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authorchai <chaifix@163.com>2020-10-17 15:39:34 +0800
committerchai <chaifix@163.com>2020-10-17 15:39:34 +0800
commitfee35151213939d61d2dbd9d6a0ba71ac93b91cf (patch)
tree3aa986e27f36e47242b9a12b7e7b6a8d5d8c0fc8 /Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
parentf99c4d56cf95c563e95d3965ffd6d8ba33b660ee (diff)
+ 连击测试
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
new file mode 100644
index 00000000..52abad03
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionButtonHold : ConditionBase
+{
+ GamepadButton m_Button;
+
+ public ConditionButtonHold(GamepadButton button)
+ {
+ m_Button = button;
+ }
+
+ public override bool Evaluate()
+ {
+ return InputManager.Instance.IsButtonHold(m_Button);
+ }
+}