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diff --git a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md deleted file mode 100644 index da93e7d9..00000000 --- a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md +++ /dev/null @@ -1,25 +0,0 @@ -# MeshSeparator - -MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation. - -## How to use - -Select a GameObject contained skinned mesh and BlendShape: - -<img src="../images/interface_1.jpg" width="200"> - -Select `Mesh Utility` -> `MeshSeparator`: - -<img src="../images/interface_2.jpg" width="200"> - -The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window: - -<img src="../images/interface_3.jpg" width="200"> - -In this example, the model's mesh are split into two parts: face and body: - -Face: with BlendShape | Body: without BlendShape -:-------------------------:|:-------------------------: -<img title="result_1.jpg" src="../images/result_1.jpg" width="200"> | <img title="result_2.jpg" src="../images/result_2.jpg" width="200"> - -Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation.
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