diff options
author | chai <chaifix@163.com> | 2021-07-23 18:42:13 +0800 |
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committer | chai <chaifix@163.com> | 2021-07-23 18:42:13 +0800 |
commit | 4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (patch) | |
tree | 7ab020f3c784a90eec9e8a100db68039b5306b45 /Assets/Data/AnimationData | |
parent | cb893e1e5e4820cb800836cf6b8a79a1cd986cdc (diff) |
*misc
Diffstat (limited to 'Assets/Data/AnimationData')
-rw-r--r-- | Assets/Data/AnimationData/Erika/Dash_With_Sword.asset | 41 | ||||
-rw-r--r-- | Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta | 8 | ||||
-rw-r--r-- | Assets/Data/AnimationData/Erika/Gun.asset | 33 | ||||
-rw-r--r-- | Assets/Data/AnimationData/Erika/Gun.asset.meta | 8 | ||||
-rw-r--r-- | Assets/Data/AnimationData/Erika/Take 001.asset | 31 |
5 files changed, 116 insertions, 5 deletions
diff --git a/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset new file mode 100644 index 00000000..3aaae3f9 --- /dev/null +++ b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset @@ -0,0 +1,41 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3} + m_Name: Dash_With_Sword + m_EditorClassIdentifier: + animationName: Dash_With_Sword + animationPath: Assets/Art/Animations/Erika/Dash_With_Sword.anim + animationEvents: [] + hurtBoxes: + - type: 1 + pivot: 0 + frames: + - frame: 0 + active: 1 + position: {x: 0, y: 0, z: 0} + size: {x: 1, y: 1.16, z: 0.5} + - frame: 2 + active: 0 + position: {x: 0, y: 0, z: 0} + size: {x: 1, y: 1, z: 0.5} + - frame: 11 + active: 1 + position: {x: 0, y: 0, z: 0} + size: {x: 1, y: 0.93, z: 0.5} + - frame: 16 + active: 1 + position: {x: 0, y: 0, z: 0} + size: {x: 1, y: 1.15, z: 0.5} + hitBoxes: [] + throwBoxes: [] + blockBoxes: [] + defendBoxes: [] diff --git a/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta new file mode 100644 index 00000000..7d7287b7 --- /dev/null +++ b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0c6414e823b57f34c9605f08507a1434 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Data/AnimationData/Erika/Gun.asset b/Assets/Data/AnimationData/Erika/Gun.asset new file mode 100644 index 00000000..115971a4 --- /dev/null +++ b/Assets/Data/AnimationData/Erika/Gun.asset @@ -0,0 +1,33 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3} + m_Name: Gun + m_EditorClassIdentifier: + animationName: Gun + animationPath: Assets/Art/Animations/Erika/Gun.anim + animationEvents: [] + hurtBoxes: + - type: 1 + pivot: 0 + frames: + - frame: 0 + active: 1 + position: {x: 0, y: 0, z: 0} + size: {x: 1, y: 1.4, z: 0.5} + - frame: 75 + active: 1 + position: {x: 0, y: 0, z: 0} + size: {x: 1, y: 1.3, z: 0.5} + hitBoxes: [] + throwBoxes: [] + blockBoxes: [] + defendBoxes: [] diff --git a/Assets/Data/AnimationData/Erika/Gun.asset.meta b/Assets/Data/AnimationData/Erika/Gun.asset.meta new file mode 100644 index 00000000..6d9215f8 --- /dev/null +++ b/Assets/Data/AnimationData/Erika/Gun.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 14769bf84940ee6418f5a5b163b86f9f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Data/AnimationData/Erika/Take 001.asset b/Assets/Data/AnimationData/Erika/Take 001.asset index 904067ac..bb83d93a 100644 --- a/Assets/Data/AnimationData/Erika/Take 001.asset +++ b/Assets/Data/AnimationData/Erika/Take 001.asset @@ -10,7 +10,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3} - m_Name: Take 001(Clone) + m_Name: Take 001 m_EditorClassIdentifier: animationName: Take 001 animationPath: Assets/Art/Animations/Erika/Take 001.anim @@ -19,6 +19,7 @@ MonoBehaviour: - {fileID: 114589907415780854} - {fileID: 114793878721939902} - {fileID: 114750047321414068} + - {fileID: 114541332933305096} hurtBoxes: - type: 1 pivot: 0 @@ -246,7 +247,7 @@ MonoBehaviour: m_Name: EventEffect m_EditorClassIdentifier: startFrame: 12 - effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab attached: 0 bone: position: {x: 0, y: 0, z: 0} @@ -309,6 +310,26 @@ MonoBehaviour: position: {x: 0, y: 0, z: 0} rotation: {x: 2.15, y: 0, z: 0} scale: {x: 2.39, y: -0.24, z: 0} +--- !u!114 &114541332933305096 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 75c54c029c766614590737d26471b7a4, type: 3} + m_Name: EventProjectile + m_EditorClassIdentifier: + startFrame: 28 + projectilePath: + attached: 0 + bone: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + velocity: {x: 0, y: 0, z: 0} --- !u!114 &114550616663341652 MonoBehaviour: m_ObjectHideFlags: 0 @@ -360,7 +381,7 @@ MonoBehaviour: m_Name: EventEffect m_EditorClassIdentifier: startFrame: 40 - effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab attached: 0 bone: position: {x: 0, y: 0, z: 0} @@ -398,7 +419,7 @@ MonoBehaviour: m_Name: EventEffect m_EditorClassIdentifier: startFrame: 49 - effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab attached: 0 bone: position: {x: 0, y: 0, z: 0} @@ -417,7 +438,7 @@ MonoBehaviour: m_Name: EventEffect m_EditorClassIdentifier: startFrame: 44 - effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab attached: 0 bone: position: {x: 0, y: 0, z: 0} |