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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
index b4acd71a..8a76528d 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
@@ -2,17 +2,19 @@
using System.Collections.Generic;
using UnityEngine;
-public class ConditionHurt : MonoBehaviour
+// hurtbox被击中
+public class ConditionHurt : ConditionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ IInteractable m_Obj;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ConditionHurt(IInteractable obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ bool isHit = m_Obj.IsHit();
+ return isHit;
+ }
}