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-rw-r--r--Assets/Data/AnimationData/Erika/Dash_With_Sword.asset41
-rw-r--r--Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta8
-rw-r--r--Assets/Data/AnimationData/Erika/Gun.asset33
-rw-r--r--Assets/Data/AnimationData/Erika/Gun.asset.meta8
-rw-r--r--Assets/Data/AnimationData/Erika/Take 001.asset31
5 files changed, 116 insertions, 5 deletions
diff --git a/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset
new file mode 100644
index 00000000..3aaae3f9
--- /dev/null
+++ b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset
@@ -0,0 +1,41 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3}
+ m_Name: Dash_With_Sword
+ m_EditorClassIdentifier:
+ animationName: Dash_With_Sword
+ animationPath: Assets/Art/Animations/Erika/Dash_With_Sword.anim
+ animationEvents: []
+ hurtBoxes:
+ - type: 1
+ pivot: 0
+ frames:
+ - frame: 0
+ active: 1
+ position: {x: 0, y: 0, z: 0}
+ size: {x: 1, y: 1.16, z: 0.5}
+ - frame: 2
+ active: 0
+ position: {x: 0, y: 0, z: 0}
+ size: {x: 1, y: 1, z: 0.5}
+ - frame: 11
+ active: 1
+ position: {x: 0, y: 0, z: 0}
+ size: {x: 1, y: 0.93, z: 0.5}
+ - frame: 16
+ active: 1
+ position: {x: 0, y: 0, z: 0}
+ size: {x: 1, y: 1.15, z: 0.5}
+ hitBoxes: []
+ throwBoxes: []
+ blockBoxes: []
+ defendBoxes: []
diff --git a/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta
new file mode 100644
index 00000000..7d7287b7
--- /dev/null
+++ b/Assets/Data/AnimationData/Erika/Dash_With_Sword.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0c6414e823b57f34c9605f08507a1434
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Data/AnimationData/Erika/Gun.asset b/Assets/Data/AnimationData/Erika/Gun.asset
new file mode 100644
index 00000000..115971a4
--- /dev/null
+++ b/Assets/Data/AnimationData/Erika/Gun.asset
@@ -0,0 +1,33 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3}
+ m_Name: Gun
+ m_EditorClassIdentifier:
+ animationName: Gun
+ animationPath: Assets/Art/Animations/Erika/Gun.anim
+ animationEvents: []
+ hurtBoxes:
+ - type: 1
+ pivot: 0
+ frames:
+ - frame: 0
+ active: 1
+ position: {x: 0, y: 0, z: 0}
+ size: {x: 1, y: 1.4, z: 0.5}
+ - frame: 75
+ active: 1
+ position: {x: 0, y: 0, z: 0}
+ size: {x: 1, y: 1.3, z: 0.5}
+ hitBoxes: []
+ throwBoxes: []
+ blockBoxes: []
+ defendBoxes: []
diff --git a/Assets/Data/AnimationData/Erika/Gun.asset.meta b/Assets/Data/AnimationData/Erika/Gun.asset.meta
new file mode 100644
index 00000000..6d9215f8
--- /dev/null
+++ b/Assets/Data/AnimationData/Erika/Gun.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 14769bf84940ee6418f5a5b163b86f9f
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
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diff --git a/Assets/Data/AnimationData/Erika/Take 001.asset b/Assets/Data/AnimationData/Erika/Take 001.asset
index 904067ac..bb83d93a 100644
--- a/Assets/Data/AnimationData/Erika/Take 001.asset
+++ b/Assets/Data/AnimationData/Erika/Take 001.asset
@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3}
- m_Name: Take 001(Clone)
+ m_Name: Take 001
m_EditorClassIdentifier:
animationName: Take 001
animationPath: Assets/Art/Animations/Erika/Take 001.anim
@@ -19,6 +19,7 @@ MonoBehaviour:
- {fileID: 114589907415780854}
- {fileID: 114793878721939902}
- {fileID: 114750047321414068}
+ - {fileID: 114541332933305096}
hurtBoxes:
- type: 1
pivot: 0
@@ -246,7 +247,7 @@ MonoBehaviour:
m_Name: EventEffect
m_EditorClassIdentifier:
startFrame: 12
- effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab
attached: 0
bone:
position: {x: 0, y: 0, z: 0}
@@ -309,6 +310,26 @@ MonoBehaviour:
position: {x: 0, y: 0, z: 0}
rotation: {x: 2.15, y: 0, z: 0}
scale: {x: 2.39, y: -0.24, z: 0}
+--- !u!114 &114541332933305096
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 75c54c029c766614590737d26471b7a4, type: 3}
+ m_Name: EventProjectile
+ m_EditorClassIdentifier:
+ startFrame: 28
+ projectilePath:
+ attached: 0
+ bone:
+ position: {x: 0, y: 0, z: 0}
+ rotation: {x: 0, y: 0, z: 0}
+ scale: {x: 0, y: 0, z: 0}
+ velocity: {x: 0, y: 0, z: 0}
--- !u!114 &114550616663341652
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -360,7 +381,7 @@ MonoBehaviour:
m_Name: EventEffect
m_EditorClassIdentifier:
startFrame: 40
- effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab
attached: 0
bone:
position: {x: 0, y: 0, z: 0}
@@ -398,7 +419,7 @@ MonoBehaviour:
m_Name: EventEffect
m_EditorClassIdentifier:
startFrame: 49
- effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab
attached: 0
bone:
position: {x: 0, y: 0, z: 0}
@@ -417,7 +438,7 @@ MonoBehaviour:
m_Name: EventEffect
m_EditorClassIdentifier:
startFrame: 44
- effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 8.prefab
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 6.prefab
attached: 0
bone:
position: {x: 0, y: 0, z: 0}