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path: root/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ConditionButtonHold : ConditionBase
{
	GamepadButton m_Button;

	public ConditionButtonHold(GamepadButton button)
	{
		m_Button = button;
	}

	public override bool Evaluate()
	{
		return InputManager.Instance.IsButtonHold(m_Button);
	}
}