diff options
author | chai <chaifix@163.com> | 2020-10-26 08:36:27 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-26 08:36:27 +0800 |
commit | 3d3f0b7ede44569ecaab523350feede9fee383c3 (patch) | |
tree | 9df6c24adafa7e77287f9f8351746d8da692bf4f /Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs | |
parent | 65ed53a40f990e895305ff17a5e48e3cd6b8785b (diff) |
* ability system
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs new file mode 100644 index 00000000..c902ae26 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 某个动画是否播放到了某个时间(归一化了的)范围内 +/// </summary> +public sealed class ConditionMotionRange : ConditionBase +{ + Vector2 m_TimeRange = new Vector2(); + Animator m_Animator; + + public ConditionMotionRange(Animator animator, float start, float end) + { + m_Animator = animator; + + m_TimeRange.Set(start, end); + } + + public override bool Evaluate() + { + AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); + float time = info.normalizedTime; + bool result = time >= m_TimeRange.x && time <= m_TimeRange.y; + return result; + } + +} |