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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ConditionNoMoveButtonHold : ConditionBase
{
	public ConditionNoMoveButtonHold()
	{
	}

	public override bool Evaluate()
	{
		bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right);
		return !isMoveButtonDown;
	}
}