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authorchai <chaifix@163.com>2020-10-24 17:30:07 +0800
committerchai <chaifix@163.com>2020-10-24 17:30:07 +0800
commit65ed53a40f990e895305ff17a5e48e3cd6b8785b (patch)
tree3333c6a9b19fa5602fd8827e582273f602452bec /Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
parent56a9b3bf4edc56e9c1dd502a469a7a0167751215 (diff)
*物理系统
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
index b50121fe..d36cc538 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
@@ -5,13 +5,17 @@ using UnityEngine;
// hitbox击中
public class ConditionHit : ConditionBase
{
- public ConditionHit()
+ IInteractable m_Obj;
+
+ public ConditionHit(IInteractable obj)
{
+ m_Obj = obj;
- }
+ }
public override bool Evaluate()
{
- throw new System.NotImplementedException();
+ bool isHit = m_Obj.IsHit();
+ return isHit;
}
}