diff options
author | chai <chaifix@163.com> | 2020-10-17 15:39:34 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-17 15:39:34 +0800 |
commit | fee35151213939d61d2dbd9d6a0ba71ac93b91cf (patch) | |
tree | 3aa986e27f36e47242b9a12b7e7b6a8d5d8c0fc8 /Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs | |
parent | f99c4d56cf95c563e95d3965ffd6d8ba33b660ee (diff) |
+ 连击测试
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs new file mode 100644 index 00000000..06a76784 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionNoMoveButtonHold : ConditionBase +{ + public ConditionNoMoveButtonHold() + { + } + + public override bool Evaluate() + { + bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right); + return !isMoveButtonDown; + } +} |