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using System;
namespace AdvancedInspector
{
/// <summary>
/// Since internal Unity classes are not "Advanced Inspector" friendly,
/// this attribute force their own members to be exposed without the need of "InspectAttribute".
/// Be careful, all public property/fields will be exposed in a recursive manner.
/// This may expose stuff that were not meant to be exposed.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class BypassAttribute : Attribute, IListAttribute { }
}
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