-PS: I apolgize for having rigidbodies and DestroyMe Scripts on the effects, this so I can test the effects.
-The unity scene might lag if you have to many effects with the colorchange script keep_apply feature applied.
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