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authorchai <chaifix@163.com>2020-10-24 17:30:07 +0800
committerchai <chaifix@163.com>2020-10-24 17:30:07 +0800
commit65ed53a40f990e895305ff17a5e48e3cd6b8785b (patch)
tree3333c6a9b19fa5602fd8827e582273f602452bec /Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
parent56a9b3bf4edc56e9c1dd502a469a7a0167751215 (diff)
*物理系统
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
index b4acd71a..8a76528d 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
@@ -2,17 +2,19 @@
using System.Collections.Generic;
using UnityEngine;
-public class ConditionHurt : MonoBehaviour
+// hurtbox被击中
+public class ConditionHurt : ConditionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ IInteractable m_Obj;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ConditionHurt(IInteractable obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ bool isHit = m_Obj.IsHit();
+ return isHit;
+ }
}