diff options
author | chai <chaifix@163.com> | 2020-10-15 19:05:22 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-15 19:05:22 +0800 |
commit | f049177e20a276049c61edbad631c1b2bbdd5706 (patch) | |
tree | 7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs | |
parent | 6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff) |
-advanced inspector
+odin
Diffstat (limited to 'Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs')
-rw-r--r-- | Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs b/Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs deleted file mode 100644 index 608a45f5..00000000 --- a/Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; - -using UnityEngine; -using UnityEditor; - -namespace AdvancedInspector -{ - public static class ExtraGUILayout - { - public static float FloatAngle(float value) - { - return FloatAngle(value, -1, -1, -1); - } - - public static float FloatAngle(float value, float snap) - { - return FloatAngle(value, snap, -1, -1); - } - - public static float FloatAngle(float value, float snap, float min, float max) - { - Rect rect = GUILayoutUtility.GetRect(128, 512, 32, 32); - rect.x += 8; - return ExtraGUI.FloatAngle(rect, value, snap, min, max); - } - - public static int IntAngle(int value) - { - return IntAngle(value, -1, -1, -1); - } - - public static int IntAngle(int value, int snap) - { - return IntAngle(value, snap, -1, -1); - } - - public static int IntAngle(int value, int snap, int min, int max) - { - Rect rect = GUILayoutUtility.GetRect(128, 512, 32, 32); - rect.x += 8; - return ExtraGUI.IntAngle(rect, value, snap, min, max); - } - - public static int CycleButton(int selected, GUIContent[] contents, GUIStyle style) - { - if (GUILayout.Button(contents[selected], style)) - { - selected++; - if (selected >= contents.Length) - selected = 0; - } - - return selected; - } - } -} |