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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs
new file mode 100644
index 00000000..c902ae26
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 某个动画是否播放到了某个时间(归一化了的)范围内
+/// </summary>
+public sealed class ConditionMotionRange : ConditionBase
+{
+ Vector2 m_TimeRange = new Vector2();
+ Animator m_Animator;
+
+ public ConditionMotionRange(Animator animator, float start, float end)
+ {
+ m_Animator = animator;
+
+ m_TimeRange.Set(start, end);
+ }
+
+ public override bool Evaluate()
+ {
+ AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
+ float time = info.normalizedTime;
+ bool result = time >= m_TimeRange.x && time <= m_TimeRange.y;
+ return result;
+ }
+
+}