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authorchai <chaifix@163.com>2021-09-30 09:39:47 +0800
committerchai <chaifix@163.com>2021-09-30 09:39:47 +0800
commit76745de7a04e46d18319c734067fa49641370014 (patch)
treea4c3c36bc58a4b31c8dc3024c68818e9e0d7de94 /Assets/Bundle/Shaders/Unit/Common/unit_common_depth.shader
parentb781f9ecf36bcc6c614538ac427fa2eb8f1e29d2 (diff)
*Unit Preprocessing
Diffstat (limited to 'Assets/Bundle/Shaders/Unit/Common/unit_common_depth.shader')
-rw-r--r--Assets/Bundle/Shaders/Unit/Common/unit_common_depth.shader64
1 files changed, 64 insertions, 0 deletions
diff --git a/Assets/Bundle/Shaders/Unit/Common/unit_common_depth.shader b/Assets/Bundle/Shaders/Unit/Common/unit_common_depth.shader
new file mode 100644
index 00000000..075aec39
--- /dev/null
+++ b/Assets/Bundle/Shaders/Unit/Common/unit_common_depth.shader
@@ -0,0 +1,64 @@
+Shader "Erika/Unit/Common/Depth"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+ LOD 100
+/*
+ Pass
+ {
+ Name "ShadowCaster"
+ Tags{"LightMode" = "ShadowCaster"}
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+
+ struct v2f
+ {
+ V2F_SHADOW_CASTER;
+ };
+
+ v2f vert(appdata_base v)
+ {
+ v2f o;
+ TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
+ return o;
+ }
+
+ float4 frag(v2f i) :SV_Target
+ {
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ ENDCG
+
+ }*/
+
+ Pass
+ {
+ Name "ShadowCaster"
+ Tags { "LightMode" = "ShadowCaster" }
+
+ Cull Back
+ ZWrite On
+ ZTest LEqual
+
+ CGPROGRAM
+ #pragma target 3.0
+ #pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON
+ #pragma multi_compile_shadowcaster
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "UnityStandardShadow.cginc"
+ ENDCG
+ }
+
+ }
+}