diff options
author | chai <chaifix@163.com> | 2020-10-24 17:30:07 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-24 17:30:07 +0800 |
commit | 65ed53a40f990e895305ff17a5e48e3cd6b8785b (patch) | |
tree | 3333c6a9b19fa5602fd8827e582273f602452bec /Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs | |
parent | 56a9b3bf4edc56e9c1dd502a469a7a0167751215 (diff) |
*物理系统
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs index b4acd71a..8a76528d 100644 --- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs +++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs @@ -2,17 +2,19 @@ using System.Collections.Generic;
using UnityEngine;
-public class ConditionHurt : MonoBehaviour
+// hurtbox被击中
+public class ConditionHurt : ConditionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ IInteractable m_Obj;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ConditionHurt(IInteractable obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ bool isHit = m_Obj.IsHit();
+ return isHit;
+ }
}
|