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authorchai <chaifix@163.com>2020-10-18 00:48:13 +0800
committerchai <chaifix@163.com>2020-10-18 00:48:13 +0800
commitc83b9abffe8988f9322a027b7fefd68e7f3fa6ba (patch)
treed29bd71fd485e9e4d5aa1ae68a7af2501b641b9d /Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
parentfd4f77ee3621bef2ce91ee6584ca9a2dc5064f96 (diff)
+dash 动作
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
index a3cda9c9..85a5a0a6 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
+// 单独的一个招式
public class AttackAbility : AbilityBase
{
Animator m_Animator;
@@ -43,7 +44,7 @@ public class AttackAbility : AbilityBase
public override void OnEnter()
{
m_TimeCount = 0;
- m_Animator.CrossFade(m_AnimHash, 0f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnExit()