diff options
author | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
commit | 02b44c07adfcf921da594120b4cd8fc18b982725 (patch) | |
tree | 723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader | |
parent | d4581317f904b870c482a3274e7cc47d1732a673 (diff) |
+command buffer
Diffstat (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader')
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader deleted file mode 100644 index c5cfcf26..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader +++ /dev/null @@ -1,82 +0,0 @@ -// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0 -Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" -{ - Properties - { - _MainTex("Texture", 2D) = "white" {} - _BlurTex("Texture", 2D) = "black" {} - _MaskColor ("Mask Color", Color) = (1,1,1,1) - _Angle("Angle", float) = 0 - _Distance("Distance", float) = 0 - } - SubShader - { - Tags { "RenderType"="Opaque" "Queue" = "Transparent-1"} - LOD 100 - - ZWrite Off - ZTest LEqual - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - sampler2D _BlurTex; - float4 _BlurTex_ST; - - fixed4 _MaskColor; - - float _Angle; - - fixed _Distance; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed2 uv = i.uv; - fixed2 offset = fixed2(0.05, 0.05);
- const float sampleCount = 30;
- fixed4 color = fixed4(0,0,0,0);
- float radian = radians(_Angle);
- float distance = _Distance;
- for(int i = 0; i < sampleCount; i++)
- {
- float dx = distance * cos(radian) / sampleCount * i;
- float dy = distance * sin(radian) / sampleCount * i;
- color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount);
- }
- //color.rgb *= 0.5f;
- return color; - } - ENDCG - } - } -} |