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authorchai <chaifix@163.com>2020-10-15 19:05:22 +0800
committerchai <chaifix@163.com>2020-10-15 19:05:22 +0800
commitf049177e20a276049c61edbad631c1b2bbdd5706 (patch)
tree7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
parent6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff)
-advanced inspector
+odin
Diffstat (limited to 'Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs')
-rw-r--r--Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs b/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
deleted file mode 100644
index 3419ebb6..00000000
--- a/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System;
-
-namespace AdvancedInspector
-{
- /// <summary>
- /// Since internal Unity classes are not "Advanced Inspector" friendly,
- /// this attribute force their own members to be exposed without the need of "InspectAttribute".
- /// Be careful, all public property/fields will be exposed in a recursive manner.
- /// This may expose stuff that were not meant to be exposed.
- /// </summary>
- [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
- public class BypassAttribute : Attribute, IListAttribute { }
-} \ No newline at end of file