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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConditionNoMoveButtonHold : ConditionBase
{
public ConditionNoMoveButtonHold()
{
}
public override bool Evaluate()
{
bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right);
return !isMoveButtonDown;
}
}
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