diff options
author | chai <chaifix@163.com> | 2020-10-18 00:48:13 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-18 00:48:13 +0800 |
commit | c83b9abffe8988f9322a027b7fefd68e7f3fa6ba (patch) | |
tree | d29bd71fd485e9e4d5aa1ae68a7af2501b641b9d /Assets/Scripts/AbilitySystem/Abilities | |
parent | fd4f77ee3621bef2ce91ee6584ca9a2dc5064f96 (diff) |
+dash 动作
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Abilities')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs | 2 |
3 files changed, 4 insertions, 3 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs index a3cda9c9..85a5a0a6 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs @@ -2,6 +2,7 @@ using System.Collections.Generic;
using UnityEngine;
+// 单独的一个招式
public class AttackAbility : AbilityBase
{
Animator m_Animator;
@@ -43,7 +44,7 @@ public class AttackAbility : AbilityBase public override void OnEnter()
{
m_TimeCount = 0;
- m_Animator.CrossFade(m_AnimHash, 0f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnExit()
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs index dfd9478d..0a59419f 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs @@ -23,7 +23,7 @@ public class IdleAbility : AbilityBase public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0.3f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnInit()
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs index eadee433..139325b6 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs @@ -30,7 +30,7 @@ public class MoveAbility : AbilityBase public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f);
}
public override void OnExit()
|