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authorchai <chaifix@163.com>2020-10-15 19:05:22 +0800
committerchai <chaifix@163.com>2020-10-15 19:05:22 +0800
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-# MeshSeparator
-
-MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation.
-
-## How to use
-
-Select a GameObject contained skinned mesh and BlendShape:
-
-<img src="../images/interface_1.jpg" width="200">
-
-Select `Mesh Utility` -> `MeshSeparator`:
-
-<img src="../images/interface_2.jpg" width="200">
-
-The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:
-
-<img src="../images/interface_3.jpg" width="200">
-
-In this example, the model's mesh are split into two parts: face and body:
-
-Face: with BlendShape | Body: without BlendShape
-:-------------------------:|:-------------------------:
-<img title="result_1.jpg" src="../images/result_1.jpg" width="200"> | <img title="result_2.jpg" src="../images/result_2.jpg" width="200">
-
-Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation. \ No newline at end of file