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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader')
-rw-r--r--Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader65
1 files changed, 0 insertions, 65 deletions
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader
deleted file mode 100644
index 014d8c52..00000000
--- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader
+++ /dev/null
@@ -1,65 +0,0 @@
-Shader "Erika/Unit/ImageEffect/unit_img_glitch"
-{
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "RenderType" = "Opaque" "Queue" = "Transparent-1"}
- LOD 100
-
- ZWrite Off
- ZTest LEqual
-
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- float amount = 0.05f;
- // sample the texture
- float angle = 90;
- float sinValue = sin(radians(angle));
- float cosValue = cos(radians(angle));
- fixed4 col = tex2D(_MainTex, i.uv);
- fixed4 col2 = tex2D(_MainTex, i.uv + fixed2(amount * sinValue, amount * cosValue));
- fixed4 col3 = tex2D(_MainTex, i.uv + fixed2(2 * amount * sinValue, 2 * amount * cosValue));
- fixed4 col4 = ( col.a + col2.a + col3.a ) / 3;
- fixed4 color = fixed4(col.r, col2.g, col3.b, col4.a);
- return color;
- }
- ENDCG
- }
- }
-}